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Gamexplore > VR News > Music Meets VR Climbing In Peak Rhythm
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Music Meets VR Climbing In Peak Rhythm

April 17, 2025 2 Min Read
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2 Min Read
Music Meets VR Climbing In Peak Rhythm
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Peak Rhythm goals to combine climbing with a VR music sport.

Created by Zeitlos Interactive, Peak Rhythm sees you ascend throughout vertical routes “on the backs of [your] mechs in sync with the music” with a solarpunk aesthetic and hyperpop music. Described as mixing rhythm and precision with a aggressive edge, your success is decided by timing whenever you seize the climbing deal with according to the beat.

We went hands-on with the Quest 3 model throughout Develop Reboot 2025, attempting the tutorial and the primary stage. Every deal with is related by a pipe that can assist you decide the timing as an overlapping circle closes in. Do you have to let go at any level, you will fall to the ground and must climb again up. Your fingers are additionally coloration coded to every deal with – pink for left, inexperienced for proper, and blue for each.

I am intrigued by the broader idea, although I famous some awkward placement of handles in one of many demo ranges. Twisting throughout to seize them wasn’t helped by them being pretty far aside, and I consider this might profit from being nearer collectively. In any other case, the controls have been responsive, the soundtrack to date appears good, and I am curious to see extra.

Peak Rhythm would not have a confirmed launch date but, although the builders knowledgeable UploadVR that it is focusing on “all platforms.”

See also  From Quest To Horizon: How Meta's Shifting Priorities Are Affecting Developers

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