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Gamexplore > VR News > Toast Interactive Closes Office As 'Majority' Of Staff Are Made Redundant
VR News

Toast Interactive Closes Office As 'Majority' Of Staff Are Made Redundant

February 18, 2025 5 Min Read
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Toast Interactive Closes Office As 'Majority' Of Staff Are Made Redundant
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Toast Interactive has closed its workplace and laid off nearly all of its workers.

Builders of Richie’s Plank Expertise and Max Mustard, the Australia-based VR veterans confirmed the information by way of social media. Calling this a “heartbreaking resolution,” Toast suggested nearly all of the group have been made redundant and it is providing help to the affected workers the place it will possibly. This is the complete assertion.

Toast will proceed engaged on each titles regardless of these layoffs, although in what capability is at the moment unknown. When requested if Richie’s Plank Expertise continues to be coming to PlayStation VR2, Toast replied that it is “99% positive it’s going to occur.” Very similar to the Quest model, the group just lately suggested it “will look into the chance” of including controller-free hand monitoring assist on Sony’s headset too, following on from Waltz of the Wizard.

Elaborating additional on Reddit, Toast suggested that Max Mustard was designed “for the OG Mario technology initially.” Whereas the studio believes it ought to have made the VR platformer “look much less like a youngsters recreation,” this method was taken to ship a happier vibe.​

Extra notably, Toast then highlights its points with the Quest Retailer that it says affected gross sales. Stating the group was “compelled to launch at a low month” in March 2024 with no retailer presence, the studio infers that Max Mustard confronted discoverability points. As a result of the shop’s top-rated class has now been eliminated, the studio’s given up making an attempt to get discoverability. Nevertheless, the studio later mentioned its nonetheless grateful to Meta for “creating such a tremendous headset at such an awesome value” whereas praising it is efforts throughout the VR trade.

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We assumed that if it scored a excessive person ranking that it will seem within the essential top-rated class on the shop, finishing its discovery loop. With it is 4.9 (for first few months) and a whole lot of critiques, it ought to have been on the 1# spot of the highest rated. However by no means appeared. Apparently, it is “the algorithm”. Wasn’t in another class. Hidden gems? No. Made in Australia? No. Nothing. It was coronary heart breaking.

The affect of this led​ to Max Mustard’s well-known cross promotion low cost with Richie’s Plank Expertise, the place a now-expired 90% off code (noticed by u/SlowShoes) hidden within the latter noticed them “brute drive” a brief stint by as gross sales elevated. Toast suggested full value gross sales have elevated since that low cost, calling this proof that retailer presence is “important” for builders.

Max Mustard’s (now expired) 90% low cost code beforehand hidden in Richie’s Plank Expertise

Whereas Quest gross sales have been evidently a serious concern, no point out was made from Max Mustard’s efficiency on PlayStation VR2. Following its launch in October with visible upgrades, the VR platformer bought higher in the course of the first two weeks on PS VR2 than it did on Quest, seemingly benefitting from Astro Bot not supporting Sony’s headset. Further ports later arrived on Steam and Pico, too.

Toast Interactive’s phrases solely reinforce our findings in our latest Quest Retailer report, the place almost two dozen builders shared their issues about Meta’s storefront with UploadVR. With many additionally citing low gross sales final 12 months and discoverability points – amongst different issues like Meta’s elevated give attention to Horizon Worlds, moderation coverage issues and unhappiness over how the App Lab merge was dealt with – Toast isn’t alone in its criticisms.

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From Quest To Horizon: How Meta’s Shifting Priorities Are Affecting Builders

With rising issues about declining gross sales and discoverability, UploadVR spoke with almost two dozen VR studios to debate the present state of transport VR video games on Quest.

This text was up to date shortly after publication with extra feedback from Toast Interactive.

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