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Gamexplore > PC Game > Metal Eden Review – Hyper Scape
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Metal Eden Review – Hyper Scape

September 2, 2025 11 Min Read
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11 Min Read
Metal Eden Review – Hyper Scape
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The pitch for Metallic Eden in all probability went one thing like, “The developer of Ruiner makes a title in a post-apocalyptic sci-fi future however with much more yapping.” A splash of Metroid Prime, hoverpack and wall-running can masks it, but it’s laborious to disclaim the affect of latest shooter sequence. Not that there’s something incorrect with that, and Reikon Video games provides its personal spin to largely optimistic outcomes.

Metallic Eden seemingly references Undertaking Eden – an initiative by humanity to protect themselves in Cores, primarily defeating demise. Or not less than that was the plan. Despatched over to Moebius, a metropolis orbiting an unknown world, issues have taken a mysterious flip (who would have thought), they usually’re now seemingly in danger. As ASKA, a Hyper Unit, your job is to infiltrate Moebius and save the Cores. Which is simpler mentioned than completed as a result of the Engineers would relatively deploy their Inside Defence Corps. Why are they so hell-bent on stopping ASKA? Has the Erosion, a wierd phenomenon, worn away at their senses?

It’s as much as you to seek out out, guided by the also-mysterious Nexus. ASKA is tasked with retrieving her previous physique, restoring her Hyper Unit capabilities within the course of, however Metallic Eden isn’t a rogue-lite. Going into additional particulars can be to ask spoilers, however the marketing campaign strikes at a linear tempo, even when ASKA senses that some issues aren’t fairly proper. What’s the take care of the Hyper Items? What’s the relationship between Nexus and the Engineers? Who’s the Overseer, and why does their demeanor really feel removed from villainous? How is ASKA so particular anyway?

“I can admire the developer attempting to successfully world-build whereas sustaining some sense of intrigue and never merely dumping all of the lore. However as you wall-run, grapple, and traverse these Brutalist environments, it’s all too straightforward to lose monitor among the many semi-stream of consciousness rambling.”

It will all be acquainted terrain for individuals who performed Ruiner, as Nexus (and later, different characters) present exposition between numerous areas. The outcomes are combined, and never simply due to the general creepy vibe of some narration. I can admire the developer attempting to successfully world-build whereas sustaining some sense of intrigue and never merely dumping all of the lore. However as you wall-run, grapple, and traverse these Brutalist environments, it’s all too straightforward to lose monitor amongst their semi-stream of consciousness rambling. And since these voiceovers chime in between fight arenas, a personality will start a thought, pause, and proceed it after the battle is over, many times. Total, much less verbiage, extra soaking within the aftermath of high-speed violence would have been appreciated.

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On the latter entrance, Metallic Eden has lots to supply. Regardless of her unassuming look and in depth mobility for zip-line using, wall-running, and grappling by means of environments, ASKA is armed to the tooth. You begin with an SMG, which passively regenerates ammo over time, however rapidly get hold of a heavy pistol, shotgun, assault rifle, and even a plasma rifle. Nevertheless, she will be able to additionally carry out Core Extraction, ripping out an enemy’s Core and both tossing it again as an explosive projectile or consuming it to activate Booster and Tremendous Punch. The truth that this course of is timed means

Tremendous Punch helps break by means of armored targets, which in any other case take pitiful harm out of your kinetic weapons. Managing the cooldown of Core Extraction, even when the upgrades assist tremendously, can take some getting used to. It could actually typically really feel finicky, not activating even if you happen to swear you hit L1. Nevertheless, my largest pet peeve is hitting the button and holding it down, all the time pondering it easily transitions into Core consumption. Alas, that’s not the case, leading to some additional awkwardness, however not fairly as awkward as aiming at an armored foe and as a substitute Tremendous Punching the closest minion.

Some weapons can diminish armor extra rapidly, however because the marketing campaign ramps up, introducing extra “common” armored foes on high of the heavy hitters, managing ammo turns into a necessity. In fact, you may melee an enemy usually to trigger them to take extra harm, however that may be riskier.

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“Outdoors of claustrophobic hallways and indoor arenas, Metallic Eden additionally tosses in some out of doors places with far more area, permitting ASKA to shift backwards and forwards between Hyper Unit kind and the Armored Ramball, which may increase, soar, and navigate hazardous terrain.”

Fortunately, different choices turn out to be out there over time, together with weapon attachments. By finishing a weapon’s challenges and spending Mud, the primary forex, you’ll be able to unlock new attachments, like a grenade launcher for the AR. Subsequent upgrades make them much more potent, together with extra harm to your SMG, holding it aggressive with different choices, and prepping a three-burst shot to your shotgun (even when holding the set off down feels simpler).

ASKA checking every attachment upon unlocking them invitations additional comparisons, in the event that they weren’t blatant sufficient. Whereas a extra unique strategy to weapon modules would have been appreciated, it nonetheless works properly sufficient. The assorted passive upgrades for skills like two Tremendous Punches, triggering explosions on extracting Cores, and whatnot preserve issues fascinating as properly, whereas letting you lean into particular playstyles.

The fight arenas supply an honest mixture of mobility and ranging elevations, as you search to outmaneuver and overcome the percentages, amassing pickups to refresh Core Extraction when not maxing out armor. A number of distinctive targets, like remaining inside a selected part of a room for a scan whereas heading off enemies or activating Overdrive to put waste to a number of heavies, combine issues up. It’s nothing notably extraordinary or new, and I might truthfully do with out the announcement of incoming waves, only for the sake of sustaining stress, nevertheless it works in its personal nuanced methods.

Outdoors of claustrophobic hallways and indoor arenas, Metallic Eden additionally tosses in some out of doors places with far more area, permitting ASKA to shift backwards and forwards between Hyper Unit kind and the Armored Ramball, which may increase, soar, and navigate hazardous terrain. It could actually additionally unleash homing missiles and channel lightning, giving new that means to “They see me rolling.” Sadly, the precise transformation sequence is hilariously shoddy, extra like a mini-loading display screen between views relatively than a fluid transition. Regardless, the Ramball provides much more selection to the expertise, sustaining the general tempo and pacing of the motion with out overshadowing the core first-person taking pictures.

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Metal Eden

“It in all probability received’t have the identical affect as Ruiner, however the gameplay makes up for it in spades.”

Visually, there’s so much to understand in regards to the artwork path, even when the structure isn’t precisely for everybody. The lighting, reflective surfaces, and character fashions are pretty top-notch – as desolate as some environments could look, there’s a genuinely beautiful vibe to their scale and element. Nevertheless, since that is an Unreal Engine 5 title (and also you in all probability knew this was coming), there are some efficiency hiccups on PS5. Whereas not occurring continuously, the sudden body fee drops are nonetheless annoying, particularly after enabling VSync and Efficiency Mode. The colour steadiness additionally comes throughout as pretty harsh at instances and is made all of the extra headache-inducing with all of the fast-paced motion. No less than the music is nice, even when it lacks the identical surreal, cyberpunk vibe of Ruiner in favor of extra measured, fast-paced techno.

Metallic Eden received’t see Reikon as the brand new king of first-person shooters anytime quickly, particularly with all of the tough edges. Its efforts are virtually opposite to their first title – smooth as a substitute of uncooked, if a bit of too rudimentary, with a dedication to a selected narrative model, although extra overbearing. The thriller of ASKA and the way she matches into this ruined future could not stand out a lot initially – and her comparatively stoic persona doesn’t assist both. It in all probability received’t have the identical affect as Ruiner, however the gameplay makes up for it in spades.

This sport was reviewed on the PlayStation 5.


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