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Gamexplore > Upcoming > Death Stranding 2 Might Deliver the Metal Gear Feel I’ve Been Waiting for All These Years
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Death Stranding 2 Might Deliver the Metal Gear Feel I’ve Been Waiting for All These Years

June 20, 2025 10 Min Read
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Death Stranding 2 Might Deliver the Metal Gear Feel I’ve Been Waiting for All These Years
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Visionary auteur Hideo Kojima is shaping as much as launch what could be his magnum opus. Demise Stranding 2: On the Seashore encapsulates everything of Kojima-san’s decades-long style defiance right into a profession defining complete, a legacy of reimagining gameplay mechanics and pushing narrative boundaries; sci-fi cop drama Policenauts, interstellar mech-battler Zone of the Enders, the Sport Boy Advance’s Boktai: The Solar is in Your Hand with its novel cartridge-mounted gentle sensor that transforms real-life daylight into in-game bolts of fireplace, Kojima’s titles constantly imbue one-or-more ground-breaking components, narratively, mechanically, or each.

The Steel Gear collection – as everyone knows by now – is how Kojima rose to prominence. Reinventing, and arguably popularising, stealth-action gameplay, Steel Gear is additional notable for tackling extremely conceptual and philosophical subject material and inspecting the morality of battle and humanity’s complicity, all explored by means of the eyes of emotionally advanced characters.

Demise Stranding got here in 2019 – Kojima’s first effort since acrimoniously splitting from Konami and forming his personal manufacturing firm – with bold storytelling and genre-bending – if arguably divisive – gameplay, including to Kojima’s legacy exponentially. If Demise Stranding is Kojima’s Alien – Ridley Scott’s 1979 sci-fi horror, that’s – then upcoming sequel Demise Stranding 2 is his Aliens (a comparability made by the person himself in a latest interview with Edge journal).

In that interview, Hideo postulates the origin of 1979 Alien’s scares are by means of its thriller. Then, James Cameron’s follow-up re-injects unfamiliarity by switching genres to motion. As said by Kojima, that is the blueprint inspiring Demise Stranding and its sequel’s trajectory. Gone is the intrigue and concern issue; BTs are actually a identified amount, and their thriller has evaporated. As a substitute, to re-establish unfamiliarity Demise Stranding 2 is increasing the vary of fight choices obtainable to gamers, very similar to Aliens expanded its roster of targets for indignant Xenomorphs to hunt.

Demise Stranding 2: On the Seashore sees the return of Sam Porter Bridges and Fragile, alongside new characters with decidedly over-literal names like Wet and Dollman. Mentioned to proceed its forbearer’s ‘strand-type’ gameplay, whereby the overarching focus is on connection somewhat than hostility and division, Sam travels to Mexico after which Australia to cross arid continents to increase the Chiral Community. Nevertheless, ominously showing within the sequel’s advertising and marketing is the query of the place we should always have related in any respect, hinting at a follow-up darker in tone and thriller, an evolution of the social strand system and broader chance for multiplayer infrastructure.

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One other key aspect: freedom. Freedom is on the forefront of Kojima’s thoughts for this sequel; freedom on the best way to strategy encounters, autonomy to make use of the sport’s mechanics to concoct inventive options to issues. Based on Kojima Productions’ Lead Degree Designer Hiroaki Yoshiike, Demise Stranding 2 applies a three-pronged strategy in its choices offered to gamers: they will straight interact in weapons blazing fight, they will utilise stealth and subterfuge, or they will keep away from encounters completely, oftentimes requiring a detour over harsh terrain to uncover new paths.

As Yoshiike confirms, all choices chosen by the gamers are viable, and enemies will react accordingly relying on participant selection and the surroundings through which encounters happen. In different phrases, opponents received’t at all times give chase; they’ll react to environment as a lot because the participant. An enemy’s position in Demise Stranding, in line with Yoshiike, was to disrupt the overarching aim of delivering packages from one level to a different. In Demise Stranding 2, Kojima and his crew are crafting a extra nuanced and emergent expertise to enemy encounters akin to Steel Gear Stable V’s stealth sandbox, and for anybody ready for Steel Gear Stable 3’s impending remake that is unbelievable.  

Very like Steel Gear Stable 3: Snake Eater, in Demise Stranding 2 returning protagonist Sam can adorn completely different camouflage varieties, though given the phantasmagorical boss battles promoted so far it’s unlikely new camouflage outfits will likely be obtained through defeating bosses with out deadly pressure as per Bare Snake’s Chilly Warfare-era escapades.

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Utilising environment to masks his strategy – shadows and lengthy grass included – are in fact choices for Sam, though gamers might want to go away his loaded backpack out of sight or ensure it isn’t seen by means of grass. Tiny expedition companion, and new character for the sequel, Dollman can show helpful throughout stealthy sections too with him having skill to scan environment, tag enemies, and watch over Sam in open areas.  Whether or not the suite of approaches, instruments, and devices on provide rivals Steel Gear’s Snake stays to be seen, however mechanically each Demise Stranding 2 and Steel Gear Stable share plenty of frequent floor.

Mechanical comparisons proceed in Demise Stranding 2’s open world exploration, taking Sam as aforesaid to Mexico and Australia, with every location harbouring dust-hewn deserts and plush jungles. These environments are pocketed by enemy bases which Sam can infiltrate through stealth or decide to wield firearms from an intensive arsenal to get rid of guards en masse.

Death Stranding 2

So, backtracking barely, while Hiroaki Yoshiike confirms any strategy to encounters is viable to seeing the sport by means of to completion, avoiding these enemy camps altogether dangers lacking out on alternatives to check out weapon combos, conjure concepts, and push the sport mechanically. In fact, dealing with enemies provides Sam alternative to wield Demise Stranding 2’s new weaponry, such because the electrified pole which could be lobbed at enemies to shock them from the shadows or, most attention-grabbing, holographic grenades which challenge a visage of a BT to unsuspecting people inflicting them to, hopefully, run like startled rabbits.      

The Steel Gear aesthetic options closely in Demise Stranding 2’s 10-minute pre-order video too. Now, earlier than we level out two of the obvious Steel Gear homages within the trailer there’s the notion that Kojima is re-treading floor already lined, or – extra cynically – that he’s obsessive about an ex and might’t let their cut up go. However frankly, the visible aesthetic utilized right here is part of Kojima’s inventive DNA, it’d be remiss to argue in any other case. Moreover, what we’re seeing is Kojima free from Konami’s shackles. It appears with Demise Stranding 2 he has the crew and the funds to carry everything of his inventive imaginative and prescient to actuality. Perhaps a few of the concepts current in Demise Stranding 2 symbolize unfinished enterprise? Or perhaps, like we mentioned, Kojima continues to be obsessive about Steel Gear, and needs to proceed the collection’ legacy on his personal phrases.  

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Both approach, new character Neil is as on the nostril a Steel Gear reference as imaginably attainable. This smuggler, whom Kojima confirms is a alternative for Demise Stranding 1’s Cliff, is a person scorn by love and by previous regrets, morphing right into a BT-alike antagonist. Not solely does the actor behind Neil’s look Luca Marinelli bear a surprising resemblance to Snake, however him additionally donning a bandana earlier than main a quartet of creepy troopers on the end result of the 10-minute trailer makes him appear to be he’ll fulfil a task akin to Stable Snake.

death stranding 2 on the beach

One other on the nostril reference is the DHV Megallan – Sam’s mech for traversing tar portals in-game. This ship is Steel Gear, by means of and thru. Extra so, when the DHV Megallan fuses atop the neck of the colossal Megallan Man the resemblance to Steel Gear Rex is uncanny. For those who’ve been lamenting the dearth of Steel Gear Stable VI, figuring out full properly it’ll by no means occur then Demise Stranding 2: On the Seashore is as shut as you’re going to get. It’s the right tonic to Steel Gear Stable Delta: Snake Eater’s wait, though given what we all know up to now don’t be stunned to rank Demise Stranding 2 increased when you’ve performed each. 

Word: All info on this article is predicated on formally revealed sources. The views expressed on this article are these of the creator and don’t essentially symbolize the views of, and shouldn’t be attributed to, GamingBolt as a corporation.        


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