Now that Sucker Punch Productions is a number of weeks faraway from the discharge of its open-world motion journey recreation Ghost of Yōtei, co-director Jason Connell and lead author Ian Ryan have spoken about what the long run holds for brand spanking new protagonist Atsu. In an interview with Recreation Informer, Ryan and Connell have been requested about whether or not her story is full, or if we’ll see extra, like we did with Ghost of Tsushima’s Iki Island growth.
For his half, Ryan believes that the tip of Ghost of Yōtei represents just one chapter of Atsu’s story being full. He does word, nonetheless, that there’s nonetheless far more forward of her in her life, even after she acquired the revenge that she had initially set out for. With that in thoughts, he additionally believes that Atsu’s future goes to be removed from easy crusing.
“For me? I see it as a chapter is completed, however she has a lot extra in entrance of her,” mentioned Ryan. “She’s simply all of the sudden studying to stay once more with out her brother along with her niece and as a surrogate mom determine. Revenge is now absolutely behind her, however she’s not absolutely healed. She’s healed so much, and he or she’s discovered to see a future past revenge.”
“However what that future is? Is it simply going to be easy crusing? I feel completely not. And that’s one of many attention-grabbing issues about Atsu’s story that additionally makes it, actually relatable.”
As for whether or not or not we’ll see any post-launch story content material coming to Ghost of Yōtei, Connell mentioned that it largely is determined by the title’s long-term reception. Whether or not or not the title will get any DLC or growth releases will in the end depend upon if gamers are extra involved in studying extra about Atsu. Evaluating it to Ghost of Tsushima, Connell famous that gamers have been fairly eager on studying extra about protagonist Jin Sakai even after the tip of the unique title’s story.
“I feel for us, we’re on the spot within the undertaking the place we simply get to place it on the market and see what’s resonating with folks and what folks love and what folks really feel like they need they possibly knew extra about Atsu,” mentioned Connell. “And I feel for us, that is like an important a part of the undertaking, when it comes to making choices like these, as a result of identical factor with Tsushima. You may hear, you may be like, ‘Oh, okay. Individuals appear to wish to know somewhat bit extra about that relationship or what occurred to the dad.’ How do you additional that character?”
“And also you get this uncommon alternative to really take heed to thousands and thousands of individuals about what resonated inside a narrative versus possibly what didn’t or what are the holes. And I feel that’s the mode that you simply wish to be in. And that’s kind of the present. Definitely we love Atsu, and we predict it’s an awesome character. And identical to with Jin, if there’s rooms to enhance it or to convey some new components to life or readability for the narrative’s sake and it falls inside what’s greatest for Sucker Punch, then we’ll definitely take a tough have a look at that for certain.”
Ghost of Yōtei is out there solely on PS5. For extra particulars, take a look at our overview. Additionally take a look at the explanations behind Sucker Punch Productions selecting Hokkaido as the primary setting for the sport, in addition to what the studio’s future plans entail.