On the subject of console launches, Nintendo has historically featured an enormous gimmick for its {hardware}. Be it the movement controls on the Wii, the dual-screen nature of the DS and 3DS, or the controller display of the Wii U. Even the Nintendo Swap when it first got here out was revolutionary for the way it may very well be each a conveyable handheld system that is also used as a house console when docked.
In a latest Ask the Developer Q&A, Nintendo’s Takuhiro Dohta revealed that the corporate doesn’t think about its upcoming console, the Swap 2, to have any main gimmick in the identical means that earlier consoles have had. Reasonably, the corporate has targeted on making a succesful gaming machine with lots of the identical options as the unique Swap. Dohta explains that this was accomplished as a result of the character of recreation improvement has modified fairly a bit because the Swap first got here out.
“From a software program developer’s perspective, we considered what we’d need in a console if we have been making a recreation,” stated Dohta. “Prior to now, Nintendo developed software program that took benefit of distinctive {hardware} options, such because the Wii Distant and the Nintendo DS system’s twin screens. Nevertheless, since Swap launched, I feel there’s been a shift in how software program builders create video games.”
“Reasonably than leveraging {hardware} options to create one thing distinctive, builders can now select which software program applied sciences they need to incorporate to make their video games stand out.”
He additionally spoke about how throwing on new {hardware} options that will or is probably not utilized by builders wouldn’t be as helpful. Reasonably, the corporate was extra targeted on patching up the shortcomings of the unique Swap, comparable to its decrease general energy.
“My sincere opinion as a software program developer is that simply because a brand new {hardware} function is added, it doesn’t essentially imply that numerous issues will likely be solved or that new sorts of gameplay experiences will likely be created one after one other,” he stated. “So, with Swap 2, we improved its processing velocity within the hope that it’ll turn out to be a devoted recreation platform with a robust and stable basis that enables software program builders to create what they need.”
Member of Nintendo’s Know-how Improvement Division Tetsuya Sasaki does level out that this doesn’t imply that the corporate wouldn’t supply distinctive hardware-based expertise going ahead. Reasonably, the corporate desires to discover a number of the extra distinctive gameplay by means of additional {hardware} by means of particular person video games. He brings up Ring Match Journey for instance of this.
“Simply to be clear, we’re not saying that Nintendo won’t ever develop gaming consoles with new and distinctive {hardware} options sooner or later,” stated Sasaki. “We made that alternative this time as a result of, slightly than equipping the brand new console with new {hardware} options, we thought we’d have the choice to supply new gameplay experiences by packaging further equipment along with video games, simply as we bundled the Ring-Con with Ring Match Journey.”
The Nintendo Swap 2 will likely be out on June 5. For extra particulars about its {hardware}, take a look at our protection of its options, in addition to its extra technical features.