By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Meta & Stanford Reveal Ultra-Thin Holographic XR Display the Size of Glasses
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > VR News > Meta & Stanford Reveal Ultra-Thin Holographic XR Display the Size of Glasses
VR News

Meta & Stanford Reveal Ultra-Thin Holographic XR Display the Size of Glasses

July 31, 2025 4 Min Read
Share
4 Min Read
Meta & Stanford Reveal Ultra-Thin Holographic XR Display the Size of Glasses
SHARE

Researchers at Meta Actuality Labs and Stanford College have unveiled a brand new holographic show that would ship digital and combined actuality experiences in a kind issue the dimensions of normal glasses.

In a paper revealed in Nature Photonics, Stanford electrical engineering professor Gordon Wetzstein and colleagues from Meta and Stanford define a prototype machine that mixes ultra-thin {custom} waveguide holography with AI-driven algorithms to render extremely practical 3D visuals.

Though based mostly on waveguides, the machine’s optics aren’t clear such as you would possibly discover on HoloLens 2 or Magic Leap One although—the explanation why it’s known as a combined actuality show and never augmented actuality.

At simply 3 millimeters thick, its optical stack integrates a custom-designed waveguide and a Spatial Gentle Modulator (SLM), which modulates gentle on a pixel-by-pixel foundation to create “full-resolution holographic gentle area rendering” projected to the attention.

Picture courtesy Nature Photonics

In contrast to conventional XR headsets that simulate depth utilizing flat stereoscopic photographs, this technique produces true holograms by reconstructing the total gentle area, leading to extra practical and naturally viewable 3D visuals.

“Holography provides capabilities we are able to’t get with every other kind of show in a package deal that’s a lot smaller than something available on the market at present,” Wetzstein tells Stanford Report.”

The concept can also be to ship practical, immersive 3D visuals not solely throughout a large field-of-view (FOV), but in addition a large eyebox—permitting you to maneuver your eye relative to the glasses with out dropping focus or picture high quality, or one of many “keys to the realism and immersion of the system,” Wetzstein says.

See also  Report: Apple May Finally Announce Vision Pro VR Controller Support Next Week

The rationale we haven’t seen digital holographic shows in headsets up till now could be as a result of “restricted area–bandwidth product, or étendue, supplied by present spatial gentle modulators (SLMs),” the crew says.

In apply, a small étendue essentially limits how giant of a area of view and vary of attainable pupil positions, that’s, eyebox, may be achieved concurrently.

Whereas the sector of view is essential for offering a visually efficient and immersive expertise, the eyebox measurement is vital to make this expertise accessible to a variety of customers, overlaying a variety of facial anatomies in addition to making the visible expertise sturdy to eye motion and machine slippage on the person’s head.

The undertaking is taken into account the second in an ongoing trilogy. Final yr, Wetzstein’s lab launched the enabling waveguide. This yr, they’ve constructed a functioning prototype. The ultimate stage—a business product—should still be years away, however Wetzstein is optimistic.

The crew describes it as a “important step” towards passing what many within the area confer with as a “Visible Turing Take a look at”—basically the flexibility to not “distinguish between a bodily, actual factor as seen via the glasses and a digitally created picture being projected on the show floor,” Suyeon Choi stated, the paper’s lead writer.

This follows a current reveal from researchers at Meta’s Actuality Labs that includes ultra-wide field-of-view VR & MR headsets that use novel optics to take care of a compact, goggles-style kind issue. As compared, these embrace “high-curvature reflective polarizers,” and never waveguides as such.

You Might Also Like

HTC ‘VIVERSE’ Immersive Social Platform Hits 1 Million Monthly-active Users

Mixed Reality Pet Sim Eggy Lets You Raise A Dragon Today On Quest

The Seamless Dream: Killing The VR Loading Screen

‘Batman: Arkham Shadow’ Counts Over 1 Million Quest Players, In-game Achievement Reveals

Subject: Oculus Strategy (LONG)

TAGGED:Virtual RealityVRVR Game
Share This Article
Facebook Twitter Copy Link
Previous Article While Ray-Ban Meta Glasses Sales Skyrocket, Quest Headset Sales Are Down Again While Ray-Ban Meta Glasses Sales Skyrocket, Quest Headset Sales Are Down Again
Next Article Assassin’s Creed Shadows Has Topped US Sales Charts for 3 Straight Weeks After Launch Assassin’s Creed Shadows Adds New Game+, New Animus Rift, and More in Latest Patch
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

5 Lessons from Building ‘Bootstrap Island’: Best Practices for Creating Truly Immersive VR Worlds
5 Lessons from Building ‘Bootstrap Island’: Best Practices for Creating Truly Immersive VR Worlds
VR News January 26, 2026
Highguard developer interview: 'It was chaos' at Wildlight Entertainment
Highguard developer interview: 'It was chaos' at Wildlight Entertainment
PC Game January 26, 2026
Reanimal – Everything You Need to Know Before You Pick it Up
Reanimal – Everything You Need to Know Before You Pick it Up
News January 26, 2026
Resident Evil Requiem_08
Resident Evil Requiem Producer Reaffirms Lack of Open World, But 7 and 8 Influenced Its Environments
PC Game January 26, 2026
This 18-gram haptic ring for VR lets your finger feel virtual objects
This 18-gram haptic ring for VR lets your finger feel virtual objects
VR News January 26, 2026
Final Fantasy 7 Rebirth
Final Fantasy 7 Remake Part 3’s Official Title is Locked, Says Director
Upcoming January 26, 2026
Your next gaming SSD could be a lot more expensive, as Samsung reportedly doubles NAND prices
Your next gaming SSD could be a lot more expensive, as Samsung reportedly doubles NAND prices
Hardware January 26, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Explained: Mafia: The Old Country’s Ending and Its Place in the Mafia Universe
007 First Light Needs 80 GB Space on PC as Minimum and Recommended Requirements Revealed
What Went Wrong With EA’s Black Panther?
The Smurfs – Flower Defense Hands-On: An Adorable Strategy Game On Quest

Trending News

How to unlock Hollow Knight: Silksong's secret permdeath mode, Steel Soul
Arc Raiders will show off how much has changed when the next tech test begins later this month
Civilization 7's first in-game event pushed back, so Firaxis can whip out the Bermuda Triangle and drop some beefy updates designed to make your gripes disappear
Assassin’s Creed Valhalla – Why Was it So Divisive?
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Meta & Stanford Reveal Ultra-Thin Holographic XR Display the Size of Glasses
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?