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Gamexplore > News > PS6, Next Xbox Won’t Use D3D12 Work Graphs Feature in the First Few Years – Rumour
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PS6, Next Xbox Won’t Use D3D12 Work Graphs Feature in the First Few Years – Rumour

July 15, 2025 4 Min Read
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With the present technology of gaming consoles having come out again in 2020, stories at the moment are popping out about what we’ll get to see with the following technology of PlayStation and Xbox. In keeping with AMD leaker KeplerL2 on the NeoGAF boards, it seems to be like, whereas DirectX 12 Work Graphs is seeing some growth for next-gen consoles, it doesn’t appear to be we’ll be seeing them early within the subsequent consoles’ lives.

For some context Work Graphs is a comparatively latest characteristic that was launched as a preview in 2023. The characteristic largely revolves round making GPU-driven rendering extra environment friendly in terms of the utilization of {hardware} sources. The characteristic contains varied applied sciences, together with a extra environment friendly scheduler that takes care of information circulation and synchronisation, which in flip makes it simpler for builders to work with extra complicated sources like extremely excessive decision belongings that use know-how like Unreal Engine 5’s Nanite.

In keeping with KeplerL2, the superior characteristic gained’t see adoption early on within the next-generation consoles’ life cycles as a result of it can even be thought of a cross-generation interval. Because of this, whereas the PS6 may get some video games early on, the PS5 may also see the identical titles launched within the first couple of years of its successor. We noticed related issues occur with earlier console generations as properly, with titles like God of Conflict Ragnarok popping out on the PS4 alongside its deliberate PS5 launch.

KeplerL2 notes that the fashion of graphics programming at present used within the instruments powering recreation growth is procedural technology for lots of the denser belongings – for instance tons of of timber in a forest in an open-world recreation – and procedural technology isn’t but supported by Work Graphs.

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“WorkGraphs [sic] is after all a part of next-gen, however don’t anticipate an excessive amount of adoption from devs because the engines/instruments they use don’t help this fashion of graphics programming (procedural technology), specifically within the cross-gen interval,” wrote KeplerL2.

Rumours have already been going round in regards to the {hardware} specs that we would see on a handheld variant of the PlayStation 6. In keeping with a report from again in June, the hand-held is predicted to have 16 GB of RAM, and its AMD chipset can have 4 MB of L2 cache in addition to the potential of creating use of AMD’s AI-based upscaling know-how, doubtless based mostly on FSR.

“The following OEM handheld APU lineup (if it occurs in any respect, as AMD appears to be shedding curiosity on this market) will likely be with their next-next-gen lineup in 2029,” wrote KeplerL2 about AMD and Sony’s plans. “The one AMD handheld with AI upscaling anytime quickly would be the PlayStation handheld.”

Whereas neither Sony nor Microsoft have made any main bulletins relating to their plans for next-gen console {hardware}, each firms have introduced separate partnerships with chip maker AMD that may find yourself paying dividends for each of their consoles when they’re formally introduced. Microsoft’s partnership with AMD revolves round growth of recent {hardware}, whereas Sony’s partnership with the chip maker revolves round bettering PSSR via FSR.


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