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Gamexplore > PC Game > Resident Evil Requiem’s Dual Perspectives are “Like Developing Two Separate Games,” Says Capcom
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Resident Evil Requiem’s Dual Perspectives are “Like Developing Two Separate Games,” Says Capcom

June 28, 2025 3 Min Read
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Resident Evil Requiem, Capcom’s subsequent mainline title within the legendary survival horror collection, is taking a couple of completely different instructions. Whereas Grace Ashcroft is a departure from earlier protagonists in her on a regular basis person-like demeanor, there’s additionally the inclusion of a first- and third-person perspective.

Capcom’s remakes have historically used a third-person perspective. In the meantime, mainline titles Resident Evil 7: biohazard and Resident Evil Village had been third-person. In fact, the latter did obtain a third-person mode within the Winters’ Enlargement, however producer Masato Kumazawa clarified to PlayStation Weblog that it wasn’t a prototype for Requiem.

“The third-person mode added to Resident Evil Village was created merely in response to fan requests and was not meant as a prototype. Our evaluation of latest gameplay developments within the collection revealed that many gamers have a tendency to have interaction with both first-person or third-person titles completely.

“With that in thoughts, we’ve included each views in Resident Evil Requiem, pushed by the will for all Resident Evil followers to benefit from the newest installment.” In accordance with rumors, the group allegedly determined early on in improvement to supply each views.

In fact, it’s not a matter of fixing the digital camera distance. Kumazawa explains that together with each views is just like “creating two separate video games in parallel.”

“In fashionable 3D-rendered video games, some might imagine that altering the attitude is an easy activity. Nonetheless, within the survival horror style, the place delicate changes are made to evoke worry within the participant, there are vital variations between first-person and third-person views.

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“These variations have an effect on not solely character fashions and animations but in addition fine-tuned stability, UI, sound design, and extra. It’s basically like creating two separate video games in parallel.”

Launching on February twenty seventh, 2026, Resident Evil Requiem will probably be obtainable for Xbox Sequence X/S, PS5, and PC. It surpassed a million wishlists on all storefronts lower than three weeks after its reveal and will probably be playable for Gamescom attendees in August.


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Reading: Resident Evil Requiem’s Dual Perspectives are “Like Developing Two Separate Games,” Says Capcom
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