By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > VR News > Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format
VR News

Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format

February 8, 2026 6 Min Read
Share
6 Min Read
Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format
SHARE

Table of Contents

Toggle
  • Standardizing Delivery: Why glTF Is Key To Mainstream Adoption
  • Gaussian Splatting: A New Form Of 3D Graphics Representation

The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format.

Khronos is a non-profit industry consortium that manages OpenGL, Vulkan, and WebGL. In the context of XR specifically, it pioneered OpenXR, an open industry-standard API for XR application development and runtimes. OpenXR provides developers with access to a single standardized API, allowing them to build an app once and then easily port it to other platforms, facilitating cross-platform availability. OpenXR is supported by most major stakeholders in the XR industry, including Meta, Valve, HTC, ByteDance, Epic Games, Unity, Nvidia, and Qualcomm. A notable exception is Apple, which maintains its own proprietary APIs.

In 2015, Khronos introduced glTF (Graphics Language Transmission Format), a standard for the efficient transmission and loading of 3D scenes and models by game engines and applications. Often framed as the “JPEG of 3D,” it provides a streamlined, universal format that allows creators to export high-quality 3D assets from any tool while ensuring consumers can view them instantly and consistently across any device or web browser. Today, glTF is the most widely adopted 3D asset format on the web.

This week, Khronos announced a release candidate for a Gaussian splatting extension to glTF. Gaussian splatting has shown immense potential for XR, as it allows for quick and easy photorealistic 3D capturing of objects and environments using common devices like smartphones, which can later be viewed and explored in VR. The technology already powers the photorealistic captures of Meta Hyperscape, Apple’s recently improved Personas, the volumetric scenes of Gracia and the promptable 3D environments of Marble.

See also  Our Favorite Quest, PC VR, PS VR2 & Apple Vision Pro Games Of 2025

Standardizing Delivery: Why glTF Is Key To Mainstream Adoption

While capturing Gaussian splats has become easier, sharing them remains the primary hurdle, an issue Khronos is now directly addressing. The new glTF extension enables the storage of 3D Gaussian splats directly within glTF files. By doing so, Khronos is standardizing the delivery of Gaussian splats within an already established and widely adopted 3D ecosystem, paving the way for the technology to move into the mainstream.

“Instagram made it easy to share photos; TikTok brought about an explosion in short-form video social sharing. Until now, 3D has lagged behind 2D media formats because 3D models are so much harder than photos or videos to create and share. With Gaussian splatting, you can easily imagine an app that enables a mobile user to move their phone to quickly capture a scene or object to create a splat-based 3D model. As an open standard, glTF makes it possible to share that model. A splat stored in a glTF file could be shared on social media and displayed with full interactivity on any client device,” explains Neil Trevett, president of Khronos, in a written statement to UploadVR.

Khronos’s decision to formally embrace Gaussian splatting sends a clear message that lifelike 3D is here to stay, says Michael Rubloff, Managing Editor of Radiance Fields, a news blog specialized in Gaussian splatting and similar technologies.

“With that level of impact approaching, it becomes critical to build the foundations carefully. A glTF extension, built on the most widely adopted 3D asset format, helps derisk fragmentation as industries shift from 2D to 3D while giving developers confidence that what they build today can ship across ecosystems rather than remain locked to a single platform,” says Rubloff.

See also  Banners & Bastions Reveals Full Release Date On Quest

Gaussian Splatting: A New Form Of 3D Graphics Representation

Gaussian splats represent a fundamental departure from traditional mesh-based graphics. While standard 3D modeling relies on connected triangles to define an object’s surface, Gaussian splatting treats a scene as a dense cloud of volumetric data points, with each point defined by properties including position, scale, rotation, color, and opacity. The benefits over traditional 3D graphics rendering include the ability to capture complex geometries like hair or smoke and highly realistic lighting effects, such as reflections and refractions, that are notoriously difficult to achieve with polygonal meshes.

The new glTF extension acts like an instruction manual, telling the software to render these points as smooth, overlapping shapes, creating a realistic 3D image rather than the flat, jagged surfaces usually seen in video games.

Still, there is work to be done. The extension is currently in a release candidate phase, with the Khronos 3D Formats Working Group inviting feedback from engine developers, creators, and artists to test the specification ahead of a formal ratification targeted for the second quarter of 2026. So far, companies such as Autodesk, Bentley Systems, Huawei, Niantic Spatial, and Nvidia have contributed to the extension.

The release candidate was developed with the rapid and ongoing evolution of Gaussian splatting in mind. For example, it does not yet define a standard compression approach, which is crucial for making Gaussian splatting performant on mobile devices. To maintain flexibility, the specification is intentionally designed to be extensible, leaving room for future additions as Gaussian splatting techniques evolve and eventually become standardized within the glTF ecosystem.

See also  House Of Golf Tees Up Mixed Reality Mini-Golf Course Creation On Quest Soon

You Might Also Like

Tinker Pilot Early Access Impressions: Tweakness Is Its Strength

Teenage Mutant Ninja Turtles: Empire City Review – Go Ninja Go Ninja Go

Sci-Fi Horror Shooter The Warp: Cephisso Gets PC VR Demo Today

CleanSheet Pro Is A Subscription-Based VR Goalkeeping Sim Coming To Quest 3

Meta Reveals Oakley Smart Glasses, Promising Better Video Capture & Longer Battery Life at $400

TAGGED:Virtual RealityVR
Share This Article
Facebook Twitter Copy Link
Previous Article The gaming 'friendslop' race to make the next Peak is here The gaming 'friendslop' race to make the next Peak is here
Next Article Nioh 3 interactive maps Nioh 3 interactive maps
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Halo Campaign Evolved_06
Halo Studios’ Next Game Was Still Years Away Before Cancelation – Rumor
Upcoming September 25, 2026
Two Point Hospital Mixed Reality Edition Coming To Meta VR Glasses & Quest 3
Two Point Hospital Mixed Reality Edition Coming To Meta VR Glasses & Quest 3
VR News September 25, 2026
Crimson Desert_05
Crimson Desert Hotfix Addresses Story Progression Issues and Other Bugs
News September 25, 2026
Counter-Strike 2’s Wildest New Update in Years is Officially Live
Counter-Strike 2’s Wildest New Update in Years is Officially Live
PC Game September 25, 2026
starfield shattered space
Former Starfield Lead Systems Designer Claims It Wasn’t “Near Successful Enough” For A Sequel
PC Game September 25, 2026
Path of Exile 2 confirms Steam Deck Verified status ahead of 1.0 launch - A ranger draws their bow in the Grinding Gear Games ARPG.
Valve gives Path of Exile 2 the Steam Deck seal of approval, just in time for 1.0
Hardware September 25, 2026
rayman legends retold 1
Rayman Legends Retold Needs an RTX 4080 or Higher For 4K/60 FPS
News September 25, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Battlefield: RedSec Celebrates Launch With High Octane, Destruction-Packed Trailer
Thief VR: Legacy of Shadow Shows Encouraging VR Stealth
XPANCEO is Hoping to Solve AR Contact Lens Challenge with Ultra Tiny Solid-State Batteries
A new Intel CPU with an amazing integrated gaming GPU is reportedly coming

Trending News

Apogea is a developing sandbox MMORPG that relishes challenge and a stated lack of direction
‘BEATABLE’ Early Access Review – Casual Rhythm Gaming Cleverly Designed for Hand-tracking
Planet of Lana is worth playing before it leaves Xbox Game Pass
All the games coming to Xbox Game Pass in the second half of November
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?