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Gamexplore > My Bookmarks > Upcoming > The Outer Worlds 2 Developer Took Advice From Halo Studios, Analysed Destiny to Improve Shooting
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The Outer Worlds 2 Developer Took Advice From Halo Studios, Analysed Destiny to Improve Shooting

June 12, 2025 4 Min Read
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Quickly after releasing a trailer for The Outer Worlds 2, Obsidian Leisure have been revealing extra particulars concerning the upcoming RPG. In an interview with GamesRadar, director Brandon Adler spoke about how the studio improved on the shooter gameplay of The Outer Worlds 2, particularly when in comparison with its predecessor.

Adler famous that the studio checked out video games like Future, and even bought recommendation from the builders of Halo to attempt to make capturing weapons in The Outer Worlds 2 really feel good. He famous that the studio was additionally conscious that the capturing in The Outer Worlds might have used some enchancment even when the sport first got here out.

He stated, “even earlier than The Outer Worlds 1 shipped, that was one of many issues that we knew we had wished to enhance after we have been going to focus on a sequel.” This finally led the studio to doing evaluation of Bungie’s multiplayer shooter Future to additional study how issues could possibly be improved.

In relation to getting recommendation from Halo Studios, Adler stated that Obsidian Leisure sought them out to ask them questions like “What do you guys do? What are we doing fallacious? How can we enhance this?”

“And they also gave us an enormous listing of stuff, and so they stated, like, ‘Hey, you guys ought to goal these kind of issues. You guys ought to add this to your weapon configurations.’ We did all of that,” stated Adler.

Usually talking, Adler famous that the studio paying additional consideration to the core fight of the sport finally led to raised general gameplay. “So general, it was simply making that an precise factor that we determined to place a number of effort and sources in the direction of,” he defined. “However yeah, it was, it was one thing fairly vital to us early on.”

See also  Sony Allegedly “Exploring” the Revival of “Older, Unused IPs”, Says Insider

Adler has additionally beforehand spoken concerning the general tone of The Outer Worlds 2, particularly when in comparison with the primary sport, which he had famous “might generally be one observe,” particularly when it got here to the tonal dissonance in its type of comedy.

“I wish to give gamers one thing new from that, so that they don’t really feel like ‘Oh, we’re simply operating by way of the identical varieties of jokes, the identical kind of content material, the identical kind of concepts and themes again and again,’” he stated.

To handle this, Adler stated that Obsidian Leisure determined to take among the silliness out for The Outer Worlds 2, as an alternative specializing in making it a bit darker than the unique.

“You’ll discover that there’s slightly little bit of a much less foolish, darker tone that comes out. That’s primarily due to Leonard,” Adler stated. “That’s his type of vibe, and so he has extra of a push on that stuff. And so I believe even the general story feels slightly bit like a darker tackle what’s happening there.”

The Outer Worlds 2 is slated for launch on October 29, and can be coming to PC, PS5 and Xbox Sequence X/S. The sport can be noteworthy as being the primary one launched by Xbox Sport Studios to sport a price ticket of $79.99. Adler has stated that the value tag wasn’t the studio’s determination.


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