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Gamexplore > My Bookmarks > News > PS5 Pro’s PSSR Was So Good, F1 25 Used Double Resolution Ray-Traced Reflections
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PS5 Pro’s PSSR Was So Good, F1 25 Used Double Resolution Ray-Traced Reflections

May 26, 2025 4 Min Read
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Codemasters has revealed that the studio has been a giant fan of Sony’s PlayStation Spectral Tremendous Decision know-how – extra generally known as PSSR. In a latest interview with us, producer Si Lumb has stated that PSSR is a “well-tuned upscaler” that enables the studio to push graphical constancy even tougher for the PS5 Professional model of the upcoming F1 25. “We had been delighted that the PlayStation 5 Professional featured such a well-tuned upscaler in PSSR,” he stated.

Lumb went on to elucidate how AI-based supersampling like we see in applied sciences like Nvidia’s DLSS and AMD’s FSR usually works, and the way the PS5 Professional units itself aside by with the ability to rework photographs it was given into high-resolution outputs. Lumb additionally revealed that, due to PSSR, the studio was in a position to double the decision of ray traced reflections whereas leaving it as much as PSSR to up the picture high quality whereas sustaining regular body charges.

“For some time in graphics applied sciences, the upscalers have allowed rendering engines to push extra constancy right into a decrease decision ‘enter’ picture, after which profit from the AI fashions to take these to unbelievable wanting massive decision frames, upon which we are able to then apply publish results and tuning,” Lumb defined. “For PS5 Professional, we initially weren’t going to make use of PSSR on F1 24, as we had been attempting to de-risk our strategy.“

“Nonetheless, when testing it, it was so good at reworking from the enter to excessive decision output that we may really use double decision Ray Traced reflections as enter and depend on the AI to offer us a a lot greater high quality picture. It’s one thing we couldn’t have executed with our personal TAA upscaler.”

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The producer additionally spoke about extra of the know-how getting used as a way to improve visible constancy for F1 25, together with using LiDAR scanning as a way to extra precisely mannequin the sport’s varied racing tracks and the encircling flora and audiences. The studio plans on making use of PSSR much more totally for its subsequent title to attempt to get an excellent greater diploma of visible constancy on the PS5 Professional.

“As we go into F1 25 with broadly the identical answer as F1 24, we get the advantage of that very same high quality, simply with way more LIDAR tracks to see the elevated density and uplift that the High quality mode supplies,” stated Lumb. “Shifting ahead, and with out something particular to announce, we stay up for exploring what different areas of our title we are able to leverage applied sciences like PSSR to realize new targets of visible high quality on console {hardware}.”

In the identical interview, Lumb, together with inventive director Gavin Cooper, had revealed fairly just a few particulars concerning the upcoming F1 25, together with a number of the new My Crew options, the evolution of the Braking Level story mode, and updates to the sport’s dealing with and physics system.

F1 25 is coming to PC, PS5 and Xbox Sequence X/S on Could 30. The title will mark the return of the Braking Level storyline, and can purpose for top ranges of visible constancy on PC via path tracing. For extra particulars, right here is all the pieces it is advisable to know concerning the recreation.

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