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Gamexplore > Upcoming > Ninja Gaiden: Ragebound Review – Master Ninja Tier
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Ninja Gaiden: Ragebound Review – Master Ninja Tier

July 30, 2025 11 Min Read
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11 Min Read
Ninja Gaiden Ragebound
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As gruesomely epic because the 3D Ninja Gaidens have been (and the upcoming Ninja Gaiden 4 seems to be to be the easiest when it launches in October), there’s a spot for the 2D side-scrolling video games of yore. Relegated to the nice previous days of the NES, Ninja Gaiden was as brutally tough as they arrive whereas receiving intensive approval for its motion and presentation. Whereas Ninja Gaiden: Ragebound isn’t purporting to supply that very same stage of problem, it’s a fast-paced motion side-scroller the place precision platforming might be simply as essential as systematically tearing aside enemies. And it’s fairly darn enjoyable within the course of.

In a twist from earlier video games, 2D and 3D, you don’t management Ryu Hayabusa. As a substitute, Kenji Mozu, a younger upstart, is the star. After an assault on Hayabusa and listening to their plans to resurrect the Demon Lord, Kenji units out to cease them, venturing into the hornet’s nest with little warning. Parallel to all of that is Kumori of the Black Spider Clan, whose headquarters have been ambushed by the identical demons throughout a gathering between the higher-ups. She’s additionally despatched out to fulfill the demons however to forcefully dealer a deal and seize the Demon Lord utilizing the Tamashi Kunai.

Naturally, issues go terribly for each of them, and the 2 mortal enemies are pressured to fuse their souls to outlive. It needs to be famous all through all of this that Ninja Gaiden: Ragebound provides some surprisingly good writing and pacing to hold the plot (for this style, not less than). Each Kenji and Kumori straddle a superb line between confidence and vanity, which is mirrored properly of their dialogue.

“In fact, this could develop into a tougher endeavor when juggling two completely different Hypercharged states. On account of their predicament, gamers basically run round as Kenji, hacking and slashing foes with a blade as per normal, however also can make the most of Kumori’s talents with sufficient Ki.”

I wouldn’t have anticipated to reward a Ninja Gaiden title for its narrative or characterization, however I took a liking to each protagonists just about instantly. Regardless of the comparatively easy nature of the story, the inherent pressure between them makes for some enjoyable banter (and a little bit of thriller on how their state of affairs could possibly be resolved). There’s a little bit of ridiculousness concerned, like random run-ins with the navy, but it surely’s nothing out of the atypical for Ninja Gaiden.

In fact, at its core, Ragebound is a difficult side-scrolling hack-and-slash platformer. You’re nonetheless operating by way of some beautiful retro-style environments, slaying enemies, and normally going through off in opposition to a boss earlier than progressing to the following stage. Each characters possess some smooth mobility choices, together with the flexibility to kick off enemies and projectiles utilizing the Guillotine Enhance, dealing a bit of harm however principally extending their air time (which might be helpful for crossing perilous gaps).

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The opposite core mechanic is the Hypercharged Strike. By defeating sure foes or sacrificing a portion of their well being, Kenji and Kumori can unleash highly effective melee or ranged assaults. These are important for defeating tankier enemies with a single slice and sustaining momentum. Nevertheless, there’s a little bit of useful resource administration and guesswork concerned. Will you anticipate a particular enemy to indicate up and die so you may enter the Hypercharged state, or sacrifice some well being to push ahead? The truth that Hypercharged Strikes can stagger bosses, opening them for a hefty serving to of slashes and kunai (and thus shortening the general size of the struggle), lends an additional layer of technique.

In fact, this could develop into a tougher endeavor when juggling two completely different Hypercharged states. On account of their predicament, gamers basically run round as Kenji, hacking and slashing foes with a blade as per normal, however also can make the most of Kumori’s talents with sufficient Ki. These embrace Kama, which passes by way of partitions to defeat enemies and kunai, which you’ll be able to intention in any route. Defeat a pink charged enemy to Hypercharge the Spider Weapons or a melee strike to Hypercharge Kenji’s assaults.

“Any seasoned motion platformer participant received’t discover an excessive amount of issue with Ragebound. Which isn’t to say it’s not value your time. When you’re within the groove, seamlessly platforming and annihilating enemies earlier than they even know what’s taking place, it’s extremely enjoyable.”

You’d suppose this might uninteresting the general pacing, however when you study enemy placement and spawns, it turns into as second nature as platforming and slashing. In fact, there are particular sections in ranges the place you’ll instantly management Kumori, venturing by way of an alternate dimension to open the best way ahead. These sections are on a timer, and although there are objects to assist prolong this, it may be a little bit of trial and error to seek out the appropriate path and correctly platform by way of, nearly like a microcosm of the degrees at giant.

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Regardless of the relative “newness” of all this in comparison with the old-school Ninja Gaiden, it’s nonetheless in line with the sequence’ punishing gameplay, particularly since a single drop into lethal terrain means a return journey to the closest checkpoint. After you have a rhythm for a stage’s structure and enemies, nevertheless, the general issue doesn’t really feel almost as oppressive.

The presence of Talismans, which offer game-changing results like slight wholesome restoration upon slaying enemies above a sure combo rating, actually helps in that regard. However even the boss fights didn’t require too many retries. I additionally discovered some stage design parts to be somewhat repetitive at instances, particularly when it got here to platforming. The Sport Kitchen does a good job of blending issues up, throwing in a sudden ambush of enemies or a boss chasing you whereas destroying the flooring. Nevertheless, regardless of fully completely different places, that feeling of platforming deja vu would crop up greater than not. The aspect areas additionally couldn’t use a bit extra work to make them shine past pursuing collectibles.

On high of clearing a stage, there are non-compulsory challenges obtainable, like not getting hit or slaying a sure variety of enemies with Guillotine Boosts, to incentivize perfection (to not point out amassing Crystal Skulls and Golden Scarabs). However any seasoned motion platformer participant received’t discover an excessive amount of issue with Ragebound. Which isn’t to say it’s not value your time. When you’re within the groove, seamlessly platforming and annihilating enemies earlier than they even know what’s taking place, it’s extremely enjoyable.

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ninja gaiden ragebound

“The sprite work for each characters and environments seems to be nice, and the animations of enemies, bosses, and the protagonists stream extraordinarily properly, and even the scenes between ranges look extraordinarily sharp.”

Vital reward should be given to the controls, which really feel seamlessly responsive. I didn’t face a single level the place my actions didn’t really feel like my very own, although, in fact, in that respect, each mistake is totally on me. For many who discover the issue somewhat too excessive, some accessibility choices can be found, like lowering incoming injury and sport pace, extending the Hypercharged state, and even growing the dimensions of the Guillotine Enhance to make platforming that a lot much less punishing.

Whereas the visuals received’t essentially be deemed as essentially the most visually leading edge, they’re merely beautiful from a 2D standpoint. The sprite work for each characters and environments seems to be nice, and the animations of enemies, bosses, and the protagonists stream extraordinarily properly, and even the scenes between ranges look extraordinarily sharp. I additionally appreciated the little animated highlights when defeating bosses, including much more panache to the kill. Additional enhancing the temper is the music, which captures the 80s vibe of the unique video games however with a lot fuller instrumentation. From the principle menu to downtime at Muramasa’s store, every observe feels lovingly crafted to pay homage to the classics whereas remaining catchy in their very own proper.

Ninja Gaiden: Ragebound received’t essentially break the mildew in terms of side-scrollers, but it surely doesn’t need to. It’s a well-made, modern tribute to the classics that additionally channels their gameplay loop to ship a brand new story with smooth new mechanics and challenges whereas offering loads of non-compulsory objectives to maintain you coming again.

This sport was reviewed on PC.


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