As a VR fan, what’s the attraction of an in-person VR attraction? In every single place from arcades to purpose-built venues adopted the know-how to permit a curious public the chance to leap into the world of VR, all with out dropping the cash crucial to purchase a headset of their very own. For these individuals, this can be a window into an entire new world. Do they provide an attract to these already invested in VR?
Japan hosts a substantial number of such VR points of interest, focusing on a variety of demographics via each unique experiences and collaborations with main IP. Whereas many merely license work from VR studios each at house and overseas, Tyffonium, which operates in each Shinjuku and Odaiba, is exclusive. These areas are owned and operated by the unique developer of all their points of interest, Japanese VR studio Tyffon.
This vertical integration permits the group to tailor experiences mixing business headsets like Meta Quest and HTC Vive with 4D movement sensors inside free-roaming enviornment areas, reworking its unique points of interest into distinctive full-body experiences. These vary from unique concepts the place company swim via the depths of the ocean in Fluctus, to licensed affairs impressed by Ultraman and the 2017 Stephen King film adaptation of It. Tyffonium’s objective is to not solely craft ‘fascinating new worlds with immersive digital actuality’, however to make these worlds accessible even to digital actuality newcomers.
Tyffonium invited us to go to their two areas to attempt these experiences for ourselves. From the 5 VR points of interest they provide, are these shops value discovering time to go to throughout your subsequent vacation to Japan? This is what we thought.
Fluctus
Fluctus is a seafaring, totally seated on-rails expertise. An introductory narration and animated video set up the premise, with narration discussing a mysterious Bermuda Triangle-esque space of the ocean from which all who go to have perished. You’re the newest individual in search of to uncover its mysteries. Positioned in a ship, you’re trapped amidst a storm as you method this space when your boat falls via a whirlpool beneath the water’s floor. Slightly than drowning, nonetheless, you’re guided by a child jellyfish via the colourful ocean ground earlier than uncovering Fluctus, an undersea metropolis stuffed with nice wonders, and even higher threats.
Though enhanced by a 360-degree view of the ocean ground and a 4D sensual expertise because the wind blows and your chair vibrates to each bump of your boat, Fluctus was maybe essentially the most disappointing expertise on provide. That is principally because of the passive nature of the occasions on display. Not like different points of interest, there are few methods for the participant to work together with the expertise past taking part in along with your jellyfish companion. That is performed utilizing hand gestures, opening your hand to name it to your aspect earlier than pushing it in direction of glowing objects round you to work together.
There aren’t any branching paths or decisions like different points of interest, and the boat strikes slowly sufficient that always you may see what’s coming lengthy earlier than you method it. This removes rigidity as soon as the journey takes a extra thrilling, threatening course in direction of the top. It affords sufficient for first-time VR customers to really feel a way of surprise merely in seeing this underwater world, particularly with its 4D enhancements. Anybody extra skilled will possible really feel bored on this otherwise-brief 10-minute tour.
Kaiju Haven VR

Kaiju Haven is one in all two licensed points of interest from Tyffonium impressed by Tsuburaya Manufacturing’s Ultraman IP. Regardless of this, Ultraman himself doesn’t present up in the course of the expertise. The celebrities of the present are the assorted kaiju encountered all through the collection, significantly Extremely Q and different early entries of the collection from the ’60s and ’70s.
This expertise closely resembles Pokémon Snap, as you journey via a portal to the world of kaiju, scanning these you discover to gather their knowledge for later scientific evaluation. You are taking the wheel of a self-driving buggy driving via lush jungles and encounter iconic creatures like Pigmon, Zetton, Purple King and extra. Scanning these creatures includes pointing your controller at these kaiju as quickly as you notice them and holding the set off till the scan is full. Upon completion, you are rewarded with transient info about every creature, corresponding to peak and weight.
Regardless of being one other seated attraction, that is much more partaking as you actively take on the earth round you to seek out these hidden creatures, letting you admire the environmental particulars and love with which these kaiju have been dropped at life. Nonetheless, it is quite simple and whereas it was enjoyable to see recognizable monsters as a tokusatsu and basic kaiju fan, these much less acquainted will possible discover the designs uncommon and complicated, and the expertise shallow.
The creatures you encounter are supposedly randomized, with the promise of a singular expertise each time. Whereas enjoyable in idea and a cool option to hold it feeling recent, nearly all attendees gained’t expertise the attraction greater than as soon as. It could possible be disappointing to pay cash solely to seek out the one you love Kanegon didn’t seem in your journey via this kaiju world.
Even nonetheless, I loved my journey to this Kaiju Haven. The grin I had upon seeing Gomora in VR was sufficient to persuade me this attraction was value my time, even when this simplistic purpose maybe confirms that solely followers of the franchise ought to select this attraction.
Tarot VR

Tarot VR is the ultimate sit-down attraction supplied by Tyffonium, and positively its most attention-grabbing. Upon getting into the Tarot Reader’s chamber, she’s going to ask you to choose three random playing cards representing your previous, current, and future. From there, you enter one in all 22 worlds based mostly on every tarot card, experiencing the cardboard’s that means in full 3D earlier than receiving a written blurb exploring the cardboard’s that means.
I used to be initially skeptical of the worth of a VR tarot studying, but this pleasant expertise left me awestruck and considerably transformed on tarot playing cards even past the world of the headset. My previous was represented by The Tower, a towering construction representing the overbearing nervousness and stress of a previous that crumbled below the strain it exerted on my soul. If that’s not consultant of the expertise of working as a journalist, nothing is.

My current was described by the goals of The Star, a card embodying the emergence from a troubled previous to discovering surprise within the on a regular basis and the creativeness of a future objective. Even when truly reaching such ambitions could appear additional away within the quick time period. Energy represented my future, proven in Tarot VR by way of a curler coaster journey via a theme park not dissimilar in visible design to that present in NieR Automata, earlier than taming a shadowy lion with my wand. It prophesies inside energy and the braveness wanted to tame future challenges.
A cynic can say that tarot readings are obscure sufficient to be common, however these really felt correct to my life experiences. Even past that, these vignettes had been lovingly crafted and spectacular to behold. Those that participate additionally obtain bodily tarot playing cards for his or her choice, a bodily memento that can little question spark conversations with mates lengthy after the headset has been eliminated.
Hall

The primary of two free-walking points of interest, this horror expertise asks gamers to wander via the depths of an deserted mansion to find the reality of its lacking household. That is in contrast to something doable within the consolation of your own home. Upon getting into a big room, you have to placed on the headset and take a maintain of the small candelabra (controller) to navigate this dimly lit haunted home. That is additionally used to mild one in all two candles at varied moments, deciding on one in all two converging paths.
A small purple path glows beneath your toes to information you thru the expertise, however you are in any other case free to proceed at your personal tempo. Whereas issues at first appear regular, if considerably unnerving, issues shortly descend into terrifying supernatural horror. The partitions and ground rework into the intestines of a monster, and zombie-like creatures chase you at each flip.
Horror video games reach VR because of the medium’s immersive nature, however the truth you aren’t bodily transferring via these areas locations a barrier between you and these worlds, limiting their terrifying potential. Merely strolling via this house is sufficient to place you in these dingy corridors. Coupled with the whole ground vibrating as you fall down the elevator shaft or squelch via blood, your coronary heart price spikes when merely turning a nook seems like a struggle for survival.
That is genuinely terrifying, and using bodily results alongside is sufficient to go away you feeling helpless within the face of the phobia that unfolds. Not for the faint of coronary heart, however greater than well worth the worth of admission for the concern its free-roaming motion injects. And don’t fear, you’ll obtain a free picture and video of this expertise, so you may see how terrified you had been for your self.
It Chapter Two: Carnival

Whereas Hall is an interesting expertise in its personal proper, It Chapter 2: Carnival, based mostly on the Hollywood movies of the identical title, felt superior in practically each side. This expertise discovered classes from its improvement to reinforce the horror and 4D immersive points of the experience.
Designated as an official prequel happening the night time earlier than the occasions of It Chapter Two, a younger boy named Tony has gone lacking at a close-by circus. As you examine his whereabouts, you end up inevitably sucked into Pennywise’s sport till you start to doubt what’s actual and what isn’t on this psychological horror expertise.
Virtually each side has been improved within the years for the reason that group’s work on Hall and this sport. The purple glowing route on the ground in Hall, whereas a crucial information for inexperienced gamers in that title, feels immersively detrimental to the old-timey mansion by which the expertise was set. In contrast, Pennywise’s crimson balloon affords an in-universe technique of guiding the participant with out breaking the established guidelines. Such a information solely enhances that sense of dread, understanding this balloon is main you in direction of a very terrifying clown.
The visible results are additionally a step-up, most notably within the attraction’s on-rails curler coaster phase. Reaching a branching path requires you select one in all two experience autos to progress, whereas these coasters whisk you alongside a set monitor via varied bounce scares and deeper into this psychological abyss. I really feel like I am truly standing contained in the car with every twist, flip, and enhance in pace because it more and more careened itself in direction of hazard, to the purpose the place I nearly misplaced my steadiness in direction of the climax.
Crawling via dingy caves and sewer pipes supplied higher bodily tour and selection than that present in Hall, with Pennywise being animated with such expressive precision it seems like the true actor was staring you within the face. It’s sufficient to make your coronary heart cease.
From the transferring floorboards to the sluggish, harrowing exploration of the circus, no VR expertise has felt as immersive or terrifying. Which is each spectacular and, contemplating the occasions of the movie, considerably disquieting.
Ought to You Expertise Tyffonium VR?

Tyffonium is an attention-grabbing proposition. These experiences exist in bespoke shops whose distinctive outer design makes an instantaneous impression, tempting potential audiences like purple-hued portals right into a world of magic. When you step inside, the candle-lit units and plush seating solely reinforces this sense, and that’s earlier than you placed on the VR headset. The employees do every part doable to reinforce this sense, and are each animated and accommodating to everybody in the course of the crucial setup, whether or not you communicate English or Japanese. All experiences are bilingual, making them very welcoming to vacationers.
Nonetheless, it’s onerous to not really feel like one thing is lacking, and a fast look via the corporate’s historical past makes this obvious.
With Japan’s tourism trade rising and intrigue in VR excessive, Tyffonium launched below the idea of providing bespoke experiences inside a completely immersive VR theme park. Their now-closed Shibuya retailer supplied drinks and snacks to company as they waited for his or her experience, an idea they expanded in late 2019 with a themed café contained in the Shibuya PARCO division retailer providing AR parfait experiences. The corporate has worldwide funding from corporations like Disney, and mentioned US enlargement in 2019.
Contemplating the worldwide adoration for the It movies, it’s onerous to not think about this expertise was developed partly as an attraction with title recognition for his or her rising worldwide viewers. But by the point the expertise launched in October 2020, the COVID-19 pandemic banned worldwide vacationers from visiting Japan. By this level, the pandemic had already impacted the corporate strongly, with the PARCO café and AR parfait closing in summer time 2020 earlier than the Shibuya retailer closed in early 2021. Not one of the remaining Tyffonium areas have since revisited the café and AR parfait experiences.

The tide is shifting. Each areas had been energetic with excited {couples} and younger good friend teams once I visited, together with the Shinjuku location which newly opened in summer time 2024. Not each expertise might be pleasant for each viewers – as cool as Ultraman is, that is actually tailor-made to youthful audiences and diehard followers. But the multi-sensual idea of a magical world enhanced by VR, and the know-how driving it, stays magnificent and crammed with potential. Individuals are coming to test it out for themselves.
I’d like to see the corporate proceed to broaden, and for among the firm’s experimental concepts corresponding to their café to make a return. Particularly since worldwide vacationers haven’t solely been returning to Japan, they’re visiting in record-breaking numbers past the pre-COVID peak in 2019. Many are actively in search of experiences solely present in Japan. The developments in VR know-how within the intervening years have seen extra superior totally moveable headsets launch just like the Meta Quest 3 and the Apple Imaginative and prescient Professional (which the corporate was experimenting with in late 2024). Tyffon has the expertise crucial to construct on this spectacular know-how and evolve this idea even additional.
Whilst-is, there’s sufficient enjoyable right here to advocate visiting Tyffonium. The price of points of interest ranges from roughly $16-23 relying on if you happen to partake in a seated or free-roaming expertise, every providing one thing distinctive that can little question spark conversations with mates lengthy after you take away your headset.

And ensure to deliver a good friend! As a journalist experiencing these points of interest for evaluate, I have been testing these points of interest as a solo customer. That was nonetheless enjoyable, however many of those points of interest really feel like they’re finest loved when sharing laughter with mates. Or, within the case of the free strolling points of interest, scream, and cry on the horrors unfolding earlier than your eyes, as I overheard from different attendees.
Having performed related points of interest in Japan, there’s nothing fairly just like the mysterious worlds supplied by Tyffonium.