By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Teenage Mutant Ninja Turtles: Empire City Demo Leaves Us Wanting More
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > VR News > Teenage Mutant Ninja Turtles: Empire City Demo Leaves Us Wanting More
VR News

Teenage Mutant Ninja Turtles: Empire City Demo Leaves Us Wanting More

March 2, 2026 6 Min Read
Share
6 Min Read
Teenage Mutant Ninja Turtles: Empire City Demo Leaves Us Wanting More
SHARE

Drawing from its comic book origins, Empire City offers a promising glimpse into one of 2026’s most anticipated VR titles.

After an early look into the sewer lair of the eponymous turtles, Cortopia Studios, recently known for Gorn 2 and Escaping Wonderland, have released a limited-time PC VR demo as part of Steam Next Fest. The new demo is roughly 15-20 minutes long and functions as an extended tutorial that introduces the combat and parkour mechanics.

What is it?: A hack and slash adventure
Platforms: Steam (played on Quest 3 via Virtual Desktop)
Release Date: February 24, 2026 (part of Steam Next Fest)
Developer: Cortopia Studios
Publisher: Beyond Frames
Price: free (demo only)

The demo goes through each turtle in turn, starting with Leonardo, then Michelangelo, Donatello, and ending with Raphael before a final section where you can choose your preferred character. The four brothers are infiltrating a building while encountering numerous Foot clan soldiers. Each turtle has their signature weapon and most of the enemies can be put down without too much difficulty. Each successive hit or parry of an enemy’s attack builds up a focus meter that, when maxed, activates a signature trait. Depending on which turtle is selected, this can be anything from increased focus gain to more damage landed per attack.

Teenage Mutant Ninja Turtles: Empire City screenshots captured by UploadVR

It should be noted that the combat is not physics based, more akin to something like Deadpool VR than Blade and Sorcery. Weapons do not have any weight and can be swung with the lightest flick of the wrist. This is not a complaint and it absolutely fits with the IP, but those who prefer more ‘realistic’ combat may bump into what’s on offer here.

See also  Hideo Kojima’s Studio Partners with Niantic Spatial on Enigmatic AR Game of the “near future”

The demo breaks down into each character introducing a part of the gameplay. Leonardo gives movement and combat basics, Donatello has to hack locked doors by solving a couple of simple puzzles, Michelangelo parkours across the rooftops, and Raphael is forced to work on his parrying technique by the turtles’ sensei, Master Splinter. Each section plays out in just a few minutes, long enough to get familiar with how to play the game, then this section of the demo ends with a boss fight I won’t spoil, except to say I promptly lost.

This demo was played on Steam using a Meta Quest 3 and Virtual Desktop on the Ultra preset. The game itself was played on the default graphics settings.

My PC has an RTX 5070 Ti with 16GB of VRAM, a Ryzen 5 5600X processor, and 64GB of DDR4 RAM.

Everything here just works. The combat and parkour is fluid and intuitive, the voice acting is spot on for each turtle, and though weapons have no weight, they still feel distinct from one another and coupled with the focus meter traits, offer a reason to try different turtles depending on playstyle. I could’ve stood on that roof twirling Michelangelo’s nunchucks for hours.

After this, the demo moves to the aforementioned sewer lair. From what I can tell, this is the same as the earlier hands-on demo from months back. Seeing it for the first time, there’s a clear attention to detail, with each room instantly recognizable as to its inhabitant. This is also the first time Master Splinter and April O’Neil are shown.

See also  The Exorcist: Legion VR Gets Meta Horizon Worlds Experience

Empire City uses stick-based movement with options for snap and smooth turning. Both turn options have modifiers for angle and speed respectively.

Between the lack of a teleport movement option and the parkour elements, we do not recommend this game for new VR users who are not yet acclimated to artificial movement.

Aesthetically, Empire City utilizes a cel-shaded art style similar to Deadpool VR that fits the turtles’ comic book origins. Everything is sharp and detailed with no visible performance issues to speak of.

Overall, this demo does exactly what a great demo is supposed to: make me want to play the full game. There’s very little in the way of story to pick up on here other than the involvement of the Foot clan. It is simply an introduction to the world and masterfully serves its purpose.

Teenage Mutant Ninja Turtles: Empire City can be wishlisted on Steam, Meta Quest, and Pico now and is listed as coming in Spring 2026. The demo is playable as part of Steam Next Fest until March 2 at 10am PST.

You Might Also Like

A Developer Built A Real-World Ad Blocker For Snap Spectacles

‘Counter-Strike’ is Coming to Quest & Pico 4 in Unofficial Team Beef VR Port

TCL's New OLED Could Spawn The Midrange Headsets We All Want

Lowe's Lets Customers In Austin & The Bay Area Design Their Kitchen With Apple Vision Pro

‘Eldramoor: Haven in the Mist’ Kickstarter Hits $100K Milestone with No Signs of Stopping

TAGGED:Virtual RealityVR
Share This Article
Facebook Twitter Copy Link
Previous Article Resident Evil Requiem’s endings, explained Resident Evil Requiem’s endings, explained
Next Article Highguard_02 Highguard’s Focus on Sweaty Teamwork Contributed to Its Undoing, Says Former Level Designer
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

God of War Ragnarok_05
God of War Studio is Working on “A New Franchise” in the Same Universe, Per Senior Writer’s LinkedIn
News March 2, 2026
Highguard_02
Highguard’s Focus on Sweaty Teamwork Contributed to Its Undoing, Says Former Level Designer
PC Game March 2, 2026
Resident Evil Requiem’s endings, explained
Resident Evil Requiem’s endings, explained
PC Game March 2, 2026
Samson_02
Samson is “Not GTA” or “AAA,” Clarifies Liquid Swords Founder: “Built for Intensity Over Scale”
Upcoming March 1, 2026
doom the dark ages agadon hunter
DOOM: The Dark Ages DLC is “Basically Like a Sequel” and “Just Ginormous,” Says Hugo Martin
News March 1, 2026
Crimson Desert_02
Crimson Desert is Absolutely Gorgeous in Native 4K on Ultra (and It’s Not Even the Highest Preset)
PC Game March 1, 2026
The Amusement Demo Impressions: An A-Maze-ing Premise With Weak Roomscale
The Amusement Demo Impressions: An A-Maze-ing Premise With Weak Roomscale
VR News March 1, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

People Can Fly’s Lost Rift Enters PC Early Access on September 25th
Flame of Valhalla codes (February 2025)
Dragon Ball: Sparking! Zero Gets New Trailer Showcasing Switch and Switch 2 Gameplay, Features
Steam's most widely used GPU is less powerful than you'd think, but new survey shows RTX 50-series is catching up

Trending News

Nintendo-Developed Titles Won’t Use Game-Key Cards, Nintendo UK Confirms
Overwatch 2 director says its devs are feeling the pressure since Marvel Rivals took off doing Overwatchy things in not quite Overwatchy fashion
Cave Crave Review: All The Thrills Of Cave Exploration, Minus The Danger
Reanimal – Everything You Need to Know Before You Pick it Up
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Teenage Mutant Ninja Turtles: Empire City Demo Leaves Us Wanting More
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?