After Bloober Staff’s glorious Silent Hill 2 remake, I’m prepared to offer the developer the advantage of the doubt in the case of its model of horror video games. It definitely helps that its subsequent effort, Cronos: The New Daybreak, appears unimaginable and is giving off gory Useless Area vibes.
Cronos: The New Daybreak co-directors Wojciech Piejko and Jacek Zięba make their inspirations fairly express in a brand new take a look at the sci-fi survival horror sport. Cronos attracts on John Carpenter’s The Factor, German TV sequence Darkish, and Terry Gilliam’s 12 Monkeys for inspiration, the duo say, in addition to video games like Useless Area and Darkish Souls. Cronos shares some acquainted attributes from Useless Area, together with terrifying human mutations as enemies, an over-the-shoulder capturing perspective, and a limb-severing mechanic — although Piejko says Bloober Staff is taking a unique strategy to dismemberment than Visceral Video games did.
In a follow-up to a cinematic reveal trailer for Cronos: The New Daybreak launched final October, Piejko and Zięba confirmed off some gameplay in a brand new dev diary Bloober Staff launched Thursday. The pair clarify how protagonist the Traveller, who they liken to a deep-sea diver who plunges into the depths of time, is distributed into the ruins of human civilization to extract survivors. The alternate-reality world of Cronos has been ravaged by an occasion referred to as the Change, which within the sport’s fiction, destroyed our world within the Eighties.
Piejko and Zięba beforehand labored on Bloober Staff’s Observer and The Medium, in order that they have loads of expertise with sci-fi and psychological horror. Cronos: The New Daybreak is an authentic property for Bloober, which can also be engaged on a follow-up with Konami.