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Gamexplore > News > South of Midnight Developers Did Not Want a “Chosen One” Narrative – Writer
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South of Midnight Developers Did Not Want a “Chosen One” Narrative – Writer

March 21, 2025 4 Min Read
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Zaire Lanier, author at Compulsion Video games, revealed some particulars in regards to the protagonist of upcoming motion journey sport South of Midnight. Talking throughout Future Video games Present Spring Showcase – Reside from GDC (transcription by way of GamesRadar), Lanier spoke about how the story of Hazel, the protagonist of South of Midnight, won’t use the “chosen one” trope.

In accordance with Lanier, Hazel’s way of thinking is “on this bizarre liminal area between [being] a child and turning into an grownup.” Lanier additionally says that Hazel is a traditional child targeted on discovering her mom, and that she is “not a superhero.”

Lanier mentioned that the revolving the sport’s story about Hazel being a weaver labored higher than having a “chosen one” narrative as a result of the studio preferred the concept that “anybody could be a Weaver, it’s one thing that the land will select for you, while you’re in a time of deep want. So Hazel, when she’s chasing after her mother’s trailer within the hurricane, the land chooses her.”

“It’s form of at random, she blinks and you’ll see the strands within the sky,” Lanier defined. “Weavers are capable of see the material of the universe – we name it the grand tapestry – they usually’re capable of manipulate these strands to do numerous forms of spells. Their mission is that they heal stigma within the land the place unhealthy issues have occurred.”

“[Weavers] are capable of see into your traumas. They don’t repair your traumas for you, solely you are able to do that, however they hearken to your story, they see your story, they get to see these recollections, and I believe typically that’s what you want.”

See also  Split Fiction Sells Over 4 Million Units

South of Midnight is coming to PC and Xbox Collection X/S on April 8. The title is seemingly on monitor for this launch date, because the studio introduced earlier right this moment that it has gone gold. This primarily signifies that the first improvement on South of Midnight has been accomplished, and {that a} copy of its construct has been despatched to platform homeowners for all of the certification that’s sometimes required for a sport launch on consoles.

Whereas nearly all of the event work on South of Midnight may be carried out, the studio is probably going nonetheless engaged on the sport behind the scenes. This work will then be launched within the type of day one and post-launch updates that doubtless repair any main bugs that made it via the QA course of.

PC gamers trying ahead to play South of Midnight can take a look at the {hardware} necessities revealed again in January. The title’s {hardware} necessities are comparatively cheap, with the really helpful settings needing both an Intel i5-7600K or an AMD Ryzen 5 1600X CPU, both an Nvidia GeForce GTX 2060, an Intel Arc A580, or an AMD Radeon RX 6600 GPU, and 16 GB of RAM.

Gamers fascinated with getting their palms on South of Midnight earlier than its launch date can pre-order the Premium Version of the sport, which comes with 5 days of early entry, together with the sport’s soundtrack, a digital artwork guide, and a digital comedian guide.


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TAGGED:compulsion gamesGame NewsNewspcSouth of MidnightXbox Series SXbox Series X
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