Valve introduced Steam Body, the successor to its Steam Index VR headset, in a shock bevy of reveals alongside the corporate’s new Steam Machine. Steam Body is a cord-free VR headset that allows you to play (some) video games natively on the {hardware} and stream your total Steam library, together with non-VR video games, over a steady wi-fi connection. A small group of publications went hands-on with Steam Body previous to the announcement, and the consensus is that it is shaping as much as be higher than Valve’s earlier VR makes an attempt and most different headsets out there now as properly.
Most of what Valve is doing with Steam Body is not significantly new. Sony makes use of foveated rendering for the PlayStation VR 2, and Steam Body’s lenses and audio options are, Digital Foundry’s Sam Machkovech says, virtually the identical as what you discover in Meta’s Quest 3. The consensus is that the minor, quality-of-life modifications are probably the most noteworthy. For instance, the battery pack is within the strap, fairly than on the headset’s entrance, which IGN’s Michael Higham says retains it from feeling such as you “have a brick strapped to [your] head.” Audio system are additionally positioned inside the horizontal strap to assist preserve the set’s weight evenly distributed, and PC Gamer’s Jacob Ridley says the general impact is one which’s surprisingly snug — although for those who plan on laying down with the Steam Body, the battery pack in the back of your head would possibly develop into a nuisance throughout longer classes.
Steam Body’s foveated rendering and foveated streaming have been two of the most typical factors that got here up in early impressions protection. Foveated rendering makes use of eye-tracking to determine what will get rendered and with how a lot constancy. So, for example, for those who’re trying off to the left, the set renders no matter’s on the fitting at a decrease decision. Foveated streaming is one thing new that Valve got here up with to assist cut back the calls for on streaming out of your PC to the Steam Body. Like foveated rendering, foveated streaming governs how a lot bandwidth in-game objects get based mostly on the place you are trying.
It really works way more successfully than any of the previewers anticipated, too. “As a enjoyable occasion trick, Valve turned on its ‘debug’ mode to allow us to see how precisely its eye-tracking system adopted our gaze,” Digital Foundry stated. “Valve engineers describe their eye-tracking resolution as ‘quick sufficient to beat you to the place your gaze goes.” And it was.
Valve makes use of a wi-fi dongle to maintain Steam Body streaming cord-free. That is not a brand new expertise both, however mixed with foveated streaming it must be a a lot higher expertise than you often get streaming video games out of your PC to a headset.
“Streaming video games to the headset ought to look higher than it does on rival headsets, with out requiring a high-bandwidth connection that would journey up on lower-end router {hardware} or in Wi-Fi useless zones,” Eurogamer’s Will Judd stated, with the caveat that nobody is aware of simply how properly the streaming will work throughout the board, given the curated choice of video games that previewers have been in a position to demo.
The small pattern of managed previews that accompanied Valve’s announcement all remarked on how steady and clear video games have been when streamed from a close-by PC, although there have been a few exceptions. UploadVR’s David Heaney famous body skip points at an interval throughout one demo sport, and whereas Valve defined it away as a Home windows problem, IGN’s Michael Higham additionally commented on picture stuttering just like display tearing in standalone PC gaming. Granted, Steam Body is not set to launch till 2026, so Valve has time to tinker with {hardware} issues between now and launch.
Digital Foundry’s protection raises a lingering query: whether or not Valve sees the Steam Body as a standalone headset or one tethered to your PC. Steam Body makes use of a layer of code processing known as Fex that runs native variations of video games, together with Ghost City and Moss, two of the video games out there for demo. The layer takes up a piece of the CPU to work, although Valve says it will not essentially lead to framerate drops. Nonetheless, Digital Foundry famous that Half-Life: Alyx was solely out there to demo by way of streaming, and Valve reps would not make clear whether or not they have plans for an enhanced model of the sport operating natively on Steam Body. In different phrases, extra demanding video games is perhaps streaming-only.
“[Steam Frame’s] largest attainable rival may not be Meta Quest 3, however fairly Steam Deck,” Digital Foundry stated. “Valve has dangled the blended proposition of a magic wand that interprets x86 code to run natively on Steam Body… and a transparent suggestion that Body is designed at the beginning round streaming video games from a close-by PC. So, which is it?”
IGN’s Michael Higham says streaming-only for many video games may not be such an issue, although. He examined Hades 2 in 4K with the Steam Body’s digital display expanded to its full measurement and described it like “taking part in on a 100-inch TV [you] did not have to purchase or match right into a front room.” Like just about all the pieces else with Steam Body, that is not a singular function for headset gaming, however mixed with highly effective wi-fi tech that allows you to get probably the most out of your current PC setup and low-latency streaming, it is way more handy. PC Gamer’s Jacob Ridley expressed an analogous sentiment. “There’s minimal trouble to set it up, to play VR or non-VR video games, and mixing one of the best bits of standalone and PCVR into one very handy VR headset.”

