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Gamexplore > Reviews > Metaphor: ReFantazio review: like a brilliant fantasy Persona, only with one major catch
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Metaphor: ReFantazio review: like a brilliant fantasy Persona, only with one major catch

February 10, 2025 20 Min Read
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20 Min Read
Metaphor: ReFantazio review: like a brilliant fantasy Persona, only with one major catch
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Metaphor: ReFantazio overview
A beautiful RPG that builds on lots of Persona’s foundations, with a powerful sense of exploration and a beautiful suite of buddies. However its heavy fight focus might imply it stays within the reminiscence lower than its highschool predecessors.

  • Developer: Atlus
  • Writer: Sega
  • Launch: October eleventh 2024
  • On: Home windows
  • From: Steam
  • Worth: £60/€70/$70
  • Reviewed on: Intel Core i7-12700F, Nvidia RTX 3080, 16GB RAM, Home windows 11

Graham requested me if I might found what the metaphor in Metaphor: ReFantazio is perhaps, and I replied, “I do not know haha”, or one thing alongside these strains. Having given it extra thought, I believe there are two metaphors: 1) It performs fairly like Persona. 2) Its story is sort of a commentary on our society… or one thing to that impact.

Metaphors apart, although, the sport is a big fantasy RPG that is technically higher than Persona 5 in lots of methods. Structurally, it feels much less repetitive. It has extra animated cutscenes that elevate these key story moments. You may brush apart weaker enemies in real-time fight, fairly than face them in tiresome turn-based tangoes. And general, I believe it is the most effective sport Persona or Persona-like Atlus have put out – it truly is sensible. However there’s part of me that feels prefer it’s lacking one thing that’ll go away it much less ingrained within the reminiscence than Persona 5 as soon as its ultimate chapter has closed.

In Metaphor you play as an anime lad, whose high dialogue choices are virtually all the time good and inoffensive. Nonetheless, you might be an Elda, a uncommon race who’s appeared down upon by the plenty, the plenty additionally being a hodgepodge of different races: these with cat ears, or ram horns, or wings, or cages over their heads. It is rapidly drilled into you, by way of overt conversations between caught up townspeople (“What’s an Elda doing right here?!”) or scenes of persecution (a cat-eared boy being hanged) that the world is horrible and unfair.

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You will chat to this mysterious fella who researches Archetypes and units you more and more tough challenges like: “Degree up this Archetype to fifteen”. It is effectively value doing them, as they’ll result in some actually robust bonuses. | Picture credit score: gamexplore Shotgun/Sega

And the universe itself is in turmoil, as its prince and inheritor to the throne has been cursed. Cursed by his older brother Louis who, it seems, additionally butchered his father, the latest king. Lengthy story brief, what ensues is an influence wrestle, because it seems the useless king had Name Of Obligation’s Final Stand perk geared up. This implies his dying initiates a magical gambit that units forth one ultimate competitors for the throne. The contender who wins over the general public over the course of three trials will grow to be the following king. You, the Elda lad, are to enter. With the pretence of profitable, naturally, but in addition to save lots of the prince from his brother’s curse.

In the event you’re an anime-liker, you may get on with Metaphor’s earnestness and its overarching lesson: Racism is unhealthy! Be good to one another! Democracy guidelines! In the event you’re somebody who would not get on with apparent messaging, you may wrinkle your nostril at it consistently, like somebody trapped in a realm the place they’re compelled to chop their nostril hair recurrently. However I’ll say that the story, whereas typically predictable, chucks in sufficient twists and a way of discovery to maintain issues from ever falling flat.

Very similar to the Persona video games, your political marketing campaign is ruled by deadlines. You are to beat this Large Essential Dungeon earlier than the sixteenth, for example, so between from time to time you employ every day to up your energy. You possibly can hold with a pal to deepen a bond (extra on this in a sec), utilizing up your morning within the course of. Then you can spend the evening listening to gramps chat concerning the time he ran into some fairies, upping your Creativeness stat (one of some virtues that open up particular/uncommon dialogue choices, precisely like Persona). Feeling considerably able to throw down? Then you can sort out the dungeon in manageable chunks, returning to it over a number of days to relaxation up and recoup as wanted. As long as you beat it earlier than the deadline, you are all good.

Looking at the overworld map in Metaphor: ReFantazio.

The story actually will get going as soon as you’ve got bought the Gauntlet Runner, which is round ten hours in. | Picture credit score: Rockl Paper Shotgun/Sega

However the place Persona feels inflexible in its rhythm, as main story dungeons are sandwiched between lengthy durations of chilling with the gang or grinding multistorey Mementos, Metaphor has a extra pure circulate. Sure you are still certain by deadlines, however your kingly marketing campaign is pushed by your Gauntlet Runner. Or extra precisely, scuttled, since it is a ship with legs. Sure, it has magnificent thighs, and sure, it has a beautiful inside that acts as your base. Not like Persona which had the Leblanc cafe, Metaphor shifts your headquarters – teleportation enables you to transfer immediately between cities afterward – between its huge cities relying on the story sitch.

You would possibly hold across the port metropolis of Brilehaven, the place swirling ocean orbs hover over a colosseum and its close by salty streets. There’s Grand Trad, the shiny capital, or Martira, its malnourished folks suffering from a lethal secret. All of them house to the standard, if maybe static, sequence of outlets: the armour one, the weapon one, the oldsters who up your Braveness or no matter.

But it surely’s the added layer, which is maybe an important to giving Metaphor its id. And that is your capacity, between these main deadlines, to take the Gauntlet Runner for a spin (the sport makes it very apparent when it’s best to achieve this). No, you possibly can’t drive it about freely and swing its arse out such as you’re drifting round San Andreas, drivebying imps with throwing knives. What you are able to do is settle for quests round city after which go to the Recruitment Centre. The previous hits you with fetch quests (“I misplaced my spouse’s goblet lol”) and the latter, bounties (go kill the fucking large worm within the desert). These then get marked in your map with a scrumptious pencil scribble noise, with routes between them outlining campsites and even rival Gauntlet Runners.

Hulkenberg and the protagonist receive a new lance from a dungeon chest in Metaphor: ReFantazio.

In the event you’ve taken a Gauntlet Runner to a distant dungeon away out of your present ‘metropolis base’, you possibly can nonetheless sort out the dungeon over the course of some days by staying at a close-by campsite. Nonetheless! Since you’re away from the town’s facilities, you will not have the ability to money in any junk at distributors, appraise rusted gear you would possibly’ve discovered, or purify highly effective gear on the Church to grant them higher stats and talents. | Picture credit score: gamexplore Shotgun/Sega

Conveniently, lots of fetch quests have you ever acquire stuff from cities which can be enroute to dungeons, that are pure endpoints. All it’s essential to do is choose the route you need, consider what number of days it’s going to take to journey, then hit the “let’s go” button.

It is these excursions that make up the majority of your adventures then, as you need to portion time to overcome these dungeons. And as you journey between them, you may have additional alternatives to talk to your buddies, sink right into a scorching tub, prepare dinner dishes, and sometimes struggle invaders. Once more, all of it lends the sport a better sense of dynamism and journey than Persona.

Metaphor does retain one key factor from its forebear, although, and that is every main character awakening to their very own magical Archetype: a category that lets them do spells that devour MP versus thwacks with their swords or maces that do not devour something. Because the generic anime lad, you awaken to the Seeker first, a do-it-all hybrid swordfighter who can wield magic and, largely, exists as a type of vessel for inheriting abilities from different courses. Your most important squeeze Strohl awakens to the Warrior. The red-haired glutton Hulkenberg, the Knight. Make pals with characters who look fully totally different to each different civilian asset within the sport and you may unlock new courses (the Brawler being one of many earliest, and in my view, top-of-the-line). Additional these bonds and you may unlock advantages for them, like additional abilities and slots, and even advantages outdoors of fight like higher bounty rewards.

The place Metaphor differs from Persona, is in its cultivation of Archetypes. In Persona you acquire and mash collectively cock demons, evolving them and transferring talents throughout bloodlines. In Metaphor, you domesticate Archetypes by constructing bonds together with your buddies, which unlocks higher variations of them. However to really unlock them to be used, you may want to satisfy their necessities. As an example, Hulkenberg’s first superior class unlock – for those who take her down the Knight route – is the Magic Knight. To truly use it, you may have to earn sufficient MAG (a forex you accrue after battles, for selecting applicable dialogue choices, and different issues) to buy it, and likewise stage up the Mage class to 10.

Choosing skills to hit some goblins in Metaphor: ReFantazio.

Select courses from sure faculties they usually’ll unlock Synthesis talents to be used in battle. These are mainly highly effective team-up abilities that use two turns as an alternative of 1. Regardless of their price, they’ll actually flip the tides and look very cool as well. | Picture credit score: gamexplore Shotgun/Sega

To get levelling, you may spend lots of your spare time in dungeons. Many of those are a sight higher than Persona’s, as they’re the beneficiary of some robust high quality of life updates, together with extra handy save factors and enemies not respawning if you relaxation. They provide extra selection, too, like attending to struggle by way of a creature’s insides as a timer ticks down and slippery fish enemies rob you of valuable seconds. Some dungeons are “Infiltration” missions, the place you must defeat enemies in a sure variety of turns. Others function stealth sequences, the place you knock out guards Metallic Gear-style.

Nonetheless, although, combating by way of these dungeons demonstrates that lots of Persona’s failings stay. Some dungeons are simply annoying hall mazes with a number of, samey flooring. Proscribing turns provides urgency and technique, certain, but in addition makes RNG a colossal fanny if you miss on a ultimate spell that will’ve killed them.

And sure, even your new capacity to battle in real-time is a little bit of a ‘mare. Your fairy companion Gallica can scan the surroundings, revealing the degrees of enemies. If they are a sight decrease than you, they are often killed with out going into turn-based fight – pleasant! However for those who’re roughly the identical stage as most mobs – and you’ll be, 90% of the time – you then’ll stun them, and will not have the ability to end them off with out hopping right into a turn-based battle. In the event you get hit, your enemy begins that turn-based battle with a bonus. Ultimately, real-time scraps do not prevent from samey fights except you are vastly overleveled, reminiscent of if you’re mopping up a facet quest from a number of hours in the past.

On a extra constructive observe, the Archetype system grants your get together lots of freedom as it is simple to change between them and experiment with totally different compositions. However from one other standpoint, you are perpetually careworn in guaranteeing the one or two Archetypes that work effectively in a particular dungeon are, or will likely be, as much as scratch. That is due to informants who can allow you to in on a bounty’s weaknesses earlier than you sort out them. As an alternative of flitting between a number of Archetypes on the fly then, you cycle between essentially the most applicable for the job, typically rinsing the identical two spells for hours. You may think your self as a spectral Simone Biles doing a again handspring right into a splits, however Metaphor provides you extra of an phantasm of better flexibility than it delivers.

Hulkenberg, Strohl, and the protagonist chat over a hearty grub meal in Metaphor: ReFantazio.

A pompous man looks down on the protagonist because they're an Elda, in Metaphor: ReFantazio.

Picture credit score: gamexplore Shotgun/Sega

Maria trusts the protagonist in Metaphor: ReFantazio.

In the event you’re uncertain who or what to spend your valuable time on, you possibly can chat to Gallica who’ll provide some help. She’ll level out of us who would possibly need to chat, bounties you would possibly need to prioritise, and the like. It is genuinely actually useful! | Picture credit score: gamexplore Shotgun/Sega

That is to not say I do not take pleasure in chasing new Archetypes and battling monsters, I simply suppose Metaphor’s fight focus can grate simply as a lot because it pleases. For newcomers and Persona followers who need a bit extra selection, I believe it’s going to do the job. For actual technique buffs? I do not suppose it permits sufficient freedom. For me, I am comfortable sufficient with it.

In different issues, I do not suppose Metaphor fairly has… The Juice.

What do I imply by this cringeworthy phrase I’ve added into my lexicon? What’s The Juice? It is that your buddies, Strohl and Hulkenberg and Gallica (and later folks I will not spoil) are all pretty and advantageous, however they’re fairly severe. I need extra goofballs and weirdos and cuties. Persona has this jazzy vibe and boppy presentation, whereas Metaphor leans extra into the acquainted Fireplace Emblem-style soundtrack of strings and plinks. It is stunning, do not get me mistaken! However Persona is aspirational: it presents the fantasy of dwelling that double life by way of some digital college buddies, and of these lives intertwining in a comfortable cafe or out within the streets of Japan. Metaphor’s chats and tales are shorter usually and whereas nonetheless relatable in some respects, in others, I felt a bit disconnected, given the bigger scope of a world I could not absolutely comprehend.

Regardless of my whining right here on the finish, I do genuinely imagine Metaphor is an excellent RPG and a grand journey completely value endeavor. It is slick in its presentation, in its storytelling, and particularly in its fight. Everybody, regardless of for those who’re a technique god or a narrative hound will likely be served an excellent slice of each, maybe spurring on extra of an curiosity within the one facet you hadn’t explored earlier than. And it is a greater sport than Persona, notably Persona 5. However I believe its focus skews extra in the direction of fight and fewer in the direction of its characters, which makes it extra of a factor that you will put down and go, “that was actually nice”, and never, “I need to exist right here ceaselessly with my buddies”.


This text relies on a overview construct of the sport offered by the writer.

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Reading: Metaphor: ReFantazio review: like a brilliant fantasy Persona, only with one major catch
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