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Reading: Saros Features Returnal’s Visually Sleek and Creepy-Sounding “Tentacle Technology”
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Gamexplore > My Bookmarks > News > Saros Features Returnal’s Visually Sleek and Creepy-Sounding “Tentacle Technology”
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Saros Features Returnal’s Visually Sleek and Creepy-Sounding “Tentacle Technology”

November 8, 2025 2 Min Read
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With the primary half of 2026 having a bit extra respiration room after Grand Theft Auto 6’s delay, it’s price noting video games like Housemarque’s Saros. Whereas a transparent successor to Returnal with much more rogue-like components, there’s loads new past the gameplay. A brand new submit outlined the workforce’s reactions to the most recent trailer, and the way each “system, visible impact, and bullet sample displays our deal with pushing gameplay ahead.”

First up is artwork director Simone Silvestri, who described the aesthetic as “a fusion of neoclassicism and Italian futurism.” So whereas traversing Carcosa and its constantly-changing environments, it’ll really feel each “natural and hauntingly structured” with “sweeping shapes and alien geometry designed to attract gamers deeper” in.

In contrast to Selene, Saros protagonist Arjun Devraj is extra tuned in the direction of fight, operating with a Soltari Protect that may soak up bullets. This enables for “solely new methods,” says lead recreation designer Abebe Tinari, “Giving a secondary methodology for approaching the chaos, now with an upside of gaining energy and firepower.” Curiously, it additionally influenced how Housemarque designed its bullet patterns, so anticipate that to play into encounters and even puzzles.

Fast query: What’s essentially the most notable technical standout of Returnal? The lighting? The particles, particularly given the numerous variety of bullets on-screen? The developer is increasing on all this with layered dynamic particle programs, reactive lighting, rigid-body particle simulation for its bullets (which have “by no means seemed sharper or felt extra dynamic,” says Tinari) and much more immersive environmental destruction. Nevertheless, it’s additionally touting the return of its “tentacle know-how.”

See also  Okami 2 – Capcom Confirms Development on RE Engine

Mixing “hand-made animation with procedural programs” for “realism and unpredictability,” the know-how extends to simulated limbs, cables, and far more. All of those boast real looking physics, however above all else, keep in mind the tentacles.

Saros launches on March twentieth, 2026, for PS5.


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