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Gamexplore > News > The Outer Worlds 2 Design Director Saw Destiny as “A Guiding Light” for Combat
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The Outer Worlds 2 Design Director Saw Destiny as “A Guiding Light” for Combat

September 8, 2025 3 Min Read
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Between the bigger scale, which is “a lot larger and deeper” than the unique, Obsidian Leisure’s The Outer Worlds 2 is shaping as much as be a vastly improved sequel. That extends to fight as effectively, with recreation director Brandon Adler detailing the enhancements made to encounters.

“Early on, we form of knew what gamers had stated that they wished us to enhance,” he instructed GamesRadar. “Fight basically was a kind of issues that got here again, and that may imply a number of various things. It could possibly be like, hey, our encounter compositions could possibly be extra diversified, issues like that. And we did do this. We really rebuilt our encounter methods. We made, general, that portion of the fight really feel actually good.”

Nevertheless, Obsidian additionally improved the gunplay, working alongside Halo Studios to realize this. “It must really feel good to simply take actions on this planet. We, fortunately, have been in a position to work with 343, or Halo Studios, now. They despatched us some suggestions on our gunplay and what we might enhance, and various kinds of settings we could possibly be utilizing. And so we tweaked all of that stuff.”

Design director Matthew Singh even took Bungie’s Future as a “guiding gentle” because the group spent “a number of time early on” to acquire the identical really feel, which extends to the motion. “Our design director, Matthew Singh, had the duty of working with the system designers to place collectively this technique. He actually likes Future, so he took that as a guiding gentle, and we spent a number of time early on actually refining and making an attempt to get that really feel,” stated Adler.

See also  Space Marine 2 has just got a massive new update, as well as a new enemy type you can Trygon

“It was additionally vital, not simply the precise taking pictures mechanics, however motion. We tried to make the motion really feel actually good. Numerous sliding, parkouring. We simply wished motion around the globe to have much less friction. I believe all of these issues mixed made a extremely nice expertise, which, whenever you add it to the factor that’s already a great RPG, it’s simply the cherry on high, for my part.”

So whereas followers can anticipate extra in-depth role-playing, whether or not you’re rocking with companions or going solo and killing everybody, it additionally guarantees higher gameplay basically. You’ll be able to see a few of that in motion right here.

The Outer Worlds 2 launches on October twenty ninth for Xbox Sequence X/S, PS5, and PC (alongside Sport Go on consoles and PC). Different inspirations for the sequel embody Fallout: New Vegas, Deus Ex: Human Revolution, and Deus Ex: Mankind Divided. Head right here for extra particulars.


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TAGGED:Game NewsMicrosoftNewsobsidian entertainmentpcps5The Outer Worlds 2Xbox Game StudiosXbox Series S
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Reading: The Outer Worlds 2 Design Director Saw Destiny as “A Guiding Light” for Combat
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