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Reading: 007: First Light Strikes a Balance Between Action and Systemic Gameplay – IO Interactive
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Gamexplore > PC Game > 007: First Light Strikes a Balance Between Action and Systemic Gameplay – IO Interactive
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007: First Light Strikes a Balance Between Action and Systemic Gameplay – IO Interactive

June 9, 2025 4 Min Read
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4 Min Read
007: First Light Strikes a Balance Between Action and Systemic Gameplay – IO Interactive
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Whereas the primary trailer showcasing gameplay for 007: First Mild indicated that there is likely to be an emphasis on motion within the upcoming recreation, IO Interactive’s franchise director, Jonathan Lacaille, has defined that there can be extra to the gameplay within the upcoming James Bond title.

In an interview with GamesRadar, Lacaille spoke in regards to the studio eager to strike a stability between the motion elements of 007: First Mild with the extra open-ended systems-based gameplay just like the Hitman video games.

“It’s both or,” Lacaille stated, referring to action-packed gameplay and Hitman-styled systemic gameplay. “IOI has a pedigree, and that matches very well on IP, so we’re leaning into that, in fact. However that will not inform the complete story of who Bond is.”

“We’re leaning lots on what IOI does finest, however we needed to give you numerous new issues that IOI needed to be taught and to reiterate on to essentially convey the complete Bond expertise,” Lacaille continued. “As an illustration, driving, not achieved that earlier than, and we’re doing that now.”

Lacaille additionally spoke about 007: First Mild presents some distinction from Hitman in its extra action-packed gameplay. The place pulling out a gun and getting right into a shootout is taken into account a “failing situation” in Hitman, 007: First Mild will permit gamers extra freedom to not solely tackle epic gun fights, but additionally to give you different options which may make gamers “really feel as good as Bond”.

“Capturing often was a failing situation in Hitman, and right here it’s a giant a part of the sport,” defined Lacaille. “We don’t need the sport to only go by capturing and capturing and capturing. So we wish to give the participant numerous instruments to really feel as good as Bond within the recreation.”

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Gameplay for 007: First Mild was proven off simply final week via a trailer that gave us a take a look at among the weapons and devices that gamers – as James Bond – could have entry to. The trailer additionally revealed that the sport can be coming to PC, PS5 and Xbox Sequence X/S in 2026.

In the case of the story, Hitman stage designer Martin Ansdal revealed earlier this week that 007: First Mild will inform a very new story set in an authentic universe. He additionally famous that IO Interactive didn’t have any plans for a crossover between the upcoming recreation and the lengthy line of James Bond motion pictures.

“What you noticed from First Mild, it’s a very authentic Bond and a very authentic universe,” stated Andsal. “I feel they need, actually, to design a Bond for video video games, and that needs to be a definite and separate universe. So there’s no plans for crossover.”

As for different types of crossovers, Andsal additionally famous {that a} character like On line casino Royale antagonist Le Chiffre couldn’t exist in 007: First Mild. He can, nonetheless, simply pop up in a Hitman recreation as considered one of its Elusive Targets. “You’ll be able to have Mads Mikkelsen as a visitor star within the World of Assassination, however it’s necessary to state that doesn’t indicate a bigger, shared factor,” he stated.


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