Sandfall Interactive may have begun work on its next project. However, studio co-founder and Clair Obscur: Expedition 33 director Guillaume Broche doesn’t really care if the next project doesn’t do as well as the studio’s debut outing. In an interview with Video Game Club on the Konbini YouTube channel, which you can check out below, Broche spoke about being generally excited to work on a new project. “We’re just going to do what we love again,” he said.
“I don’t really care,” he said about the potential of this new project being a flop. He continued, “It’s weird to say, but we didn’t make the first game to please anyone. And I think that’s why it worked.” This also means that the studio isn’t chasing market appeal, and it might end up making “some drastic decisions too, and maybe people won’t like it. That’s life.”
“Whether people follow us or not is their decision. But that’s how we see the future,” he explained.
This, Broche believes, is a healthier way for developers to approach new projects, especially since it would help them avoid getting “crushed under the pressure” of living up to their previous releases. However, he is still realistic about the outcome and doesn’t want to end up selling zero copies. “Of course, if we sell zero copies, we’ll still have problems. But normally, it’ll be fine.”
Broche had previously spoken about how the runaway success seen by the studio with the release of Clair Obscur: Expedition 33 won’t really end up changing much at Sandfall Interactive. In an interview from back in December, he noted that the studio wants to continue working on games with “stories that move people”.
“I feel like dramatic changes don’t necessarily mean that we have to change dramatically as human beings,” said Broche. “What we want to do is exactly what we wanted to do when we started the game. It’s just [to] make games that are really honest and true, and write stories that move people and really connect people emotionally, and that’s what we are going to keep doing moving forward.”
When asked about whether this means that Sandfall Interactive might start growing its workforce, Broche confirmed that there are no such plans for the time being. “We don’t want to grow too much as a company,” he said. “We work well as we are now, as a small team, and we want to stay like that, because we are very happy, and why change?”
This matches Broche’s thoughts on the team’s size. Back in May 2025, he had noted that Clair Obscur: Expedition 33 would have taken much longer to develop if it were being made by a big company.
Projects like these—with new IPs, original stories, completely original characters—are super hard to push through in a big company,” he explained. “There are a lot of approval steps, and in general, in big structures, you already have to have proven yourself and be pretty high up in the hierarchy just to have a chance at pitching this kind of project.”
Clair Obscur: Expedition 33 is available on PC, PS5, and Xbox Series X/S. For more details, check out our review.

