TCL is displaying off a compact 2.5K RGB OLED panel for XR headsets that might be the right midpoint between low cost LCD and costly micro-OLED.
Immediately, virtually each inexpensive headset makes use of LCD panels, whereas premium choices use micro-OLED, often known as OLED-on-silicon (OLEDoS).
LCD is affordable, however has poor distinction, forming a comparatively washed-out picture that compresses the darkest particulars right into a grey haze rather than deep blacks. In the meantime micro-OLED provides vibrant colours with wealthy distinction, and may obtain extraordinarily excessive decision with out growing the majority of headsets, however is extraordinarily troublesome to fabricate and thus costly.
Some headsets like Meta Quest Professional, the Pimax Crystal sequence, and Somnium VR1 use superior LCD panels with a quantum dot layer to reinforce colours and an array of mini backlights to enhance distinction in comparison with common LCD, however the consequence continues to be a far cry from the self-emissive nature of OLED, the place each pixel supplies its personal mild, whereas the additional layers improve weight, warmth, and energy draw.
In fact, there may be one other viable show know-how for headsets between LCD and micro-OLED, one which additionally provides most of the latter’s advantages: common OLED, often known as OLED-on-glass.
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OLED-on-glass is what’s utilized in your smartphone, your smartwatch, and maybe your TV too. For VR, it was the one sport on the town between 2014 and 2016, used for the Oculus Rift, HTC Vive, and PlayStation VR.
HTC continued to make use of OLED in Vive Professional, as did Oculus for the unique Quest. However LCD quickly provided increased density at decrease price, a killer mixture for a market seeking to scale up, and so funding in new customized OLED panels to maintain up with the intense density calls for of VR principally dried up inside just some years.
The one common OLED VR headset nonetheless available on the market at present is PlayStation VR2. And one key purpose that it is the solely headset from a significant firm with new fresnel lenses is that when it launched, there was merely no OLED with excessive sufficient density to be compact sufficient to be appropriate for pancake lenses.
| TCL’s New OLED | PlayStation VR2’s OLED | |
| Dimension | 2.56-inch | ~3.4-inch |
| Decision | 2560×2740 | 2000×2040 |
| Subpixels | RGB (3/3) | PenTile (2/3) |
| Refresh Fee | 120Hz | 120Hz |
| Density | 1512 PPI | >800PPI |
| Appropriate For | Pancake Lenses | Fresnel Lenses |
That brings us to TCL’s new OLED panel, which its China Star Optoelectronics Know-how (CSOT) division is displaying on the Show Tech-Ecosystem Convention (DTC 2025) this week in China.
The corporate says it is the very best density RGB OLED-on-glass show on the planet, whereas having the 120Hz refresh price supreme for VR.
It is virtually twice as dense because the OLED in PlayStation VR2, whereas utilizing a full RGB subpixel association, letting it provide 73% extra pixels and 160% extra subpixels regardless of being simply over half the dimensions.
Its measurement makes it supreme to be used with pancake lenses, its RGB subpixels imply it should not want a softening diffusion layer, and its decision is notably increased than the LCDs in Meta Quest 3 and Valve’s Steam Body.
Placing all of it collectively, this implies TCL’s new OLED panel might energy clear and sharp headsets with wealthy colours, deep distinction, and true blacks – however with out the sky-high costs you get with micro-OLED. And this might be key to delivering compelling merchandise that sit someplace between Meta Quest 3 and Samsung Galaxy XR.
Cheaper Apple Imaginative and prescient Headsets Might Use Common OLED
A serious show provider reportedly despatched Apple samples of normal OLED panels meant to be used in future less expensive Imaginative and prescient headsets.

This is not the primary time we have heard in regards to the thought of high-density common OLED as a strategy to ship among the benefits of micro-OLED however in way more inexpensive headsets.
Over a yr in the past, South Korean information outlet The Elec reported that Japan’s JDI was pitching Apple a 1500 PPI common OLED for the rumored “Imaginative and prescient Air” headset, and that Samsung was engaged on an identical show too.
That is notable as a result of it is virtually precisely the identical density as TCL’s new OLED, and will recommend that TCL too is (or was) pitching the panel to Apple.
For now, TCL is not saying whether or not it has any clients for the brand new OLED, however does verify that it is designed for “XR units”.
| Sort | Decision | |
| Quest 3 | LCD | 2064×2208 |
| Steam Body | LCD | 2160×2160 |
| TCL’s New Panel | OLED | 2560×2740 |
| Apple Imaginative and prescient Professional | Micro-OLED | 3660×3200 |
| Samsung Galaxy XR | Micro-OLED | 3552×3840 |
A serious unanswered query is whether or not the brand new panel reveals the identical non-uniform fixed-pattern noise we have seen in lots of common OLED headsets like PlayStation VR2, the mura, a difficulty not current in any micro-OLED we have seen thus far. Overcoming this can be the important thing to reviving common OLED as an incredible choice for midrange headsets, so we’re extremely curious to seek out out whether or not TCL has carried out so.

