By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Meta's FrameSync OS Upgrade Promises Visually Smoother VR On Quest
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > VR News > Meta's FrameSync OS Upgrade Promises Visually Smoother VR On Quest
VR News

Meta's FrameSync OS Upgrade Promises Visually Smoother VR On Quest

March 11, 2026 5 Min Read
Share
5 Min Read
Meta's FrameSync OS Upgrade Promises Visually Smoother VR On Quest
SHARE

Table of Contents

Toggle
  • What Is FrameSync?
  • When & How Is FrameSync Arriving?

Meta is upgrading the frame timing algorithm of Horizon OS with an overhaul called FrameSync, and it should result in more consistently visually smooth VR with noticeably fewer hitches.

What Is FrameSync?

FrameSync is replacing Phase Sync, the current frame timing algorithm of Quest headsets.

Phase Sync was introduced shortly after the launch of Quest 2 as an optional feature developers could enable in their apps, and in the years since has become an always-on feature. Its fundamental purpose is to minimize motion-to-photon latency.

Facebook ‘Phase Sync’ Tech Can Dramatically Reduce Quest App Latency

A new Oculus For Developers blog post details the addition of Phase Sync, a frame-timing management technology, to the Oculus Mobile SDK. Implementation can result in dramatic latency reduction for some Quest 2 apps. The Phase Sync technology was originally introduced for the Oculus PC SDK, but is now available

Without either Phase Sync or FrameSync, VR apps rendered with fixed latency. Rendering began as early as possible, which maximized the chance of the frame being ready for each display refresh, but meant the tracking data used for the frame was more outdated than it needed to be.

With Phase Sync or the new FrameSync, the operating system predicts how long the frame should take to render and intentionally delays the start time to ensure the sampled tracking data is as fresh as possible. What makes the two technologies different is how exactly they perform that prediction.

Phase Sync looked at the past few frames, making a crude assumption that the next frame will follow. But if the rendering load changed, such as turning your head from an empty area of the scene to a dense one, this could lead to a dropped frame. And if this repeatedly happened, the system would fall back to fixed latency.

See also  VR Shooter Sugar Madness Gameplay Trailer & Playtest Revealed

The new FrameSync instead uses a “robust statistical system” that takes into account more than just the past few frames, which Meta says results in a far more accurate prediction – so much so that it doesn’t need to fall back to a fixed latency mode:

1) More consistent smoothness (and often higher FPS)

FrameSync helps stabilize frame pacing, which typically shows up as less judder and fewer visible hitches during motion.

2) Fewer stale frames, especially long streaks

Consecutive stale frames can be especially noticeable (and uncomfortable). FrameSync reduces both the frequency of stale frames and the longer runs that can disrupt an experience.

3) Lower motion-to-photon latency

Better prediction can reduce the delay between a person’s movement and the corresponding visual update to help interactions feel even more immediate and responsive.

According to Meta, FrameSync’s more accurate prediction should deliver more stable frame pacing, fewer stale frames, and lower motion-to-photon latency. In simpler terms, that means visually smoother VR on Quest.

When & How Is FrameSync Arriving?

In Horizon OS v201, the current stable version of the operating system, FrameSync is available for developers to enable in their apps, through adding the com.oculus.enable_frame_sync metadata to their AndroidManifest.xml:

From Horizon OS v203, Meta says the feature will become the default for all Horizon Store apps, with an opt-out available for apps that need to.

The reason an app might want to opt out, and the reason Meta wants developers to test the feature ASAP, is that the throughput improvement FrameSync delivers compared to Phase Sync might increase CPU and GPU usage. This, in turn, could in some circumstances increase thermals to the point of thermal throttling, leading to a net reduction in performance. This however should be rare, Meta suggests, with the majority of apps seeing a net improvement.

See also  WebXR Apps On Quest's Meta Horizon Store Can Now Use In-App Payments

You Might Also Like

Learn To Draw Alice's Adventures In Wonderland In Pencil On Quest

Sleeper Hit ‘UG’ Has Become One of Quest’s Most Popular and Top Earning Games in Less Than 6 Months

FluxPose Could Be The Spiritual Successor To Lighthouse Tracking

Of Lies And Rain Quest 3 Early Access Hands-On: Gasping For Breath

Pixi wants to replace your boring text messages with AR characters that react to you

TAGGED:Virtual RealityVR
Share This Article
Facebook Twitter Copy Link
Previous Article 5 free games on Steam you can play right now (that are actually good) 5 free games on Steam you can play right now (that are actually good)
Next Article Valve Reveals Requirements for Steam Frame Game Certification Valve Reveals Requirements for Steam Frame Game Certification
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Aliens Fireteam Elite 2
Aliens: Fireteam Elite 2’s Hunter Class Showcased in Latest Trailer
Upcoming August 4, 2026
Mafia The Old Country - Man of Honor_02
Mafia: The Old Country – Man of Honor Gameplay Reveals New Jobs, Challenges and Targets to Silence
PC Game August 4, 2026
Apple is Reportedly Eyeing Fitness as the Killer App for Future Smart Glasses
Apple is Reportedly Eyeing Fitness as the Killer App for Future Smart Glasses
VR News August 4, 2026
Xbox Game Pass new games for August 2026
Xbox Game Pass new games for August 2026
PC Game August 4, 2026
Beast of Reincarnation is Out Now, PC Version Receives “Mixed” Rating on Steam
Beast of Reincarnation is Out Now, PC Version Receives “Mixed” Rating on Steam
News August 4, 2026
Halo: Campaign Evolved Celebrates Positive Critical Reception With New Accolades Trailer
Halo: Campaign Evolved Celebrates Positive Critical Reception With New Accolades Trailer
PC Game August 4, 2026
PUBG is hosting a modding competition, and you could earn a share of $95k
PUBG is hosting a modding competition, and you could earn a share of $95k
Hardware August 4, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Pragmata Gets New Trailer Revealing 2026 Release Window
Take-Two Interactive is Not Celebrating EA Going Private, CEO Says “We’re Always Running Scared”
DOOM: The Dark Ages – Revelations – 15 Things You Need to Know Before Buying
Order of the Sinking Star is Bringing Its 1000+ Puzzles to Nintendo Switch 2

Trending News

Hbada X7 Smart Ergonomic Chair review – an office chair that heats, cools, and massages you
Battlefield 6 Estimated to Have Sold Over 6.5 Million Units – Report
Virtue and a Sledgehammer turns destruction into a form of therapy
Capcom Spotlight Showcase Announced for June 25th
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Meta's FrameSync OS Upgrade Promises Visually Smoother VR On Quest
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?