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Gamexplore > My Bookmarks > PC Game > The Witcher 4 Won’t Launch in 2026 But Development is Proceeding as Planned
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The Witcher 4 Won’t Launch in 2026 But Development is Proceeding as Planned

November 28, 2025 2 Min Read
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CD Projekt RED said earlier this year that The Witcher 4 won’t launch until 2027 at the earliest. If you got your hopes up for a potential launch next year, however, co-CEO Michał Nowakowski has reaffirmed that it’s not happening.

At a CD Projekt Group conference following its Q3 fiscal year 2025 results, Nowakowski was asked about the current development state and any “key technical/design risks” that could result in a release window shift. “As we have already stated, The Witcher 4 is in the full-scale production phase. We’re not disclosing any details regarding the target release date, so there’s not a point in time I could refer to when answering such a question,” he responded.

“The only thing we’re commenting on is that we’re not launching in 2026, and we’re also not typically getting into any specifics regarding technical or design matters. There’s nothing out of the ordinary, I’d say, in that area happening with The Witcher 4 – it’s just full-scale production proceeding at its pace, as per our internal plans. I think that’s as much as we can say.”

The Witcher 4 entered full-scale production exactly one year ago, with CD Projekt RED following up with a surprise cinematic trailer at The Game Awards. Don’t count on a repeat of that, as Nowakowski already clarified that the team won’t bring any new content to this year’s show.

Nevertheless, with nearly 450 developers, things are seemingly proceeding apace. With only the Unreal Engine 5 demo from last June’s State of Unreal to showcase the sequel’s technical goals (and a terrifying Manticore), it’s going to be a long wait for new information.

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In the meantime, The Witcher 4 is confirmed to be larger than The Witcher 3 and Cyberpunk 2077, though the map size is “more or less” the same as the former. It also won’t break canon with any of its predecessor’s endings and promises to put “player agency at the center.”


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