Take-Two Interactive has revealed in a latest earnings report that Rockstar continues to be on monitor to launch Grand Theft Auto 6 in Fall 2025. In an interview with IGN, Take-Two boss Strauss Zelnick has acknowledged that, whereas there’s a danger of a delay, the studio continues to be on monitor for the deliberate launch window. He additionally mentions that the corporate doesn’t ignore competitors from the trade.
“Look, there’s all the time a danger of slippage, and I believe as quickly as you say phrases like completely, you jinx issues,” mentioned Zelnick when requested in regards to the GTA 6 launch window. “So we really feel actually good about it.”
When requested in regards to the ongoing growth of the title, nevertheless, Zelnick didn’t reveal too many particulars and was as an alternative fairly cagey about what we are able to count on from GTA 6 when it comes out. He did, nevertheless, point out that he believes that the “competitors” in sport growth “is just not asleep”.
“Look, I believe the sport is eagerly anticipated, each internally and externally,” mentioned Zelnick. “We all know that Rockstar seeks perfection. I by no means declare success earlier than it happens. I’m fond of claiming vanity is the enemy of continued success, so we’re all working scared and looking out over our shoulders, and we all know that the competitors is just not asleep. Our complete group is tremendous excited.”
Zelnick has additionally referred to the event of GTA 6 being on monitor for the deliberate Fall 2025 launch window throughout an earnings name this week. Within the name, Zelnick additionally referred to the 12 months as an “inflection level” for the corporate.
Whereas Rockstar is at the moment arduous at work on GTA 6, there are worries that the title might not be capable to hit a secure body price of 60 FPS on current-gen consoles. This comes from former Rockstar animator Mike York, who believes the studio is extra prone to go for a secure body price of 30 FPS relatively than 60 FPS however with fixed drops in body price.
York additionally believes that we’ll be capable to see GTA 6 working at increased body charges as soon as it involves PC and there may be newer, extra highly effective {hardware} accessible. Within the meantime, nevertheless, he believes that Rockstar would wish to make the most of some AI know-how, like Body Era, to constantly hit increased body charges.
This may tie into Rockstar’s historical past of its video games being unable to hit excessive body charges on the consoles they initially launched for. Grand Theft Auto 5 solely went as much as 30 FPS when it first got here out on PS3 and Xbox 360. It was solely on PS4, Xbox One and PC that the title was in a position to hit increased, smoother body charges.
Regardless, trade analysts count on GTA 6 to make a huge effect within the gaming trade, with some believing that it would even make as a lot as $1 billion in pre-order gross sales alone.
Whereas Grand Theft Auto 6 doesn’t but have a strong launch date, the sport is at the moment in growth for PS5 and Xbox Collection X/S.