By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Suicide Squad: Kill the Justice League Developers Thought About Leaving the Industry
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > Upcoming > Suicide Squad: Kill the Justice League Developers Thought About Leaving the Industry
Upcoming

Suicide Squad: Kill the Justice League Developers Thought About Leaving the Industry

July 3, 2026 4 Min Read
Share
4 Min Read
suicide squad kill the justice league joker
SHARE

While Suicide Squad: Kill the Justice League faced quite a bit of criticism following its release, its development wasn’t exactly a walk in the park either. In an interview with Bloomberg, two developers who worked on the title – Axel Rydby and Johnny Armstrong – have spoken about the tumultuous time. They noted that things got bad enough that they considered leaving the games industry altogether.

The duo has also confirmed that many of the game design decisions that went into Suicide Squad: Kill the Justice League essentially came down to executives telling the developers how much money could be made from the title. Rydby, who would go on to become the director of the project, mentioned frequent meetings with executives where questions like “How many players can we reach with this feature?” or “How can we twist this design into something that can be more replayable?” were asked. This, he noted, was when he stopped feeling like he was making a game.

“That’s when I started feeling like I wasn’t making games anymore,” he said. “I was following a spreadsheet, some elusive marketing-analysis spreadsheet that no one could present clearly. I kind of felt like this isn’t the gaming industry I wanted to work in.”

Armstrong described a feeling of relief at Rocksteady that the studio wasn’t going to work on yet another Batman game. However, this relief wouldn’t last long.

“There was definitely a sense when we first moved on to it — arrogance is the wrong word, but a confidence,” he said. “We’re coming back off hit after hit. Of course we’ll be able to do this.”

See also  The Elder Scrolls 5: Skyrim’s Co-Lead Lead Designer Wanted Cliffhanger Ending in The Elder Scrolls 6

Rocksteady’s lack of experience with multiplayer games also played a major role. Armstrong described a feeling of the team needing “to run to stand still” due to a lack of noticeable improvement in the game despite plenty of hours being spent on it. The number of delays didn’t help either, since they were relatively short-term delays that combined into a longer one. This meant that the developers couldn’t make any plans for introducing major overhauls to Suicide Squad: Kill the Justice League that could actually improve it.

“Six months isn’t enough to do any fundamental changes,” Rydby said. “That’s just enough to just fix as many bugs as you can and see if you can squeeze in a bit of feature tweaks here and there.”

With the release of Suicide Squad: Kill the Justice League and its subsequent negative reception, Warner Bros. ultimately decided to abandon the title. Armstrong noted that this was the moment when he felt “everything drained” from him. “I said, ‘I can’t do this again. I don’t know if I’m done with the industry, but I’m done.’ I could feel myself coming apart at the seams.”

Rydby and Armstrong would ultimately leave Rocksteady, and while catching up with each other, would ultimately decide to make a new game together. This led to the development of a prototype that would then go on to become the Kickstarter project Secret of Circadia. The experience with Suicide Squad as a whole has left a sour taste in Rydby’s mouth, however.

“I think as an industry we are severely losing our way,” Rydby said. “It used to be passion projects that you loved and hoped other people loved too. When they did, it was such an amazing feeling. It became less and less of that. It became: ‘Let’s hope it sells. Let’s hope we get money from it.’”

See also  Lost Soul Aside Updates Will Upgrade Sound Effects, Optimize Early-Game Progression, and More

You Might Also Like

Kingdom Come: Deliverance 2 Developer is Not Planning to Return to the First Game

Game Pass Might Get New Subscription Tier With Only Xbox Game Studios Titles – Rumor

Marvel’s Wolverine and Intergalactic Will Launch After March 2026, Sony Confirms

Gears 6 Was Suggested Before The Coalition Settled on Gears of War: E-Day, Says JD’s Voice Actor

Resident Evil Requiem Director Believes in Pacing the Horror Out so Players Don’t Get Exhausted

TAGGED:Coming SoonRelease
Share This Article
Facebook Twitter Copy Link
Previous Article Ontos Delayed to 2027 to Deliver Frictional’s “Most Ambitious Game to Date” Ontos Delayed to 2027 to Deliver Frictional’s “Most Ambitious Game to Date”
Next Article cyberpunk 2077 Cyberpunk 2077 Has Sold 40 Million Copies in Its Lifetime
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

cyberpunk 2077
Cyberpunk 2077 Has Sold 40 Million Copies in Its Lifetime
PC Game July 3, 2026
Ontos Delayed to 2027 to Deliver Frictional’s “Most Ambitious Game to Date”
Ontos Delayed to 2027 to Deliver Frictional’s “Most Ambitious Game to Date”
News July 3, 2026
Contractors Showdown: ExfilZone Mid Season Update Adds New DLC & Mission Lines
Contractors Showdown: ExfilZone Mid Season Update Adds New DLC & Mission Lines
VR News July 3, 2026
Cronos Lazarus_02
Cronos: Lazarus Outlines The Pathfinder’s Powers, Gladius and More Aggressive Style in New Gameplay
PC Game July 3, 2026
Final Fantasy 7 Revelations datamining has fans hopeful for DLC
Final Fantasy 7 Revelations datamining has fans hopeful for DLC
PC Game July 3, 2026
Valheim - Mistlands
Valheim to Cost $10 More With Update 1.0, Fate of the Ocean Biome Remains Unknown
News July 3, 2026
Marvel Tōkon: Fighting Souls Showcases Iron Man’s Ranged Capabilities and Champion Buster Armor
Marvel Tōkon: Fighting Souls Showcases Iron Man’s Ranged Capabilities and Champion Buster Armor
Upcoming July 3, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

007 First Light delayed further into 2026
Naval warfare, an actual server browser and more on the way to Battlefield 6 this year as BF Studios reveals 2026 roadmap
Post-apocalyptic VR Shooter ‘Metro Awakening’ Failed to Meet Revenue Goals, Parent Company Reveals
MMOs You’ve Never Heard Of: Canvas Legacy, Striving for Light, and Stardust Exile

Trending News

Project Helix Plans Involve Rethinking “What the Console Model Can Look Like”, Says Chief Strategist
Every big announcement from Xbox Games Showcase 2025
Could The Cardboard Virtual Boy Bring Zelda's VR Mode To Switch 2?
Marathon Launches in March 2026 for $40, Proximity Chat and Solo Queue Included
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Suicide Squad: Kill the Justice League Developers Thought About Leaving the Industry
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?