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Gamexplore > My Bookmarks > Mobile > Not So Massively: What we’d like to see from a StarCraft shooter
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Not So Massively: What we’d like to see from a StarCraft shooter

February 8, 2025 11 Min Read
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11 Min Read
Not So Massively: What we’d like to see from a StarCraft shooter
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Based on the hearsay mill, Blizzard is at the moment engaged on a shooter recreation within the StarCraft universe – once more. By my counting this might mark the corporate’s third try at growing a shooter StarCraft shooter, and given previous historical past, it’s straightforward to be skeptical this recreation will ever see the sunshine of day.

However at this time I wish to take the glass half full method and assume the sport will arrive. What would I – a long-time StarCraft fan – wish to see out of a shooter on this universe?

I’ll begin by saying that the considered a StarCraft shooter just isn’t one thing that fills me with pleasure off the bat, as you may need gleaned from the tone of my opening paragraphs. As I’ve mentioned many occasions earlier than, I believe StarCraft II is among the best video games ever made, and I believe it could be greatest to simply let the franchise lie. It feels to me that there’s nowhere to go from right here however down.

If StarCraft have been to proceed, I’d need it to remain true to its actual time technique roots. The RTS style is in a reasonably sorry state lately, and it may use a brand new champion to fill SC2‘s sneakers. I might hate to see the success of a StarCraft shooter kill hope of extra RTS within the franchise in the identical manner World of Warcraft killed Warcraft RTS.

However once more, I’m making an attempt to be glass half full at this time, so let’s attempt to think about how a shooter could possibly be a worthy continuation of the franchise. There are two issues any StarCraft shooter must do if it’s going to get any curiosity from me.

The primary is that it must have a PvE focus. Partly as a result of that’s my choice as a participant, and partly as a result of I simply don’t assume it is smart for Blizzard to place out one other PvP shooter when Overwatch exists. With Overwatch 2 dropping the ball on PvE content material, there’s a spot in Blizzard’s roster ready to be crammed.

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The second is that it wants to incorporate playable characters from all three of the principle races, not simply Terrans. I believe the selection of three factions is just too central to the franchise’s identification to lose, and as a Protoss important for the reason that age of seven, I’ve little curiosity in any StarCraft recreation that doesn’t give me the choice to pledge my life for Aiur.

I is perhaps keen to make an exception for a story-driven recreation targeted on a single character, just like the by no means launched StarCraft: Ghost, however I don’t assume Blizzard has any urge for food for single-player video games lately. I might wager any amount of cash this will probably be a dwell service title of some type.

One apparent possibility can be make “Helldivers 2 However StarCraft.” That actually may work, however I believe that too simply lends itself to a recreation the place solely Terrans are playable, and I don’t assume that form of match-based play would do justice to the depth of the StarCraft universe. I would like one thing with open world zones and correct storylines, and a latest job posting for an open world shooter recreation does give me some hope on that entrance.

The extra I give it some thought, the extra I believe the only option is to make a looter shooter, and particularly one within the vein of Warframe or The First Descendant, with all kinds of playable characters from all three races.

There are a variety of StarCraft models that could possibly be transformed into shooter characters, particularly if we embody marketing campaign and co-op particular models. For Terrans it’s an particularly straightforward match, as lots of their models are already simply dudes with weapons. Marines, marauders, medics, firebats, HERCs, and ghosts may all simply turn out to be characters in a looter shooter.

Protoss additionally has fairly strong choices, together with zealots, adepts, excessive templar, darkish templar, and ascendants. I believe a number of the smaller cybernetic models like stalkers and immortals may additionally work.

For Zerg it’s a bit trickier. Whereas I’m positive there are individuals on the market who can be pleased taking part in as Random Hydralisk #24601, I don’t assume most Swarm models work very nicely as playable characters from both a lore or a gameplay perspective.

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I do see an answer, although: the Primal Zerg launched in Coronary heart of the Swarm. Being free-willed people who can are available a virtually infinity number of styles and sizes, they’re a great alternative for participant characters. You might additionally embody some liberated infested Terrans as playable characters.

I do assume that to be able to do Zerg and Protoss characters justice the sport would want extra strong melee mechanics than most shooters, however that could possibly be a enjoyable mechanical hook to assist set this aside from related video games.

A draw back of providing characters from all three races is that it could make the “looter” a part of the sport a bit tougher. It doesn’t make a complete lot of sense for Protoss zealots to be working round with Terran gauss rifles, and creating distinctive loot for every character can be prohibitively costly, even for a giant developer like Blizzard.

A possible compromise can be to have a shared loot pool for every race. Terrans may acquire weapons and devices such as you’d see in every other loot shooter, whereas Protoss may equip themselves with quite a lot of psi blades and khaydarin amulets, and the Zerg may empower themselves by amassing the essence of slain enemies. It might be fairly cool if Zerg characters may combine and match completely different appendages primarily based on their outfitted essence.

You might even have some characters that draw from a number of loot swimming pools the place it is smart. Infested Terrans may use a mixture of Terran and Zerg drops, and perhaps the psionic Terran characters may have restricted entry to Protoss gear.

When it comes to story, my large concern is that the designers will do what World of Warcraft did and go straight again to complete warfare between the factions with none good justification for why. It doesn’t actually make sense for them to all be buddies, both, however I believe the present paradigm of everybody simply form of going again to their corners and agreeing to remain out of one another’s manner makes the most effective sense. And it could simply be boring to maintain rehashing the identical conflicts of previous.

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There are many smaller threats nonetheless energetic that would make for good tales. The Kel-Morians, feral Zerg broods, the Tal’darim, numerous smaller Terran pirate and terrorist teams, any hybrids that may have survived the Finish Warfare, and even the UED may all make for good enemy factions in a StarCraft shooter. An invasion by an imperialistic UED particularly could possibly be an attention-grabbing story hook, although they’d want some new edge to justify why they don’t simply get curbstomped like final time.

I additionally assume this could possibly be an amazing alternative to introduce a wholly new menace to the setting. We all know there are a variety of clever aliens within the StarCraft universe past the Zerg and the Protoss; we’ve simply seen nearly nothing of them. With out the necessity to fear about balancing an extra RTS faction, a shooter can be an amazing alternative to introduce a brand new alien race as the following large bads.

It’s additionally a straightforward technique to create a menace that’s related to all three races. The Terrans get invaded, the Protoss determine to defend them as a part of their dedication to the Dae’Uhl, and the Zerg are simply there to chow down on some juicy new essence.

Additionally, please don’t deliver Raynor again. I like him to demise, however the poor dude’s earned his retirement.

To be trustworthy, if and when the veil is lifted on this hypothetical StarCraft shooter, I nonetheless count on to be upset. StarCraft II set the bar so excessive, and though the Worldsoul Saga for WoW has bucked the pattern considerably, most of Blizzard’s latest releases have been fairly bereft of inventive imaginative and prescient. I’ve a deep foreboding that it’s simply going to finish up being a trend-chasing extraction title.

However this thought train has a minimum of satisfied me that it’s potential to create a shooter within the StarCraft universe that I might be excited to play.

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