By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Samson Gets Major Fixes For Bugs, Crashes, and Progression Blockers in its First Update
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > Upcoming > Samson Gets Major Fixes For Bugs, Crashes, and Progression Blockers in its First Update
Upcoming

Samson Gets Major Fixes For Bugs, Crashes, and Progression Blockers in its First Update

April 12, 2026 7 Min Read
Share
7 Min Read
samson a tyndalston story
SHARE

Developer Liquid Swords has released a major update for Samson. The studio had announced the update earlier this week, right as the open-world action game finally came out, and had said that it would address many issues with the game, ranging from performance problems to crashes, and even progression-blocking bugs.

The performance improvements largely revolve around PSO-related issues, including misses, such as one that fetches materials from the wrong LOD (level of detail) levels, even for Nanite-enabled meshes. Speaking of which, misses related to NaniteLumenCard and NaniteShading have also been addressed, along with ray tracing-related misses for dynamic geometry.

As for general gameplay, the update has brought in a failsafe for NPCs dying to fall damage, as well as fixes for issues with AI running onto busy roads to inspect dead bodies, and police sirens sometimes not working. The update has also brought in some more polish to the game, like improved lean-on-wall alignment, higher volume for NPC vehicles, and separate dialogue buckets for police vehicles and remote dialogue. For a complete list of everything in the update, check out the patch notes below.

Samson is currently only available on PC. For more details, check out our review. Also, take a look at the studio lead’s opinions on the current state of the industry.

Samson update #1 patch notes:

Performance

  • Several performance fixes focusing on PSO related hitches (Fixes stuttering related issues)
  • Fixed some misses with Slate
  • Fixed landscape RayTracingDynamicGeometry misses
  • bIgnoreMaskMateria & bRequireRTDynamicGeometryUpdate was not set correctly from landscape PSO precache dispatch since 5.7
  • NaniteLumenCard & NaniteShading misses
  • Fixed PSO misses due to FStaticMeshComponentHelper::CollectPSOPrecacheDataImpl fetching materials from LOD levels depending on MinLOD even for Nanite-enabled meshes which will render with LOD 0 materials

Crash fixes

  • Crash fix for clearing UseDestructionHelp for vehicles with a timer
  • Fix for potential case where attempting to update a failed dispatch when losing warp governance could clear the callback lambda as it was being executed, causing a dangling this pointer and crash
  • Fixed various audio-related crashes, including one when closing the game
  • Avoid race conditions caused by writes to bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty from parallel tasks
  • Force separate storage unit between ray tracing and non-ray tracing bits
  • Force separate storage unit between bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty

Physics

  • Fixed issue with Physics destructables behaving like solid objects and not getting destroyed when playing on high framerates.

Mission

  • Ice Fish – NPCs spawned in the Beatdown are no longer only Level 1
  • Thrill of the Fight and Running on Fumes – now functional after save/continue
  • Suzy Red no longer gets multiplied during “Stitches for Snitches” mission completion
  • Hit 16 (No Return Fare) – passenger now gets into the cab at the pickup location
  • Dave Shultz Tailing Job – Dave now spawns close to player, avoiding near-instant fails for being too far away
  • Story Chapter – No Whisper Dealers – no beatdown triggers when eliminating enemies, preventing mission failure
  • Hot Iron – fixed issue where the fail radius for the reach dealer objective was too small
  • Day 3: Oonagh Welcome Home – call now comes after story mission Blood on Tap rather than Dirty Scripts
  • Fixed issue with the “Hot Iron” not being replayable after failing and retrying the next day.
  • Improved traversal and removed collision traps by White Whisper stash close to the priest’s house in Park Avenue.
  • Fixed the Cumberland barge wall

General Gameplay

  • NPC fall damage added as a failsafe for dropped NPCs
  • Day 3 Pickups – raised interact range to allow easier pickup if an item is dropped under a body
  • Let outsiders check if the driver can be pulled out of the vehicle
  • Fixed issues where enemies were not advancing towards you in group encounters
  • Fixed issues with AI running onto roads to inspect dead bodies
  • Fixed issue where police siren sometimes did not work

Polish

  • Fixed smoker alignment in Double Tap and Suzy’s
  • Fixed vehicle voices
  • Added a dedicated “remote dialogue” bucket for voice lines without a visible speaker (e.g. phone calls or police radio chatter)
  • Added separate dialogue buckets for police vehicles and remote dialogue
  • Fixed door kick spam
  • [Audio] New day stinger now plays before dialogue
  • Increased volume for NPC vehicles
  • Prevented corpses from popping back up or being launched into the air after takedowns, hazards, or railing interactions
  • Improved lean-on-wall alignment
  • Blocked bark gestures or one-offs during ranged combat
  • Fixed Vivian holding a folder in the doctor’s office instead of nothing
  • [Audio] Added “outside vehicle” dialogue lines to NPC non-combat efforts
  • Fixed several grammatical errors
  • Removed the facility marked on the map for no reason.
  • Improved French localization, adding a whole lot of strings that were missed in translation.

Combat

  • Fix for unreliable combat barge. If you tried to do a combat barge during the 4-second cooldown, it would just drop you out of combat stance instead.
  • Fixed issue with Enemies failing to pull the player out of a vehicle if misaligned even slightly.
  • Balanced Police escalation detection ranges to make it fair to the player.
  • Fixed issue with player falling through the floor, dying.

Usability

  • New “Controls” screen for showing game input from the pause menu
  • Correct text for Carpe Diem: First Job costs 0 AP.
  • Added Heal to combat hints
  • Fixed so we toggle Grab / Throw when you pick up an item in the combat hints
  • Fixed issues with changing the Deadzone setting not changing the way sticks respond
  • Fixed issues with turning off vibration in the settings.

See also  Ace Combat 8: Wings of Theve Took “6, Maybe 7 Years” to Develop, Says Director

You Might Also Like

Wuchang: Fallen Feathers vs. Black Myth: Wukong – Here’s What Separates Them

Bloober Team’s Mysterious Website is Not Counting Down to a Rule of Rose Remake

Bethesda Hit Hard by Layoffs, Studio Head Says “We Need to Change Course” – Rumor

DayZ Creator Believes Valve Deserves More Criticism Over Popularising Gambling-Style Monetisation

Invincible VS Showcases More Of Its Action-Packed Gameplay Ahead of Today’s Launch

TAGGED:Coming SoonRelease
Share This Article
Facebook Twitter Copy Link
Previous Article An Immersive Perspective of Artistic Masterpieces in Apple Vision Pro An Immersive Perspective of Artistic Masterpieces in Apple Vision Pro
Next Article Slay the Spire 2 is best as a co-op game Slay the Spire 2 is best as a co-op game
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Supernatural's New Independent App Is Now Available To Wishlist On Quest
Supernatural's New Independent App Is Now Available To Wishlist On Quest
VR News August 26, 2026
Star Wars: Zero Company Is One of the Best Reviewed Star Wars Games of All-Time
Star Wars: Zero Company Is One of the Best Reviewed Star Wars Games of All-Time
PC Game August 26, 2026
exterminauts
Exterminauts is a 3-Player Co-Op Shooter Developed by Behaviour Interactive
News August 26, 2026
Characters standing around a holo sphere in Star Wars Zero Company.
Star Wars Zero Company review: XCOM on easy mode
Hardware August 26, 2026
lies of p overture
Lies of P: Complete Edition Has The Full Game On the Card Because Director is a “Proud Gamer”
PC Game August 26, 2026
tarae the unbound
Tarae: The Unbound is a New Action RPG Based on Eastern Myths and Folklore
Upcoming August 26, 2026
New Dev Tool From Meta Enables AI to Quickly Test Quest Games
New Dev Tool From Meta Enables AI to Quickly Test Quest Games
VR News August 26, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Planet Zoo 2 Gets A New Gameplay Trailer Showing Off Aquariums, Aviaries, and Wildlife Reserves
EA Sports NHL 27 Drops New Deep Dive Into Its Connected Franchise Mode
Raider Remembrance quest walkthrough in Elden Ring Nightreign
Isometric MMORPG Dreadmyst reaches over 7K concurrency and mostly positive reviews despite server issues

Trending News

Xbox Could Potentially Have a “Window” to Leave Steam – Rumor
‘Get lost!’ says solo dev-created early access MMO Faehnor Online
The Blood of Dawnwalker is “Great” on PS5, Says Studio CEO, Who Also Confirms No AI Usage
MindsEye Includes Everywhere’s Arcadia Creation Suite – Build A Rocket Boy
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Samson Gets Major Fixes For Bugs, Crashes, and Progression Blockers in its First Update
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?