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Gamexplore > VR News > Meta's Spatial SDK For Engine-Free Quest Development Got Significant Upgrades
VR News

Meta's Spatial SDK For Engine-Free Quest Development Got Significant Upgrades

June 30, 2025 6 Min Read
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6 Min Read
Meta's Spatial SDK For Engine-Free Quest Development Got Significant Upgrades
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Table of Contents

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  • Horizon OS UI Set
  • Interplay SDK (Beta)
  • Improved Efficiency
  • Passthrough Digital camera Entry
  • Android Studio Plugin
  • Spatial Editor 2.0

Since launching it in September, Meta has made important enhancements to its Spatial SDK.

Meta Spatial SDK lets builders construct Horizon OS apps utilizing present Android cell app improvement instruments, relatively than needing to make use of a sport engine equivalent to Unity, Unreal, or Godot. That features IDEs like Android Studio, the Kotlin programming language, and present cell frameworks and libraries.

Meta Spatial SDK Lets Builders Construct Quest Apps With out A Recreation Engine

Meta Spatial SDK lets builders simply construct apps for Quest’s Horizon OS with conventional cell improvement instruments, with no sport engine.

Listed below are the enhancements Meta says it is made to Spatial SDK since launch:

Horizon OS UI Set

Final yr Meta lastly launched a UI package for Unity, offering Unity builders with the elements to construct interfaces matching the design language of Quest’s Horizon OS.

UI kits are an important a part of the event instruments for client working methods, letting third-party app interfaces really feel cohesive with the remainder of the system.

Meta Lastly Launched A Quest UI Package For Unity

Meta lastly launched a Quest UI package for Unity, that means builders can simply construct interfaces that really feel cohesive with Horizon OS.

Meta Spatial SDK just lately received the Horizon OS UI set too, and this implies builders of Spatial SDK apps additionally not must construct their very own interfaces from scratch, in addition to the advantages to cohesion.

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It ought to make growing non-game Quest experiences, equivalent to utility apps, simpler than ever.

Interplay SDK (Beta)

Whereas a cohesive UI expertise provides a degree of polish when utilizing a client working system, in XR the consistency of interactions is arguably much more necessary.

Since early 2022 Meta has supplied an Interplay SDK for Unity, and since final yr for Unreal too. This Interplay SDK contains direct object grabbing and holding, distance grabbing, pokable 2D and 3D buttons, teleportation, gesture detection, and extra.

For builders, this avoids the necessity to reimplement these interactions from scratch. And for end-users, it means these interactions will really feel constant, as a substitute of needing to relearn and regulate habits for every app.

Meta’s Interplay SDK is now accessible as a beta characteristic for Spatial SDK, changing its legacy enter system, that means Spatial SDK apps profit from the identical constant interactions that Unity and Unreal builders have already got entry to.

Improved Efficiency

Meta says it has diminished the efficiency affect of system scripts, and claims this implies Spatial SDK apps “now hit clean 90 fps extra constantly —even with advanced scenes”.

“Quicker ECS queries and new help for superior filtering means you may write smarter, extra environment friendly logic with out sacrificing efficiency. Whether or not you’re constructing densely interactive environments or operating high-frequency updates throughout many entities, these enhancements make it simpler than ever to construct wealthy, immersive MR experiences for Horizon OS.”

Passthrough Digital camera Entry

Earlier this yr, Meta gave Unity and native apps entry to the colour passthrough cameras of Quest 3 and Quest 3S.

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Examples of how apps can use this embrace scanning and monitoring QR codes, detecting a sport board on a desk so as to add digital characters and objects to it, detecting bodily objects for enterprise information experiences, and integrating the visible AI performance of cloud-hosted massive language fashions (LLMs).

For Spatial SDK builders, Meta has now launched an open-source Spatial Scanner pattern that exhibits how to do that in a performant approach.

Android Studio Plugin

For Android Studio, Google’s official IDE for Android app improvement, Meta has launched an Android Studio Plugin (ASP) which it says “considerably improves the event expertise with Spatial SDK by offering challenge templates, an information mannequin inspector and part/system file templates”.

“For brand spanking new initiatives, getting arrange is as straightforward as downloading and putting in the plugin and clicking on our template”, Meta claims.

Spatial Editor 2.0

Since its launch in October, Meta Spatial SDK has had Meta Spatial Editor, which permits builders to place, scale, and prepare the 2D and 3D parts of their apps with no sport engine editor. It is akin to Apple’s Actuality Composer Professional for visionOS.

With Spatial Editor 2.0, Meta says it has launched “a brand new part system that allows you to outline and handle elements with XML for enhanced flexibility”, which lets you generate Kotlin Element code primarily based on XML enter.

Meta says probably the most standard use circumstances of its Spatial SDK is to construct easy media apps, from 3D picture viewers to 360-degree video gamers.

To assist builders construct media apps, it has launched a “Premium Media Pattern” on GitHub, displaying easy methods to stream 180-degree, 3D, and DRM-protected content material.

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The corporate has additionally added a brand new part to its documentation explaining the intricacies of media playback.

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