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Reading: Flintlock: Siege Of Dawn review: a trim and sturdy Soulslite that's best enjoyed in the air
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Gamexplore > Reviews > Flintlock: Siege Of Dawn review: a trim and sturdy Soulslite that's best enjoyed in the air
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Flintlock: Siege Of Dawn review: a trim and sturdy Soulslite that's best enjoyed in the air

February 15, 2025 14 Min Read
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14 Min Read
Flintlock: Siege Of Dawn review: a trim and sturdy Soulslite that's best enjoyed in the air
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Flintlock: Siege Of Daybreak evaluate
A sensible, sporadically generic however on-the-whole exhilarating combination of concepts from God Of Struggle and Soulslikes.

  • Developer: A44 Video games
  • Writer: Kepler Interactive
  • Launch: July 18th 2024
  • On: Home windows
  • From: Steam, Epic Video games Retailer, Humble Bundle
  • Worth:£30/€36/$36
  • Reviewed on: Intel Core-i7 12700F, 16GB RAM, Nvidia RTX 3060, Home windows 11

I more and more decide Souls-adjacent video games not by the peak of their bosses or the depth of their dungeons, however the cleverness of their shortcuts, and Flintlock: Siege Of Daybreak has my favorite shortcuts in an age. Reasonably than simply being routes round to the opposite facet of a barred door – although there are a lot such Lordrannish loops to search out on this recreation – they include aerial chains of magic, purple triangles that suck you towards them whenever you maintain a button. They lend vigour to a branching, faux-Napoleonic world which may in any other case be a group of atmospheric strolls between bonfire-equivalents and fights outlined by taut resourcing methods. They’re idiot-proof grappling factors from which you’ll launch your self at one other triangle, a ledgeful of improve supplies, or a loitering musketeer who’s in pressing want of a ground-pound.

We’ll circle again to the shortcuts. First, some scene-setting. In Flintlock, you play Nor, a lean and rakish sapper from a military battling the legions of the lifeless. Because the curtain goes up, Nor and her fellow discipline engineers by chance breach a portal that lets unfastened a full-blown invasion of the underworld gods. The remainder of the story is about cramming the lid again on Pandora’s field, with Nor galloping between cities, quick journey wayshrines (which additionally respawn the native zombies) and bossfights with the escaped deities, whereas rallying her scattered buddies to kind a travelling caravan of sidequest-purveyors and upgrade-dispensers, who congregate at campfires in your wake.

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Picture credit score: Kepler Interactive / gamexplore Shotgun

Early on Nor additionally befriends one of many stray gods, Enki, a feathery, foxlike spectre who accompanies you all over the place and is the supply of your supernatural powers – specifically, Nor’s knack of punting herself round on gusts of enchanted blackpowder. Enki is God Of Struggle’s Atreus, a assist character mapped to a face button, however with some important variations. Firstly, he isn’t encumbered with any poisonous filial angst, although he does have baggage in regards to the nature of his godhood. Secondly, he has a smaller repertoire of assist expertise than Atreus – mainly, you possibly can hammer a button to make him curse opponents, “Priming” them for an armour-tearing canned assault or finisher, whereas amassing vitality for a selection of AOE mega-spells.

This focus makes him extra forgettable than Atreus, but additionally, much less fussy. I really feel the identical means about a lot of Flintlock, which basically splices God Of Struggle with the Soulslike stylings of developer A44’s earlier Ashen, then boils the concoction right down to a limber, 20-hour “Soulslite” with a handful of celebration methods of its personal devising. The result’s a satisfying summer season extravaganza that will not eat up too many weekends, with a few dodgy fittings and the occasional flutter of genius.

The sport’s inspirations are obvious from the title display screen, however Flintlock wastes no time elaborating upon them. Nor wields a one-handed melee weapon in her proper hand and a pistol in her left. As in Bloodborne, the pistol is used primarily for defence – interrupting in any other case unblockable assaults, and prepping the enemy for a counter. However recent pistols provide recent makes use of. There is a glowering radioactive treeroot whose projectiles detonate after a few seconds, slopping Prime over the goal’s entourage. There is a blunderbuss that merely tickles enemy healthbars, but additionally applies knockdown throughout a large arc, making it the right antidote to a wandering horde.

Melee weapons, in the meantime, run a small, busy gamut from hammers that spill punishment by means of armour, to incendiary axes that generally allow you to wait out the battle. Every is a method of refilling your pistol, with the sport awarding a gunpowder cost for each 4 swings that join. As such, you may at all times be a multiclass, hacking at heads so as to earn the powder to counter the following unblockable hit, although the sport’s development system – whose upgrades will be reversed at will, recovering a portion of the related XP, or “Repute” – does will let you torque your method in direction of sorcery or butchery or gunslinging.

A shot of Flintlock: Siege Of Dawn protagonist Nor hammerig a magic skeleton

Picture credit score: Kepler Interactive / gamexplore Shotgun

Atop this well-gauged fight chemistry, heap the results of kit and of ye olde gear synergies. Proper now, I am sporting a set of togs that (if I keep in mind appropriately) trigger me to blow up each time Enki applies 4 curses in a row, and likewise, each time I earn powder, and likewise, each time I assault out of a block. It is making common skirmishes a bit unscientific – generally, I can not see myself for mud. It is also a legal responsibility when roving dungeons stocked with gunpowder barrels and different risky fixtures – Flintlock’s surroundings designers are maybe slightly too fond of those. I even have the choice of a crystal-studded get-up that turns my dodge right into a teleport, and a golden gauntlet that duplicates my grenades as they fly.

There is not almost the vary of construct choices right here you’d discover in a Soulslike or the most recent God Of Struggle, however there’s ample room to tinker throughout the scope of a single playthrough. Flintlock is not as arduous as both Souls or GOW on regular issue, both – it fingers out Estus-style well being flasks at each village liberated from the malignant lifeless. But it surely does incentivise you to play nicely via a multiplier that doles out bonus Repute per transfer, the longer you go undamaged. Whereas combating, there’s the simmering query of when you need to harvest that accrued Rep, cancelling the multiplier. Let it run for too lengthy, and also you threat dropping 1000’s of XP to the following zombie who desires a hug.

Pistols apart, Nor will get longer-ranged firearms within the form of rifles, mortars and a gun that spits out rolling shells. In my fingers, these instruments exist for the sake of pruning snipers and cancelling the odd midboss I can not be bothered to duel. Reasonably than natural extensions of the fight system, they really feel like a security valve for the inevitable tedium of any recreation that consists largely of melee. I do not thoughts that they are there, however they do not really feel essential.

A set of upgrade trees in Flintlock: Siege of Dawn

Picture credit score: Kepler Interactive / gamexplore Shotgun

I’ve comparable emotions of disenchantment for the plot and writing, to the extent that I’ve grafted them absent-mindedly to a degree concerning the ranged mechanics. Flintlock’s world is splendiferous, with its faux-Turkish espresso retailers run by creatures that include arms gripping masks, its eye for particulars like cracked murals and copper ladles pitched in opposition to its love of horizon-swallowing, bone-white palaces and skybound mineral tumours. Wider ambient themes embrace the rise of blind zealotry pushed by the worry of mortality, and there are morsels of written mythology to uncover. However the individuals appear perfunctory. Nor’s companions are garrulous and have loyalty quests tethered to the fanciest package, however for probably the most half, they’re glorified improve menus. Different quest-giving NPCs are creatures of 8-bit RPG terseness, although the voice-acting is sprightly.

Some NPCs are gamers of Sebo, a gently appetising minigame which is kind of noughts-and-crosses performed on a triangular board, utilizing tokens that will have particular talents resembling leaping over enemy items. It is a good addition, one I might prefer to revisit now that I am off deadline, however the synthetic abundance of Sebo gamers displays a setting that is not fairly certain whether or not it is a world or a procession of pace-changing distractions and shiny surroundings.

Nor herself is a gruff do-gooder with a sophisticated previous – a charismatic lead, for certain, however with out a lot emotional texture. She’s at her greatest when chatting to Enki about their dramatically totally different understandings of the cosmos. For all his divine perception, and for all his melodious voice-acting, Enki will be touchingly infantile (as can the opposite gods, in much less touching methods). There is a candy anti-Quixotic second when he is captivated by the spectacle of a windmill. A little bit later, a tour of some memorials is a chance to speak by means of loss and remembrance. What occurs to deities after they perish?

A conversation with a many-armed coffeeshop host in Flintlock: Siege Of Dawn.

A round of board game Sebo in Flintlock: Siege Of Dawn

Picture credit score: Kepler Interactive / gamexplore Shotgun

There’s at all times the hazard of a practised style hybrid shrinking to the sum of its influences, however Flintlock: Siege Of Daybreak manages the feat of each pulling the whole lot collectively and making use of sufficient spin to face aside. On which be aware, these shortcuts. Flipping and coursing between the cosmic triangles is a pleasure in itself, notably when the sport flirtatiously drags out the hole between sure grapple factors, difficult you to air-dash and double-jump to proceed the chain. However the actual profit is the feeling of unearthing a hidden designer’s logic, as a result of teasing out these triangles can be the sluggish realisation that each format, nevertheless dank and ghoul-clogged, nevertheless Souls-adjacent, is constructed to be savoured from above.

Every community of aerial launchers should be conjured, strand by strand. As you observe quest paths, controller rumble lures you in direction of opalescent cranium plinths that cough up the following set of triangles. By the point you have completed that quest, you need to have a complete rollercoaster’s price prepared and ready to zip you again right down to the final city hub or campfire. Must you take one too many musket balls to the chops whereas climbing, unlocking the triangles as you go additionally makes the acquainted ceremony of recovering your dropped XP much less grating.

There is a second within the second main area when you end up on the summit of what’s successfully an enormous slide, a giddy slope amongst cliffs thickly lined with rotting crossbowmen. I whooped and slithered all the way in which to the campsite on the backside, then situated a cranium plinth and set about cleaning the heights and discovering extra plinths, until finally I may traverse the entire mountainside with out getting my ft soiled. It provoked an emotion I hadn’t fairly felt in Flintlock earlier than: not simply admiration of the sturdy craft on present, however delight.

This evaluate relies on a evaluate construct of the sport supplied by the developer.

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Reading: Flintlock: Siege Of Dawn review: a trim and sturdy Soulslite that's best enjoyed in the air
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