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Gamexplore > My Bookmarks > News > The latest Arc Raiders patch is almost entirely about fixing exploits, including all the clipping through locked rooms business
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The latest Arc Raiders patch is almost entirely about fixing exploits, including all the clipping through locked rooms business

November 27, 2025 3 Min Read
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3 Min Read
The latest Arc Raiders patch is almost entirely about fixing exploits, including all the clipping through locked rooms business
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A fresh Arc Raiders patch has arrived, bringing a host of new fixes to several exploits players have recently been relying on to do things they’re not supposed to, and bypass certain mechanics to get into areas without having to go through proper channels.

The patch is fairly small, and surprisingly doesn’t include any buffs or nerfs to anything in particular.


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The list of notes for update 1.4.0 is compact, with a clear focus on addressing several exploits. The biggest one, of course, is the addition of “exploit mitigation mechanisms” to stop players from glitching through locked doors.

This fix applies to all maps, and it’s intended to address an issue whereby players would not bring the required keys to access those areas of the various maps. Locked rooms, if they can be unlocked, often hide a wealth of high-tier and rare loot.

But players have also been using similar exploits to clip through walls and access areas outside the playspace, allowing them to ambush enemy players and set up traps that would be impossible for others to detect.


Image credit: Embark Studios.

The game’s recent patch, which was released exactly one week ago, mainly consisted of balance tweaks to some of the more popular weapons and mines. However, it also introduced a few fixes to prevent players from clipping through walls by using barricades.

While on the subject of being in places where you’re not supposed to, the patch blocked exterior access to the locked room inside Spaceport’s Control Tower, making it only accessible from inside the tower.

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1.4.0 also fixes an especially nasty exploit that allowed players to bring up their weapons much faster than normal by quickly swapping to the quick use menu. There’s a range of smaller fixes for lighting and texture bugs here, too, and you can read all about it in the full change log below:

  • Exploit mitigation mechanisms have been added for all locked rooms across all maps.
  • Fixed the gun exploit that allowed you to shoot quicker than intended by swapping to a quick use item and back.
  • The exterior access to Spaceport’s Control Tower locked room has been blocked off.
  • Fixed the issue that sometimes caused low resolution textures in the Main Menu.
  • Fixed players being able to push each other by jumping on each other’s backs.
  • Fixed lighting artifacts that would sometimes occur upon entering maps.
  • Raider Voice now correctly respects the selected voice option after restarting the game.

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