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Gamexplore > PC Game > Marathon may be made for PvP fans, but Bungie says there’s still plenty for the rest of us
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Marathon may be made for PvP fans, but Bungie says there’s still plenty for the rest of us

April 12, 2025 17 Min Read
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17 Min Read
Marathon may be made for PvP fans, but Bungie says there’s still plenty for the rest of us
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Marathon, Bungie’s upcoming extraction shooter, has been formally rerevealed by way of a Saturday stream out of the developer’s important workplaces in Bellevue, Washington.

As a part of a preview occasion for press and creators, Bungie flew me out to Washington to spend about six hours with the sport, see the reveal occasion early, and communicate to a number of the creatives who’re working to place the whole lot collectively forward of the sport’s Sept. 23 launch date.

I spent about 20 minutes talking to Joe Ziegler, Marathon’s sport director, and Andrew Witts, the gameplay director. We talked about how they outline a Bungie sport, who the studio is focusing on with such an formidable PvP title, and what they discovered from Future 2’s successes and failures within the reside service area.

[Ed. note: This interview has been edited for clarity and concision.]

A Runner in Marathon runs toward a lowering ship

Picture: Bungie

gamexplore: Bungie is greatest recognized for taking widespread PC-only genres and bringing them to the console plenty. With Marathon, you’re making an attempt to introduce individuals to this janky, bizarre, beloved extraction shooter style by injecting the expertise from an enormous studio and a ton of cash. With this being the most recent style you all have ever tried to carry to new gamers, what are the challenges that include that leap to console and an entire new pool of consumers? It feels like an thrilling uphill battle to develop.

Joe Ziegler: Yeah, I imply, undoubtedly. There’s anyone who I used to work with at one other firm who stated, “Not possible is my favourite sort of attainable,” and actually it’s not about being inconceivable, however it’s about — I feel doing laborious issues is type of what makes the job actually thrilling. And with regards to this specific problem, I feel that the way in which we approached it once we have been actually speaking about it — as me and Andrew joined the venture about two years in the past — a giant factor was actually specializing in what sort of expertise are we actually making an attempt to make right here?

For us, it wasn’t like we’re making an attempt to make an extraction shooter as an idea. It was like, what’s the approach that we will create a session-based survival expertise the place, in case you are in search of the joys of getting on the market, making an attempt to outlive an expertise that’s actually, actually harmful and difficult, however eking out alive and having an incredible story to inform about it, how will we create that sort of sport? A number of the extraction conventions that we make the most of have been actually, actually helpful for serving to to make it occur, however usually, for us, it was simply actually about driving a slender definition of what it’s that we’re making an attempt to construct round greater than the rest. So yeah, we’ve actually centered on the type of team-based survival expertise greater than the rest.

Andrew Witts: And there’s loads of items to it that we closely talked about. For a Bungie sport, there’s expectation of what the motion sport is, proper? We talked about it for a bit. It’s a giant a part of the DNA. After which you’ve got a survival motion sport or FPS motion sport and what does that imply? What’s the Bungie model of that? […] And for this sport, once we speak in regards to the survival a part of it, there’s two components that often get individuals to lean ahead and really feel that. The primary one is: How does the gameplay expertise present rigidity? As a result of individuals, after they’re tense, they typically speak, after which it being a teamplay sport, naturally persons are speaking, and that’s a superb factor.

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The opposite a part of it’s: How do you make individuals “scared” slightly bit? […] After which the superior second while you extract, and that feeling like a Bungie action-game second.

So we had loads of conversations of, What’s the Bungie model and the way does this scale and meet expectations? And I feel we had a “very terrifying hill to climb,” or no matter? I feel it’s an apt phrase I feel that we’d most likely agree with.

Ziegler: However I feel a few of it is usually type of determining, how will we prolong the definition of what Bungie does, and transcend that concept of, Oh, for 10 years we’ve been centered on big-grade experiences and issues of that kind, proper, to, Hey, we truly additionally need to try this and in addition see how we will create tense, type of sandbox PvP experiences as properly. And the wedding of that’s simply an extension of the concept of what we may accomplish.

A Runner in Marathon uses a med kit to heal themselves

Picture: Bungie

I feel it’s been fascinating watching gaming develop into extra segmented over time. Because it will get greater, there are extra pockets that individuals can fill into. Everybody performed Halo. Future is a fierce however small pocket of the web, however remains to be fairly profitable. Marathon is clearly pushing extra in that niche-but-passionate course, and that looks like a powerful street for brand spanking new gamers. I deliberately didn’t play an extraction shooter earlier than seeing Marathon as a result of I needed to expertise your onboarding into the style. I used to be in a position to be taught fairly shortly as a result of I had Kevin Yanes [lead of the Runner team on Marathon and former Destiny developer] for the second half of the day as one in all my squadmates. However for individuals who don’t take pleasure in Kevin—

Ziegler: [To Witts] Perhaps we must always ship with Kevin?

Witts: We had that dialog. [laughs]

A Kevin in each field can be very useful! However how do you concentrate on introducing one thing that’s going to be fairly unfamiliar for lots of people who aren’t the Tarkov sickos? What’s the strategy of bringing the Bungie viewers into Marathon whereas additionally attracting a brand new group of gamers?

Ziegler: I feel it simply actually will depend on how we type of even reduce up the Bungie viewers once we give it some thought, proper? As a result of, in loads of methods, we’re trying to — once we take into consideration the expertise we’re creating, it’s a really PvE- and PvP-focused sport. And the problem is, in some video games, these issues are opt-in or opt-out. In our sport, you may’t choose out of the PvP expertise. And so in case you are a participant who enjoys Bungie video games however doesn’t get pleasure from PvP, it’s most likely not a sport for you, to be truthful. However in case you are a Bungie participant who additionally enjoys PvP video games, particularly sandbox survival video games and even sandbox PvP video games, you’ll most likely actually get pleasure from this sport. You’ll discover a great way in.

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And a few of it is usually simply understanding that we’re not trying to take Marathon and simply say, “That is now Future 3” after which shift that over. We actually want to the way forward for Future 2 and making an attempt to determine and work with gamers on how that’s going to evolve and alter. And so we’re sort of carving one thing to reside in addition to it for one more set of gamers which is basically centered on PvP, actually centered on PvP sandbox survival experiences.

A group of neon green suits hang on a rack in Marathon

Picture: Bungie

So are you largely in search of the PvP lords right here? Or the place do you see them overlap with one thing just like the Future viewers? I’ll say, personally, that I don’t spend a lot time within the Crucible [Destiny PvP] today. However, again after they have been providing superior PvE rewards by way of the Crucible — Mountaintop, Recluse, and so forth. — I put the time in to get good. I’m discovering Marathon is scratching that itch, and the loot side is making me need to have interaction with PvP, and need to enhance my abilities. And once I have a look at the metagame, with the contracts and secrets and techniques, there’s loads right here for somebody like me who tends to keep away from loads of the large PvP video games that come out yearly.

However, with out having simply performed it for hours, I’m undecided I’d’ve anticipated that Marathon would activate that a part of my mind once more. How do you all take into consideration reaching gamers which will very properly love Marathon, however are scared by how intense and sweaty it appears on its face?

Ziegler: Yeah, no, and to be truthful, I don’t know if our sport is just for the sweats. I truly completely agree with you on that entrance. I feel once we take into consideration PvP versus PvE, it’s extra about saying that, in case you are fully towards ever having a PvP interplay, it’s most likely not your sport. Should you’re OK with PvP, however you additionally get pleasure from different components of it, we’re actually driving that as properly. And I feel that a few of it’s, we do have that contract system that exists inside the sport. […] I feel for these gamers, we’re focusing slightly bit extra on: How will we simply generate the correct of latest consumer expertise? Now we have the [solo tutorial] within the entrance that you just may’ve skilled as we speak. That really type of helps you be taught a number of the fundamentals, however we even have the brand new consumer contracts that we’re persevering with to iterate on that truly assist you to sort of stepladder into understanding how one can accomplish objectives inside the sport. […] We need to be approachable to these sorts of gamers who’re sitting on the fence as properly.

Witts: Bungie’s actually good about delivering on fantasies and a number of points from the gameplay aspect of issues. Exploration, all that stuff remains to be part of this sport. It’s simply that it’s a really brutal surroundings the place you must be in your toes and you must play tactically, and it’s a really tense expertise the place the whole lot in there may be hostile to you, and so you must play it to be in your toes. However these items are there for these peaks that you just’re speaking about.

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Ziegler: I feel one of many issues that we’ve observed that’s been a extremely good set off for studying for lots of gamers is I feel lots of people who strategy an extraction shooter assume that your objective is to take each struggle that you just see, having to attempt to survive. However the actuality is a part of the survival sport is definitely understanding which fights you need to take or avoiding the fights you don’t need to take or making an attempt to get away from threats that exist on the planet. Typically you’re the school scholar operating from the serial killer, generally you’re the hunter.

A complex in Marathon has overgrown foliage all over it

Picture: Bungie

Seasonal resets have been controversial in different extraction shooter video games, though I can actually see the argument of their favor. After years of operating a reside service collection with Future and Future 2, what has Bungie discovered when it comes to managing the reside content material mannequin? Whenever you delete everybody’s cool stuff on the finish of the season, what have you ever discovered that may assist you to excite these gamers sufficient to return again for the following season?

Ziegler: Clearly there’s two completely different video games when you concentrate on Future and Marathon, proper?

Ziegler: And Future actually is about this concept that I’m at all times rising an increasing number of highly effective by a quantity transferring ahead, getting higher gear, getting higher weaponry and issues of that kind. And that’s the enchantment of that have, is simply to maintain driving that approach. Whereas I feel for us, what we’re aspiring for Marathon to essentially obtain is to have a type of steady survival engine that adjustments its type on a regular basis. So, season to season, it needs to be not simply experiencing the very same factor a brand new time, however experiencing a distinct solution to degree, for instance, a distinct solution to expertise new content material in that journey as you go alongside.

For us, it’s leaning into what it means to be a type of seasonal reset sport and making every season really feel like its personal expertise in order that we will drive ahead in that approach. Having stated that, although, we need to be sure you’re commemorating these seasons. So we need to just remember to earn issues which you could hold at an account degree that is perhaps extra cosmetic-oriented, or title-oriented, that allow you to carry these into new seasons and be like, I used to be there. I completed this factor. And so it’s extra about creating these resets.

[Disclosure: This article is based on a Marathon preview event held at Bungie’s headquarters in Bellevue, Washington, from April 2-4. Bungie provided gamexplore’s travel and accommodations for the event. You can find additional information about gamexplore’s ethics policy here.]

Marathon

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Reading: Marathon may be made for PvP fans, but Bungie says there’s still plenty for the rest of us
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