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Gamexplore > Reviews > Tomb Raider IV – VI Remastered review
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Tomb Raider IV – VI Remastered review

February 14, 2025 15 Min Read
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15 Min Read
Tomb Raider IV - VI Remastered review
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Tomb Raider IV – VI Remastered evaluate

A contemporary management scheme and HD textures conflict awkwardly with the boxy previous ranges of Lara’s previous, in three of her least fascinating adventures.

  • Developer: Aspyr, Crystal Dynamics
  • Writer: Aspyr
  • Launch: Feb 14th, 2025
  • On: Home windows
  • From: Steam
  • Value: £25/$30/€30
  • Reviewed on: Intel Core-i7-11700F, 16GB RAM, Nvidia GeForce RTX 3060, Home windows 10

There’s one thing uncanny about dipping “basic” video games in a bath of HD paint for the needs of a remaster. A reboot can utterly reinvent an previous character, intriguing gamers in the identical approach an adaptation of Macbeth would possibly excite a theatre dweeb. However remasters usually really feel like somebody has plainly but painstakingly rolled over each inch of the unique with linoleum. The worst remasters recall to mind the Spanish pensioner who butchered a fresco of Jesus Christ. As acts of restoration go, Aspyr’s work on Tomb Raider (and Soul Reaver) is not fairly that egregious. Laborious work has gone into updating the surroundings and textures. Fundamental vine sprites turn into good-looking twirls of plantlife. Egyptian reliefs are given kind. However there is a restrict to this unfurling of digital lino. The outcomes in the end evoke the look frequent in cellular video games when smartphones have been turning into ever extra highly effective. That is Lara Croft if she have been designed by Gameloft in 2011.

The primary three Tomb Raider video games obtained their very own remastered assortment final yr, representing the beginning years of a style and rise of an unlikely advertising icon. Now, we have this package-holiday overhaul of the following three video games. In The Final Revelation, Lara unwittingly unleashes an historic Egyptian god. In Chronicles, her associates reminisce about her adventures after her funeral. Don’t fret, she’s alive once more in Angel Of Darkness – the odd PlayStation 2 duckling of the three. Lara is right here a main suspect within the killing of her mentor (and a gritty sufferer of the smudged mascara period of standard tradition). All these got here earlier than an ungainly interval of tried reboots and reimaginings, and a change of studio that finally resulted within the 2013 retelling that lastly caught.

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However that is years away. So let’s proceed the polygonal parade down reminiscence lane, or the corridor of warped reminiscence mirrors, to be exact. The video games are coated in HD textures, smooth-edged props, and substitute character fashions that elicit an period that’s neither then nor now. It replicates an artwork fashion that may have been acceptable within the PS1 period, have been the expertise in a position to reproduce the textures and lighting of an overheating HTC. There may be some good consideration to element however the total impact is a conflict between boxy, unchanged geometry and HD moss that appears okay when inspected straight on, and weird as soon as mapped to an actual 90 diploma nook. The reworked lighting in The Final Revelation and Chronicles favours daring contrasts between gentle and gloom that generally obscures objects or passageways that have been as soon as apparent within the previous sport.


A side-by-side comparison shows a sprite disc of an ancient's face.

Some props are turned from obscure sprites to totally fashioned 3D fashions, and right here the craft is obvious. | Picture credit score: gamexplore Shotgun / Crystal Dynamics

This battle between previous and new is positioned as a novelty. You may immediately press a button to swap between the brand new HD textures to a view of the sport au pure, in its previous pixellated kind. Besides, probably not. The vertex snapping, low draw distance, texture warping, and different quirks of ye olde PlayStation are all lacking, to merciful or sacrilegious outcomes, relying on who you ask. I do know these video games additionally appeared on the PC however I and most others encountered them solely by means of Sony’s machine, so it is these visible giveaways that I search for.

A few of my instinctive distate in all probability additionally comes from Crystal Dynamics’ intent (to re-sell a sport) versus Core Design’s authentic intent (to create a sport). If you happen to return to the video games on a PlayStation (or through another nefarious means – I will not ask) you are taking part in a fossil preserved in amber. Each janky animation and wacky texture is a part of the allure. A lot of what appears to fashionable eyes like a wild mess was the results of intentional artwork route working inside the limitations of a machine that would barely see ten metres forward of itself.

The beautician’s makeover on this remastered assortment has been born of its personal set of aesthetic choices, after all. However these choices do not feel pushed by creativity below limits. As a substitute, the selection to revamp these visuals feels dictated from on-high, outcomes of a need to breed and repackage a sellable chunk of nostalgia. The water caustics and wave results of previous Tomb Raider video games are well-known amongst VFX nerds for his or her twinkling ingenuity on the time. In contrast, the remaster’s water is a dull, clear soup.

A blocky Von Troy tells us about rivers in the old version of The Last Revelation, next to a shimmering water source.

A modernised Von Troy speaks in the remastered view of The Last Revelation, next to a duller water feature.

It is advisable see the water’s reflective results in movement to see what I imply. However nonetheless. | Picture credit score: gamexplore Shotgun / Crystal Dynamics

As an act of visible restoration, giving Lara a higher-poly facelift seems like shrugging her previous works again onto the cabinets. Witness right here Crystal Dynamics pumping botox into an previous sport’s buttocks and insisting it’s as agency as ever. However even whenever you put apart the visuals, Tomb Raider’s core design (geddit?) has not aged significantly properly. Even when the remaster tries to deal with this too.

You may swap between Lara’s basic “tank” controls and a “fashionable” preset. The fashionable preset makes some sense to my thumbs after a long time of controlling a personality with one stick and a digicam with the opposite. However (as with the earlier remastered assortment) lots of the exact leaps and jump-based puzzles of those dungeons have been designed with the unique management scheme and grid-based degree design firmly in thoughts. It is usually obligatory for Lara to sidestep or step calmly again or rotate excellent so that you line up the proper lunge or sideways somersault throughout a chasm. With the trendy controls these exact actions should not potential, and even with the archaic controls you might be combating years of thumb coaching to revert to previous methods.

A side-by-side comparison shows Lara as a teen but rendered in more modern visuals.

A side-by-side comparison displays Lara as a teen in Angkor Wat, with pixelated textures and blocky models.

A side-by-side comparison shows the same enemy as before, but rendered in a more modern model.

A side-by-side comparison shows an enemy of Lara's speaking to camera, blocky and old-fashioned.

The skyboxes and backgrounds are one factor that sees a number of further consideration. | Picture credit score: gamexplore Shotgun / Crystal Dynamics

I experimented with remapping the tank controls to attempt to discover a center floor I favored, however discovered it onerous to give you one thing pure. That is the problem of making an attempt to remaster how an previous sport feels, you inevitably find yourself clashing with areas designed below a completely completely different mentality and objective. You are attempting to drive down a Roman highway in a Toyota Corolla. Masking the Toyota’s wheels in horse hooves is not going to clear up this drawback.

It is nonetheless generally fascinating to play, within the sense that you are going on a small expedition into the catacombs of online game historical past. You may observe the ahead trajectory of Lara’s capabilities from sport to sport. In Final Revelation she will swing on ropes. In Chronicles she will stroll tightropes. In Angel of Darkness she will jump over railings and [gasp] make conversational selections in cutscenes. Core Design employees pumped out a Tomb Raider year-on-year for five years straight, an unthinkable feat by at the moment’s requirements, however one which meant annual video games had fascinating incremental enhancements you might simply discover. Some sport design archaeologists would possibly get a twinge of pleasure seeing the motion journey staples of mounting, shimmying, and clambering being popularised years earlier than Uncharted grew to become the blockbuster to surpass Croft.

A side-by-side comparison of Angel Of Darkness, showing the old woman rendered as a more modern model.

A side-by-side comparison of two Angel Of Darkness scenes. This one shows a polygonal model of an old woman talking to Lara.

In Angel Of Darkness the redesigned character fashions go a step additional, but there’s nonetheless a sense of PS2 puppetry. | Picture credit score: gamexplore Shotgun / Crystal Dynamics

However they could additionally relive the ennui that had begun to set in with Tomb Raider video games by this level within the collection. Two out of three of those video games are generally cited because the least pleasurable of the lot. I used to be twelve years previous by the point Chronicles got here out, the exact second my hormones may need dictated Tomb Raider be exactly my jam. However Metallic Gear Strong had infiltrated the world months earlier, and my mind was too stuffed with Stinger missiles, genome remedy, and Russian helicopters to care what the woman who sponsored Lucozade was doing. Revisiting Chronicles at the moment, I see why I did not trouble taking part in a lot of my brother’s copy. Enjoying Angel Of Darkness, I’m grateful I by no means tried it in any respect.

The primary of Lara’s PlayStation 2 jaunts is stuffed with invisible partitions, randomly interruptive fastened cameras, and obstacles that look climbable however should not. I used to be not the one one obsessive about MGS on the time. Core Design-ers appear to have been followers too (together with each sport studio on earth). Lara’s moveset for this entry consists of crouching right into a stealth mode and hugging corners to see round them. Insta-fail stealth sections are nonetheless being made at the moment for some god-forsaken cause, and Angel Of Darkness is only one of many video games that first shoved these into the tote bag of unthinking sport design.

Lara peers around a corner to see a guard patrolling in Angel Of Darkness.

Ah, the insta-hate stealth second. | Picture credit score: gamexplore Shotgun / Crystal Dynamics

Lara’s basic tank controls are once more in full use in Angel Of Darkness, but this was an period when motion in different video games was turning into extra fluid and intuitive. Increased constancy of atmosphere artwork additionally works towards Lara’s usually griddy and fusty moveset. Nearly every little thing appears clamberable, craw-underable, step-upon-able. And but just a few issues are. Designers had but to find the magical properties of yellow paint. Change to the trendy controls and you may once more really feel a screeching conflict of management scheme and degree design, mildly upsetting to the human cerebellum.

The change to HD textures and fashions is much less dramatic on this one, with the previous visuals retaining the bleary anti-aliasing of the PS2 (the perfect instance of this stays Max Payne 2), whereas the brand new textures merely crisp every little thing up. The lighting on this one does not differ between the 2 modes in any respect, although. And judging by the earlier video games, that is perhaps for the perfect.

Most likely the most important advantage of taking part in Tomb Raider through these remasters is that they will help you quicksave wherever, and there is a approach to map that quicksave to a multi-button shortcut. However from a purely aesthetic perspective, there’s something pointless and gestalt about all of it. Lara Croft has not aged gracefully, which is ok – in the long term none of us will. However placing her by means of this TikTok filter and dismantling her tank treads has not made her knees any more healthy, her tales extra memorable, or her previous any extra playable. Solely probably the most feverish crypt botherer ought to observe her into this ominously high-definition temple.

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