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Reading: The Witcher 4 – CD Projekt RED is Using Lessons Learned From the Development of The Witcher 3
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Gamexplore > News > The Witcher 4 – CD Projekt RED is Using Lessons Learned From the Development of The Witcher 3
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The Witcher 4 – CD Projekt RED is Using Lessons Learned From the Development of The Witcher 3

July 1, 2025 4 Min Read
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4 Min Read
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Whereas we’ve heard fairly a number of issues about The Witcher 4, particularly in terms of the upcoming title’s visuals due to its current tech demo video, narrative director Philipp Weber has additionally spoken about how CD Projekt RED is tackling the sport’s story. In an interview with GamesRadar, Weber spoke about how the studio realized classes from the event of The Witcher 3.

“Generally we’ve new issues – you recognize, new options – however the core stuff? It’s the identical philosophy,” Weber mentioned about writing for the brand new title. On this, he went on to say that the studio has additionally been “remembering the teachings from The Witcher 3 that perhaps we even forgot, or modified a bit of bit.”

In response to Weber, a number of these classes come right down to giving gamers acceptable penalties for the alternatives that they make. He spoke about how the studio had beforehand tried its hand at subtlety and extra naturalistic writing when it got here to presenting penalties, and the way the studio needs to deliver that again, whereas additionally giving gamers extra apparent hints that their actions have had penalties.

“We wish to make it possible for when we’ve penalties, there actually is an efficient cause for the participant to see them,” he defined. “Generally up to now we might attempt to be very delicate and really naturalistic about penalties as a result of typically a personality doesn’t let you know ‘Effectively, I’m doing this now since you mentioned this two hours in the past’. That may really feel unnatural, so we attempt to keep away from that, however the result’s that then for lots of people it’s invisible that this can be a consequence in any respect.”

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“In The Witcher 3 we had an excellent stability of nonetheless being pure about it, however often you at all times knew when there was a consequence to your actions,” Weber continued. “That’s an instance of a lesson the place we regarded again at i and mentioned ‘OK, we’ve to have the ability to hit that one once more’, as a result of selection and consequence is without doubt one of the requirements that we’ve and wish to uphold, and I feel The Witcher 3 did it completely.”

The Witcher 4 was introduced again in December 2024 throughout The Sport Awards with a trailer. Since then, we haven’t actually seen a lot concerning the title aside from its Unreal Engine tech demo. Nonetheless, technical engineer Jan Hermanowicz has lately reiterated that the tech demo doesn’t essentially symbolize the complete sport in a bid for CD Projekt RED to be “extraordinarily clear.”

Now we have realized a number of issues concerning the highly-anticipated RPG, nevertheless, together with the truth that Ciri will likely be taking up from Geralt of Rivia as the brand new protagonist of the franchise. Weber had additionally beforehand acknowledged that The Witcher 4 received’t have a lot in the best way of fetch quests. Fairly, the studio needs to satisfy participant expectations in terms of quest design, particularly in terms of deeper storytelling by these quests.

The Witcher 4 is being developed for PC, PS5 and Xbox Sequence X/S.


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TAGGED:CD ProjektCD Projekt REDGame NewsNewspcps5The Witcher 3: Wild HuntThe Witcher 4Xbox Series SXbox Series X
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