“What’s cooler?” asks Scott Davis, recently-promoted sport director for EVE Vanguard at CCP Video games. “What’s cooler: fantastical sci-fi weapons, or militaristic weapons in the true world? I feel the weapons from the video games that we keep in mind taking part in in what we have been calling ‘the golden age of shooters’ are cooler, proper?”
I’ve simply completed taking part in the latest construct of EVE Vanguard, an MMOFPS that’s getting down to redefine how we take into consideration MMOs and FPS video games in a single broad stroke. Final time I performed Vanguard, there was one pretty unassuming assault rifle and a bunch of featureless enemies roaming the map. CCP has been fixated on the concept of ‘having the neighborhood alongside for the trip’ with the event of this sport (maybe in order that it doesn’t evaporate into vaporware, like many different EVE-related initiatives), and so we’ve been in a position to see the sport in numerous states of undress. Now, although, it feels prefer it’s began layering up – and let me let you know, I feel the underwear may be designer.
“I’ve bought [senior game designer and weapons and combat design boffin] Anthony Massey asking me ‘what’s your favorite pistol, in any sport?’” continues Davis. “And I am not going ‘oh, it is the 9mm from Name of Responsibility’ or no matter. No, I am saying ‘it is the Deagle from Counter-Strike’ or ‘the Plasma Pistol from Halo’.”
Let me break down these three, new, superb weapons for you. First up, there’s the shotgun; closely impressed by the Flak Cannon from Unreal Event, its bouncy projectiles work together with degree geometry to ricochet off partitions, flooring, and ceilings. After about 5 minutes of apply, I used to be already capturing AI drones round corners: it’s inutitive and impossibly enjoyable. Subsequent, there’s the pistol, which will get extra highly effective (and has extra kick) the longer you cost it up. It’s bought robust Halo vibes, however feels prefer it has extra chunk than the Covenant small arms from the mainline video games. I didn’t get to make use of this one towards a human participant, however I’m hoping it’ll strip them of shields in a single fully-charged hit. Lastly, there’s the sniper; an outstanding little bit of equipment with a deeply satisfying UI that scratches one thing in me on a primal degree each time I get a headshot.
“When Massey goes ‘hey, I have been engaged on this shotgun, what do you assume?’ after which we go right into a map and we’re simply working round capturing one another with this weapon… We’re having an excellent time,” Davis smiles. “And it reminds us of what that was prefer to be in Unreal Event, again within the day, and simply have enjoyable working round killing one another.”
It’s not simply lip service, both. This actually is what Vanguard seems like now. In my previous demos, the sport has felt high-quality: enjoyable, with an fascinating hook within the related, not-quite-an-extraction-shooter method. However now, with these arcade-y weapons and a extra distinct persona, it feels particular. This isn’t simply ‘Tarkov in house’ or a pretender to the throne, it feels distinctive; drawing from retro inspirations however not outlined by them.
I inform Davis that I can’t actually consider a sport – with this funds and scope – that’s doing what Vanguard is doing proper now; excessive manufacturing values, Unreal Engine 5, however with weapons and fight that feels bombastic, slightly goofy, and that prioritises enjoyable over a fixation on real-life ballistics.
“I do not know if we’ll see extra from Marathon on that entrance, as a result of it’s nonetheless fairly sci-fi,” he muses. “However to this point, it’s very archetypical: there’s an ACOG scope on a weapon that very a lot seems like an AR-15, and so forth. Perhaps Bungie’ll innovate a bit extra there. Then, even Future continues to be sci-fi, however it’s nonetheless bought that militaristic edge to it, too, ? And anytime Bungie does sci-fi, it goes a bit too house magic, which is one thing we type of need to keep away from.”
Davis namechecks the Killzone sequence (“that they had some fascinating weapons, though they have been all very steel and really chunky”) and we determine that, perhaps, the closest instance we now have to Vanguard proper now’s Gears. “Humorous you must say that,” he smiles. ”We have just a few individuals who labored on the sequence in CCP Massey and CCP Vipex: each labored on Gears 4 and Gears Ways, I feel.” He wonders if, perhaps, slightly inspiration has “silently crept in”.
However apart from these three gorgeous weapons, what can we count on? Nicely, Davis confides that his favorite weapon of all time is the DMR from Halo – and one thing impressed by that gnarly gas-operated bullpup rifle is “completely going to make it” into Vanguard in some unspecified time in the future. And what? It sounds prefer it’s solely going to take the staff every week – every week! – to get it right into a construct.
“I’ve been saying this lots: we’re making an attempt to min-max sport improvement,” says Daivs. “We’re a good staff, and so we have been popping out with ways in which to be environment friendly by, actually, not losing our time on stuff that is crap [laughter].
“That is what the open improvement’s like, proper? These weapons that you just performed right now, they’re every week’s work, not a month’s work. And that is how we prefer to work! We’ll construct one thing out of paper mache, held collectively by sellotape, and we’ll go ‘is there one thing on this?’ We are saying to the gamers ‘what’s lacking? What do you want? What do not you want? What would you enhance?’ After which we go and construct it. We do not spend 9 months engaged on a function that hasn’t gone by means of that cycle of validation. And that course of is working for us. That is how we’re spending so little time on the stuff that does not work.”

That is all nicely and good for gamers who need shooters that remind them of LAN events after they have been 16 years outdated, however what concerning the EVE trustworthy? As a lot as CCP needs to tempt new gamers into the ecosystem with a sport that guarantees to be persistent, respectful of your time, and – importantly – enjoyable, it’s going to be lifeless within the water with out the EVE neighborhood’s embrace. To that finish, the devs prefer to summon the spectre of the much-loved, long-lost Mud 514.
“I’ve a reminiscence of the whole lot that occurred on Mud,” provides CCP Rattati – also referred to as Snorri Árnason, sport director for EVE On-line and govt producer for EVE Vanguard. “So I carry that duty, and I sit there and say ‘that is not EVE sufficient’. It is my duty to be sure that Vanguard is as genuine as doable, and builds on the good concepts that Mud had.”
The EVE loyal prefer to ask why CCP Video games doesn’t merely port Mud 514 to new {hardware}; the gamers are a loyal bunch, and are fuelled by nostalgia. That’s what you get once you construct your neighborhood round a sport that’s been alive for 22+ years. “You’ll be able to’t ask a staff to port a 17-year-old sport,” says Árnason, merely. “It’s a must to give individuals inventive freedom to say ‘okay, we are able to do higher. We are able to do one thing differnet, however higher’.”
Árnason goes on to say that CCP Video games already has “the entire elements of Mud within the sport” after which “like 50 extra.” He notes that Mud couldn’t ship on some key concepts the builders wished: procedural era was very restricted; there was no pathfinding or NavMeshes, so AI and PvE have been incompatible with the sport from the off; manufacturing and useful resource gathering didn’t make it in. “We’re simply delivering the bucket listing of what individuals wished on the finish of Mud,” laughs Árnason. “It’s like, ‘oh, if we ever make Mud once more, we should always begin with these items’.”

That’s why Davis and Árnason are drawing, deeply, from wells that aren’t simply in the identical sphere as Vanguard. That’s the way it’s going to hook up with EVE, with its deal with player-informed decision-making and narrative. “That’s why we now have EVE gamers in proper now,” says Árnason. “EVE gamers are there for the EVE authenticity. It is their world. They’re type of first adopters. They’re fact-checking us. They’re serving to us with the interactions, the social techniques, the depth, and all that stuff.”
“It has been actually refreshing to make a shooter and never should go ‘what’s Name of Responsibility doing? What’s Apex Legends doing?’” provides Davis. “We’re making a sport now the place we’re drawing parallels to MMORPGs: asking how does participant development from a locational perspective [work]? Referencing issues like World of Warcraft and Closing Fantasy 14.”
EVE Vanguard is some time out, but. It’ll solely drop in early entry in Summer time ‘26 and – if the outdated launch schedule I used to be proven final 12 months nonetheless holds up – it’ll come to consoles someday in 2028. Perhaps. However each time I play, I see this sport come extra into its personal pores and skin, and there’s a newly-bolstered confidence in CCP that I feel is nicely deserved. The developer had 9 stations working the sport at EVE Fanfest this 12 months, as if to say to the doubtful, long-standing EVE gamers ‘look, it’s actual, and it’s good’.
If we carry on getting weapons that put me within the thoughts of the golden period of Halo, nicely… I feel Vanguard goes to attraction to far more than only a handful of oldsters that miss taking part in Mud 514 on their outdated PS3s.