By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Resident Evil Meets Little Nightmares in Terrifying New Horror Game
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > PC Game > Resident Evil Meets Little Nightmares in Terrifying New Horror Game
PC Game

Resident Evil Meets Little Nightmares in Terrifying New Horror Game

October 1, 2026 10 Min Read
Share
10 Min Read
Resident Evil Meets Little Nightmares in Terrifying New Horror Game
SHARE

Table of Contents

Toggle
  • Get gamexplore’s Wishlister newsletter
      • I’m hopelessly lost in the new Metroidvania from the Hyper Light Drifter devs

I’m small and I’m lost. For nearly a decade, that sinking feeling has haunted Bandai Namco’s Little Nightmares series. Created by Tarsier Studios (the team behind this year’s fantastic Reanimal), Little Nightmares first caught fire in 2017 because it captured a very real kind of terror — one you feel as a kid anytime you get separated from your guardian in an unfamiliar place. Section 9 Interactive, a studio founded by former Little Nightmares developers, has now taken that idea to its logical evolution for its debut game, End of Abyss. Can any video game genre leave you feeling as small and lost as a Metroidvania?

Combining the eerie atmosphere of Little Nightmares with the thrills of a ‘90s sci-fi horror flick, End of Abyss delivers an unnerving descent into a blue-toned hell. It invites obvious comparisons to James Cameron’s The Abyss, but it’s more comparable to getting lost in an empty mall at night as a child. Your bobble-headed hero is so tiny, and the steel around them seems to stretch on forever. Messy execution doesn’t do that promising premise justice, but End of Abyss occasionally sticks in your gut as a nerve-racking tone piece crawling with parasites.

End of Abyss stars Cel, a technician who is part of an expedition to an abandoned underground facility. My instinct is to describe Cel as pint-sized, but I’m not actually sure they are. Section 9 Interactive plays with perspective at every turn to make you feel as small as possible. Your crew mates, decked out in bulky gear that makes them look like Warhammer marines, tower over your puny frame. The top-down camera makes you look like a speck in wide-open rooms. Metallic walls seem to stretch out to infinity. There’s an immediate sense of unease baked into End of Abyss that presents itself well before you encounter your first monster.

Section 9 Interactive is smart to never explain too much as to ruin an unknowable mystery. It’s never entirely clear what the structure is or what plague has overtaken it. A bit of dialogue between crew mates and some scattered text logs give you just enough to grasp the situation while keeping the scary details in the dark.

See also  Silent Hill f is Available Now for Deluxe Edition Owners

And darkness is instrumental to End of Abyss’ Metroidvania exploration. The story’s true main character is the structure you’re dared to explore, a metallic tomb awash in dark blue light. It’s impossible to tell where the little light you have is even coming from; every precious ray clings to the reflective steel of twisted sewer drains and crumbling catwalks. Cel can light flares to help guide them, but their violent burn amid the stillness of the structure almost makes matters more terrifying. It feels like you’re drawing the full attention of the dead on Cel every time you dare to use one.

End of Abyss wants you to get hopelessly lost in it, which isn’t new for the Metroidvania structure it’s working in. The appeal of the genre has lived in the way it throws players into a map that seems never-ending and dares them to poke into every corner until they find a wall. It’s a strong setup for a horror game like this, one that sends you into the unknown looking for key cards and abilities that can help you unravel more of the puzzle box.

Its minimalistic world is both towering and claustrophobic, a contradictory combination that requires skill to pull off.

It’s not surprising that a team founded by former Little Nightmare developers would nail that tone, but it’s also not surprising that it wouldn’t have the firmest handle on Metroidvania design in its debut. After all, the Little Nightmares games largely deal in linear design that takes players through uninterrupted nightmares operating on surreal logic. End of Abyss calls for a more intricate kind of design as hallways and ladders create unexpected shortcuts in an interconnected structure. That space can be frustrating to navigate thanks to a visual consistency that makes it hard to tell where you are, and a 2D map that struggles to communicate the depth and criss-crossing pathways of the spaces you’re exploring.

See also  Lego Voyagers is It Takes Two, but make it Lego and Annapurna

It didn’t help that the version of End of Abyss I played was notably buggy, too. When I wasn’t struggling with visibility, I was accidentally clipping into a wall and falling through the map or butting up against interactable objects that weren’t responding correctly. (I even suspect that I got to the ending of the game earlier than I was meant to, bypassing most of the exploration in the final area and accidentally winding up in the final boss room too early.) The obvious issues will no doubt be smoothed over in patches, but they do reinforce a rushed feeling found in the world design.

Similarly, End of Abyss finds mixed results as an action game. The genre twist here is that you’re playing a twin-stick shooter where you need to pivot Cel around to line up zombie-like monsters and fire at them. It’s another strong design decision conceptually; it feels like a natural evolution of old-school Resident Evil shooting. You need to plant your feet and fire as long as you can, playing chicken with an approaching monster. Can you gun it down before your rechargeable pistol energy runs out, or before it lunges at you? That risk factor makes for some sweat-inducing combat early on.

Get gamexplore’s Wishlister newsletter

A weekly cheat sheet to what you’ll eventually love to play. No buying, no
commitment — just saving for later.

See also  Stellar Blade 2 might not be a PS5 exclusive at launch

Sign up free

Free. Unsubscribe anytime.

The action never quite gets deep enough to support a 10-hour game, though. Once I found my rhythm, combat began to feel like a mechanical process I needed to get out of the way to keep moving. The surprise of getting jumped by a well-hidden monster in the shadows loses its thrill when it respawns every time you die, and you know exactly where to stand to deal with it. Additional weapons with limited ammo, like shotguns, and grenades help drive up some tension with a bit of resource scarcity, but it never felt like I needed any extra firepower outside of my pistol to get the job done. And if I did, I was always flush with resources that would let me craft as much as I needed in a safe room.

Strong atmosphere only goes so far to carry a sometimes ho-hum Metroidvania, but Section 9 Interactive still effectively taps into a primal sort of fear in its commendable debut. Its minimalistic world is both towering and claustrophobic, a contradictory combination that requires skill to pull off. With no sense of space, time, or place, End of Abyss does a great job of convincing you that there are no exits in its structure. It feels like drowning under a sheet of ice, desperately looking for a hole to poke your head out of. Or, more familiarly, it feels like getting lost in a Kohl’s at 6 years old. The coat racks stretch above your head like skyscrapers, and the racks of jeans stretch out for miles. There’s no chance for a child that small to escape the labyrinth; all you can do is sit down and cry loud enough in hopes that mom comes to the rescue.


End of Abyss will be released Oct. 1 on PlayStation 5, Windows PC, and Xbox Series X. The game was reviewed on PlayStation 5 Pro using a prerelease download code provided by Epic Games. You can find additional information about gamexplore’s ethics policy here.

Possessor(s) Key Art showing two demons and a human teenager.

I’m hopelessly lost in the new Metroidvania from the Hyper Light Drifter devs

Possessor(s) gives players a little too much freedom

You Might Also Like

Graveyard Keeper earns over $250K after free giveaway

F1 25 hands-on preview, part two: Drifting when you give it a bootful, but not spinning out as much

Exodus Receives its First Gameplay Trailer, Deeper Showcase Coming This Summer

Is Assassins Creed Shadows too little, too late? Ubisoft is reportedly looking for big money backers to fund spin-offs for some of its biggest IP

Hopetown's devs accept that Disco Elysium’s shadow looms over them, but say the “seed of an idea” for a spiritual successor has evolved into “something different”

TAGGED:pcPC GamePC Online
Share This Article
Facebook Twitter Copy Link
Previous Article 007 First Light 007 First Light Will Receive Free DLC on October 1st
Next Article Crusader Kings 3 By God Alone overhauls religion in the medieval grand strategy game - A man in Papal uniform readies a ruler's crown. New Crusader Kings 3 expansion tasks you to "wrestle with sin" in a transformative overhaul to religion
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

The Game Awards 2026 will stream on Roblox for the first time
The Game Awards 2026 will stream on Roblox for the first time — Game Is Hard
VR News November 14, 2026
PCGamesN
Ultra-realistic FPS Bodycam just brought back zombies, and this time it's going "much, much further"
Hardware November 14, 2026
Football Manager 27 Review – Back In Form
Football Manager 27 Review – Back In Form
Upcoming November 14, 2026
Blade Runner rights holders discuss a new AAA video game
Blade Runner rights holders discuss a new AAA video game — Game Is Hard
VR News November 14, 2026
Grand Theft Auto 6_Ultimate Edition (11)
GTA 6 Gets New Social Media Video Showcasing Fancy Cars Turning Around a Corner
News November 14, 2026
World of Warcraft: Forever Review in Progress – More Than Just Nostalgia
World of Warcraft: Forever Review in Progress – More Than Just Nostalgia
PC Game November 14, 2026
Mothergunship: Forge Is Available Now On PlayStation VR2
Mothergunship: Forge Is Available Now On PlayStation VR2
VR News November 14, 2026
//

We influence 20 million users and is the number one business and technology news network on the planet

gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

All Allowance Token locations in Blue Prince
Gothic Remake Gets New Video Showcasing 22 Minutes of Uninterrupted Gameplay
Battlefield 6 fans fight over the beta's fast, COD-like ‘time to kill’
Honkai: Star Rail version 4.2 release time

Trending News

Multiplayer train-centric survivalbox EverRail roars its way down the early access railroad tracks
Relic For Quest 3 Explores Adding Special Effects Outside A Movie's Frame
Twenty One Pilots' "Stressed Out" Hits Beat Saber Next Week
Starfield is a “Very Good Game,” Says Former Skyrim Lead, “Just Not What People Expected It to be”
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Resident Evil Meets Little Nightmares in Terrifying New Horror Game
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?