By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Of Ash and Steel Review – Gothic at Home
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > PC Game > Of Ash and Steel Review – Gothic at Home
PC Game

Of Ash and Steel Review – Gothic at Home

November 26, 2025 11 Min Read
Share
11 Min Read
Of Ash and Steel Review – Gothic at Home
SHARE

Lackluster lip-synching, stiff animations, odd cuts between dialogue – Of Ash and Steel isn’t exactly making the best first impression during its opening hour. The fact that the opening camp, which is where you’ll first gain control of protagonist Tristan, involves walking around and completing generic fetch quests, also doesn’t inspire much confidence. Did I mention the iffy audio mixing, where an NPC’s voice is as loud and booming, even when you’ve moved several feet away from them?

That being said, through all the grime and relatively medieval way of life, there is something here. It’s reflected in some of the writing, whether you’re dealing with an NPC who’s injured by wolves and needs healing or double-crossed during a quest. Even the combat, slow and plodding it may be at first, has some appeal (not a lot but still). Is any of this enough to elevate Of Ash and Steel beyond its means, much less cater to those seeking a Gothic-like? Sort of, but there are plenty of other problems that need addressing before it can reach its full potential.

The story takes place in the Kingdom of the Seven, a set of islands enjoying an era of peace and sea trade. Things take a turn, however, when rumors spread about islands seemingly going independent. None of that really initially, your character, Tristan, a cartographer who embarks on a mission with soldiers of the Order to chart Greyshaft. Shortly after landing, however, things quickly take a turn when brigands assault the camp, slaughtering everyone in sight. Tristan is the only one left alive, but is also assailed and left for dead.

“It also doesn’t help that a good chunk of the island’s hostiles can easily take you down, especially when facing more than two at a time (most bandits are a no-no in the early going). For the first 90 minutes or so, I found the best way to survive was to simply kite enemies towards NPCs that were capable of killing them.”

Discovered by one of the locals and nursed (somewhat) back to health, he begins exploring the island, and from here, things get a little more loosey-goosey. Of Ash and Steel doesn’t really confine you to a single path, instead encouraging you to explore and get a feel for the world, but without any actual tools to really chart a path (at least initially). You’re basically blind, which makes sense lore-wise, and there are no markers to indicate where you should go next. If you’ve been duped and a quest step involves finding the perpetrator, a waypoint won’t magically lead you to their location. Getting down in the dirt and exploring the island’s caves, abandoned mines, farms, and more is the key, and you’d better have the good sense to remember where things are.

See also  Prince of Persia: Sands of Time remake canceled amid wider Ubisoft shakeup

In that sense, Of Ash and Steel is reminiscent of Hell is Us, but with way fewer clues. It’s also a lot more unforgiving. Tristan, despite his prominent abs, isn’t skilled at fighting whatsoever and has the lung capacity of a newborn kitten. He also lacks many survival skills, not that you unlock them by simply leveling up. Instead, you have to talk to various NPCs and learn from them, which requires gold, the required skill points, and the correct stat. Stat requirements also apply to weapons, so even if you find a cool claymore, good luck wielding it without the required 15 Strength.

Other immersive mechanics abound, such as managing hunger and thirst, which means cooking ingredients to sustain yourself with meals and drinking liquids to remain refreshed. Cooking some random meat won’t always agree with Tristan, leading to debuffs which can reduce melee damage. In the same vein, you can accrue injuries which become worse if not tended to. Want to make a campfire out in the wilderness? Better have some supplies on hand. In that sense, the starting hours can feel like a slog.

It also doesn’t help that a good chunk of the island’s hostiles can easily take you down, especially when facing more than two at a time (most bandits are a no-no in the early going). For the first 90 minutes or so, I found the best way to survive was to simply kite enemies towards NPCs that were capable of killing them. If it works, it works, but as Tristan’s strength and stamina grew (those two rings that boost the latter also help), I became that much more sure of his capabilities.

See also  Marathon Playtest Videos Leaked, Reveal Progress for Visuals and Designs for Maps and Medic

“And while I mentioned that some of the conversations can be quite endearing, a lot of them aren’t, and it all loops back to Tristan as a character, who feels exceedingly bland. Maybe it’s because he’s meant to be more of a self-insert, but the charm wears off after the first few hours…”

If you’re expecting something akin to Dark Souls or even Kingdom Come: Deliverance, Of Ash and Steel isn’t that, even given the importance of stamina. Attacks are more deliberate – even following up with another strike feels like Tristan is stuck in molasses. And while it can make for some initially tense encounters, especially against other human enemies as you parry their blows and look for openings, hit registration can be iffy on both sides. The same goes for targetting, as some of the quicker enemies can easily evade your blows before Tristan is even done executing them.

Don’t even get me started on the annoying AI – one battle against a clearly stronger spider saw them simply escaping before I could kill them, with no sign of their location. Later, it returned to its cave, fully healed and suffice to say that I’m not suffering that tedium again. I’m also not a fan of Tristan’s uncanny ability to slip in puddles. Once in a while, but every single time, even twice in a row during life-or-death fights? No thanks.

Also, while I’m fine with the old-school approach to exploration, the world itself can sometimes feel overtly barren. Towns and the like are an exception with different NPCs to chat up and requests to take on, but the wilderness is far from compelling. Some areas are laden with food and materials, while others, like the abandoned cave with the killer spider, offer nothing. Is it realistic? Sure, but with how generic some of the environments can feel, it doesn’t exactly reward my urge to explore.

See also  Dead as Disco Early Access Review – Real Groove

And while I mentioned that some of the conversations can be quite endearing, a lot of them aren’t, and it all loops back to Tristan as a character, who feels exceedingly bland. Maybe it’s because he’s meant to be more of a self-insert, but the charm wears off after the first few hours, and he just doesn’t have much substance. Thus, even after he suffered traumatic events and was left to fend for himself, any sympathy is simply replaced by an ever-present feeling of “Sucks to be you,” especially after he trips in a puddle for the umpteenth time.

Of Ash and Steel

“Maybe it can shine if its various weaknesses are addressed, but even then, its storytelling, protagonist, world design, and gameplay feel ever-so slightly above average.”

If you don’t really care about what happens to him and simply favor a brutal adventure that won’t hold your hand on a large scale, Of Ash and Steel might be of interest. However, the lack of polish is still problematic, whether it’s sleeping bodies floating in the air or the previously mentioned hit registration. There are also several bugs, including Tristan’s voicelines overlapping if you spam a command numerous times, and a campfire that just wouldn’t let me cook, even though a similar one did.

Presentation-wise, it doesn’t look too bad at all, but the facial animations take away from the immersion quite extensively, which is all the more problematic given the number of dialogue exchanges. The music is acceptable – again, nothing too special for the genre, but it’s serviceable enough, even if I don’t think some of the epic tones match the plodding action.

Of Ash and Steel is geared primarily for those who enjoy the likes of Gothic, where carefully considering your build and skill unlocks is as important as deciding whether to tackle a group of seemingly harmless enemies. Maybe it can shine if its various weaknesses are addressed, but even then, its storytelling, protagonist, world design, and gameplay feel ever-so slightly above average.

This game was reviewed on PC.


You Might Also Like

Square Enix is Making “Steady Progress” to Release New Games in Tentpole Franchises More Frequently

Street Fighter 6 Hits 4.6 Million Units Sold

Phantom Blade Zero Debuts 11-Minute Trailer and Pre-Orders on August 11th as Development Wraps

Little Nightmares 3 Gameplay Highlights the Carnevale’s Monstrosities and Puzzles

Silent Hill f Director Wants it to be “a Succulent Silent Hill Meal” For New and Returning Players

TAGGED:pcPC GamePC Gaming News
Share This Article
Facebook Twitter Copy Link
Previous Article ARC Raiders_06 ARC Raiders Players Criticise Game for Exploit That Allows Access to Locked Rooms Without Keys
Next Article Skate season 2 tweaks season pass, adds new co-op mode and challenges Skate season 2 tweaks season pass, adds new co-op mode and challenges
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Warhammer Age of Sigmar: Deathmaster
Warhammer Age of Sigmar: Deathmaster Showcases Sneaky Gameplay In New Trailer
News August 26, 2026
Survival Shooter ‘Into the Radius 2’ Comes to PSVR 2 Next Month
Survival Shooter ‘Into the Radius 2’ Comes to PSVR 2 Next Month
VR News August 26, 2026
Among Us 3D Developer Schell Games Confirms Layoffs
Among Us 3D Developer Schell Games Confirms Layoffs
VR News August 26, 2026
arizona sunshine split screen
Arizona Sunshine’s Non-VR Remake Gets a New Gameplay Trailer Showcasing Co-Op
PC Game August 26, 2026
Solo MMO tanking sim Don’t Lose Aggro has launched a big gameplay update and playtest
Solo MMO tanking sim Don’t Lose Aggro has launched a big gameplay update and playtest
Mobile August 26, 2026
Roblox Officially Cracks Down on Doomscrolling-Reward Games After Controversy
Roblox Officially Cracks Down on Doomscrolling-Reward Games After Controversy
PC Game August 26, 2026
Persona 4 Revival won't change character's core identities, but it will make things more "clear" - Yosuke Hanamura in the Atlus JRPG.
Persona 4 Revival edits parts that "weren't as clear," but won't change its cast's "core identities"
Hardware August 26, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Fatal Fury: City of the Wolves Open Beta is Now Live
AMD may have a solution for your VRAM hungry games
007 First Light review – a flowing thriller that blends occasional sandboxy spying into an exotic rollercoaster ride
Dragon Ball Sparking Zero's new DLC trailer shows Daima characters in action

Trending News

Sorry Steam Deck owners, Respawn is happy with its Apex Legends Linux ban
Cancelled The Dark Knight Game Adaptation’s Pre-Production Files and Videos Discovered
Outward 2 Early Access Delayed From July 7th to 2027
Avowed Update Adds Arachnophobia Safe Mode, Improved Reactivity, and Much More
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Of Ash and Steel Review – Gothic at Home
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?