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Gamexplore > My Bookmarks > PC Game > Adriyan Rae says South of Midnight is an essential video game story for everyone
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Adriyan Rae says South of Midnight is an essential video game story for everyone

November 17, 2025 6 Min Read
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6 Min Read
Adriyan Rae says South of Midnight is an essential video game story for everyone
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When Adriyan Rae auditioned for Compulsion’s South of Midnight, she did not know what the mission was about. She had no inkling concerning the cultural traditions or message behind it. And she or he actually did not know it could communicate to her on a deep private stage. Even so, the sport’s message is one Rae says is crucial for contemporary audiences to not simply hear, however dwell as nicely.

The character Rae learn for throughout her preliminary audition did not even exist within the sport, and he or she had no context concerning the mission past the traces in entrance of her. After some callbacks and the chemistry learn, Rae steadily began studying extra about Hazel — and felt an immediate connection.

“I simply saved falling in love increasingly more along with her journey, her dynamic along with her mom, all of the parallels that I’ve in my very own life,” Rae tells gamexplore.


The image shows main character Hazel looking at the screen.
Picture: Compulsion Video games/Xbox Sport Studios through gamexplore

As time went on, Hazel’s story mirrored the best way Rae began studying about her character through the audition course of. Hazel masks most of her points, even from her personal mom. Her buddies do not know that she’s lacking a father determine. Her mom is not absolutely conscious simply how badly the schism along with her in-laws impacts Hazel. On the floor, Hazel is wise and succesful, however a considerably abrasive younger lady with a “know-it-all” angle, as Rae places it. It is solely if you be taught extra about why Hazel is that you may begin to perceive her. It is the identical course of Hazel goes by in South of Midnight, as Hazel faces her previous and involves phrases with trauma whereas serving to others do the identical.

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“I needed folks to see how she grows from judgmental, studying from the folks and creatures she meets, and studying to guide with compassion and empathy first,” Rae says. “She provides folks the good thing about the doubt and is aware of that everyone is attempting the very best they will with the place they’re and what they’ve.”

So Rae threw herself into making Hazel really feel as genuine and relatable as doable. She studied the Gullah Geechie tradition that a lot of South of Midnight‘s folklore is predicated on and drew from each a part of her personal life — from the best way her aunt Rita talks when she leaves a voicemail to the tales her mom and grandmother used to inform — to offer Hazel a way of depth and empathy that she hoped would resonate with anybody who performed.

Rae sees South of Midnight as a necessary story for everybody, with a message that transcends race, gender, and our divisive second in time.


Hazel standing on a porch in South of Midnight
Picture: Compulsion Video games/Xbox Sport Studios

“The present state of the place we’re as a society is indicative to a scarcity of empathy,” Rae says. “A scarcity of group, unity, compassion. Everyone seems to be in their very own minds. They are a bit judgmental. The message that we get by Hazel is to guide with compassion, to get out of your personal method, to not be judgmental of others, and provides the grace and understanding that you simply wish to obtain.”

Such messages are steadily changing into extra widespread in video video games, although big-budget video games underneath main publishing labels nonetheless are inclined to depend on motion over empathy. Rae says she will get that. Generally, folks simply wish to tune the world out, and it is good that video games “the place you possibly can chop folks’s heads off and shoot them and do all that” exist for these moments.

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“I believe a sport that helps you faucet into your emotional well being and your psychological well being, helps you faucet into understanding who you’re, your ancestry and the way it impacts you to this present day — these issues are so vital within the large image,” she says.

The opposite purpose is simply how uncommon it’s for video video games to inform Black tales in genuine and respectful methods, in the event that they even trouble to inform these tales in any respect.

“The wold is filled with variety, and after we make artwork, it needs to be inclusive of all of these tales,” Rae says. “The purpose of storytelling is not to inform the identical story or similar sort of story about the identical sort of particular person time and again. South of Midnight is one thing that may resonate with anybody, however it’s highly effective as a result of it additionally speaks authentically to a Black expertise. And by doing that, it permits others to have perception and compassion in direction of the Black expertise, which may be very typically misconstrued. This particular story is one in all household, love, unity, compassion, group, and that is not all the time depicted.”

“Everyone ought to have the ability to have their tales and their voices heard. Everyone’s voice is essential, not only one voice.”

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