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Gamexplore > VR News > Vision Pro Will Allow ‘Optional’ and ‘Required’ Designations for Apps Using Motion Controllers
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Vision Pro Will Allow ‘Optional’ and ‘Required’ Designations for Apps Using Motion Controllers

June 10, 2025 4 Min Read
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4 Min Read
Vision Pro Will Allow ‘Optional’ and ‘Required’ Designations for Apps Using Motion Controllers
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One of many largest items of Imaginative and prescient Professional information from in the present day’s WWDC is that the headset shall be getting help for PSVR 2 movement controllers and a Logitech movement stylus with the discharge of visionOS 26. Now we’re studying extra of the main points, together with the truth that builders will have the ability to publish Imaginative and prescient Professional apps that ‘require’ movement controllers, and people which make them ‘optionally available’. The change is a stunning shift in comparison with the hand-tracking solely strategy that Apple launched the headset with.

In a recorded developer session launched at WWDC 2025, Apple went into extra element about upcoming help for movement controllers on VisionOS 26.

Picture courtesy Apple

One of many attention-grabbing issues we realized is that builders will have the ability to publish Imaginative and prescient Professional apps with an ‘optionally available’ or ‘required’ movement controller designation. Builders will make this alternative, and it’ll present up within the App Retailer so customers know what to anticipate.

This in fact opens the door to Imaginative and prescient Professional content material which works completely with movement controllers. Whereas it could be good if hand-tracking was supported in each single app, the truth is that almost all present VR video games (ie: on platforms like Quest and PC VR) are constructed particularly for movement controllers, and would have to be considerably redesigned to help hand-tracking.

In VisionOS 26, Apple will enable builders to publish Imaginative and prescient Professional apps which ‘require’ movement controllers, that means builders will have the ability to publish their present VR content material on Imaginative and prescient Professional with considerably much less effort than if hand-tracking was required.

See also  VR Design Unpacked: Why ‘Embodiment’ is More Important Than ‘Immersion’
Picture courtesy Apple

When constructing apps for movement controllers on Imaginative and prescient Professional, builders will have the ability to select between two completely different monitoring modes: Predicted and Steady.

The Predicted mode will supply the bottom obvious latency by estimating the place the controller will find yourself in future frames primarily based on its current motion. This mode will probably be finest for video games with numerous participant movement.

The Steady mode will supply the very best precision by not estimating future place. This can stop ‘overshoot’ when a person abruptly modifications the course of the movement controller. Nonetheless, it will come at the price of increased obvious latency. This mode will probably be finest for apps that need optimum precision, like artwork and productiveness.

Regardless of speaking about these two monitoring modes, so far as we all know, Apple has but to share any particular data on how a lot latency builders can anticipate when utilizing movement controllers on Imaginative and prescient Professional.

For extra on VisionOS 26, take a look at our overview of main modifications right here.

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