Like a samurai poised patiently for a gap of their opponent’s defences, Shogun Showdown understands that focus and finesse are the means to delivering an impactful blow. This uncommon roguelike distils the style all the way down to its purest parts, all in favour of amplifying its dizzying fight that performs gracefully with the ideas of positioning and endurance. Extremely refined, trendy and sophisticated, Shogun Showdown is a delight.
Right here’s the pitch: you’re on a quest to kill the Shogun. The Shogun is a Unhealthy Dude, corrupted by some sort of cataclysmic occasion that has shaken the earth, darkish forces gushing free from the ensuing cracks. A minimum of, I feel that’s what’s happening? Shogun Showdown is fairly gentle on story, to be trustworthy, and out of doors of some small cutscenes, there’s not a lot to chew on right here. At first, I discovered this resolution regarding, earlier than it grew to become obvious after just a few hours of play that like most points of the sport, this was merely extra proof of developer Roboatino’s cautious intent.
Shogun Showdown is a roguelike in probably the most conventional sense of the time period. All of the style staples you’d count on are right here: a node-based map, outlets, and executives. Unlockable characters, weapons, and abilities. There’s no fats to trim right here, no extra runes that dole out minute share boosts or fancy narrative conceits to incentivise or reward loss of life. You get a single foreign money used to purchase extra stuff,and that’s it: all the things is in service of the fight, repeatedly funnelling you into its glorious clashes.
| Picture credit score: gamexplore Shotgun/Goblinz Publishing/Gamera Video games
A turn-based twist on the style, positioning is your most vital weapon in opposition to the Shogun’s hordes. Initially of a run, you’re positioned within the centre of a row of tiles. Motion is locked to single hops left and proper, however you can even flip round to face the opposite method. Assaults, stylised as playing cards on the backside of the display screen, may be dragged above your character’s head to outline the order wherein they’ll be carried out. As soon as a card has been used, you’re compelled to attend a quick cooldown interval earlier than it may be primed once more.
Each motion (aside from particular playing cards) takes up a flip. Whether or not you determine to maneuver to your left or prime your bow for an assault, the baddies chilling round you’ll additionally decide on the identical time. Their actions are visualised on display screen alongside your personal, their upcoming actions or fight talents displayed on their physique or above their head. Assaults that can be carried out after your subsequent transfer, in the meantime, flash yellow to encourage you to get out of their method, lest you be identified with a terminal case of Massive Sword In The Chest Illness.
Contemplating your entire assaults are tied to cooldowns, and the arenas you struggle inside are as cramped as a London home share (typically stuffed filled with as many individuals, too), each selection you make turns into the distinction between life and loss of life. Fortunately, your choices are plentiful, the results of a wealthy and various number of weapons and perks handed over with beneficiant frequency as you choose your method by means of the sport.
Though some weapons are pure harm sellers, most might be higher described as motion modifiers. A touch that flings you throughout the sector. A smoke bomb that switches your character’s place with that of your closest opponent’s. A grappling hook that pulls an enemy into the tip of your blade. Mixed with character talents (beginning character Wanderer can swap locations with whoever she’s going through, whereas the unlockable Ronin shoves enemies into their allies, the impression decreasing them to a fountain of blood) weapons encourage you to contemplate your broader technique each single flip. You may’t coast by on brute drive alone.
It’s astonishing stuff. Regardless of being turn-based, the drama it generates is a testomony to the breadth of creativeness on show inside the design of those weapons. After only some hours of play, it turns into obvious that no two encounters will ever be handled in the identical method. You start every run with two default weapons, however can solely choose out of your unlocked pool after particular rounds. You’ll not often have entry to greater than a handful of assaults, mainly, and though throughout a run they are often upgraded to spice up their energy, scale back their cooldown or turn into imbued with a useful capacity, the quantity of fiddling you are able to do to every one is capped.
In follow, all this creates an enormous quantity of spectacle regardless of being locked to a single 2D airplane. To play Shogun Showdown is to seek out your self caught between two enraged fighters with no clear answer on learn how to keep away from sure loss of life. Do you leap out of the way in which of the Ashigaru’s katana, solely to be pierced by his buddy’s spear as a substitute? Do you loosen a crossbow bolt, realizing that its capacity to chop by means of a number of enemies directly could be extra helpful when you’re in a position to flip round to face the group behind you? Ah! Wait! What when you swap locations with katana boy utilizing a smoke bomb as a substitute, inflicting him to strike down his pal within the ensuing confusion? Sensible!
It’s right here, amid this means of fraught decision-making, that Shogun Showdown reveals its breathless, exhilarating core. Ducking and weaving. Pushing and pulling. Slicing, dicing, bludgeoning and cursing. That is fight at its most fun, regardless of its relative simplicity. Battles are both hard-won (with defeat averted on the final minute by a well-timed well being potion or the slice of a sword that cleaves your two remaining enemies into chunks) or achieved with such ferocity and pace that the sport has no selection however to plaster the phrases “Obliterated” over the display screen (which, simply as a facet notice, feels actually good).
Who wants real-time motion when turn-based battles like this will conjure such moments of brilliance? After one significantly memorable battle, I shouted so loud that I obtained a delicate textual content from my accomplice asking me to maintain it down. In her defence, it was 2am. Such is the time-deleting pleasure this recreation gives in abundance.
I’ll inform you what, it helps that it’s a looker. With most points of the sport pruned to perfection, the artwork is not any exception. Every stage is framed fantastically, with a number of layers offering a way of depth that, mixed with the fight, lends it an efficient cinematic high quality. Fights play out surrounded by silhouetted flora, splintered pagodas bathed in sunset-hued gentle, scattered loosely behind the bloodshed. Backgrounds particularly are a spotlight – detailed vistas convey a way of rot and corruption that has tainted this sparse world – however in reality, all points of the sport, from its characters to its UI, are readable and fairly.
And when it’s finished? Effectively. An excellent roguelike is rarely really finished, is it? All I’ll say is that defeating the Shogun is much from the top, with tougher challenges awaiting these courageous sufficient to enterprise forth after the titular ruler is toppled. Even then, there are at all times new ways to find, new toys to play with, and new characters to be trialled on the battlefield. I concern my time with the sport is much from over (complimentary).
2024 has been such a superb 12 months for roguelikes that I used to be satisfied I had already had my fill. How, in a 12 months that has already offered each Balatro and Hades II, might one thing of equal high quality make a real try to steal the crown? Extra idiot me, I suppose. After taking part in Shogun Showdown, it comes as no shock that it has ducked and weaved its method into my life with such grace that I barely even observed the blade it slipped into my coronary heart. It is a dazzling gem of a recreation you merely can’t miss, even when you do get smoke-bombed.