By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Meta Separates ‘Horizon Worlds’ from Quest, Going “almost exclusively mobile”
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > VR News > Meta Separates ‘Horizon Worlds’ from Quest, Going “almost exclusively mobile”
VR News

Meta Separates ‘Horizon Worlds’ from Quest, Going “almost exclusively mobile”

February 23, 2026 4 Min Read
Share
4 Min Read
Meta Separates ‘Horizon Worlds’ from Quest, Going “almost exclusively mobile”
SHARE

Table of Contents

Toggle
  • The News
  • My Take

Meta announced it’s separating Horizon Worlds from the Quest platform, as the one-time social VR app is going “almost exclusively mobile” moving forward.

The News

“Our goal remains constant: to empower developers and creators as they build long-term, sustainable businesses,” said Samantha Ryan, VP of Content at Reality Labs. “We used to have a pretty well-defined audience for VR, but as we’ve grown, we’ve attracted new audiences—who want different things—and the onus is on us to make sure that each of these distinct groups can find the apps and games that appeal to them.”

Here, Ryan is referring to evolution of it userbase. In February 2025, the company announced that younger users were helping to push a new emphasis on free-to-play content.

Image courtesy Meta

“That’s why we’re changing our roadmaps to increase your chances for success. We’re explicitly separating our Quest VR platform from our Worlds platform in order to create more space for both products to grow,” Ryan said. “We’re doubling down on the VR developer ecosystem while shifting the focus of Worlds to be almost exclusively mobile. By breaking things down into two distinct platforms, we’ll be better able to clearly focus on each.”

This largely echoes statements made by Meta CTO Andrew Bosworth last month defending layoffs affecting 10 percent of its Reality Labs, wherein he explained that higher costs and a fractured development process led to the decision.

“Having to build everything twice—once for mobile and once for VR—is a tremendous tax on the team. You’d rather grow a giant audience and then work from a position of strength,” Bosworth said.

See also  ‘Teenage Mutant Ninja Turtles’ VR Co-op Game Coming to Quest, PC VR & Pico in April, New Trailer Here

While Worlds promotion is being removed from Quest’s suggested content feed, at the time of this writing Horizon Worlds is still downloadable from the Horizon Store for Quest. It remains to be seen when Worlds will be decoupled entirely.

My Take

While Meta has never shared concurrent user numbers for Horizon Worlds, one of the key limiters in the beginning was undoubtedly the need for a Quest headset to play. It wasn’t available on anything else, which is fine when you have a addressable concurrent userbase in the multimillions—something even the most popular VR platform can’t claim at this point.

Notably, before Meta released on Android and iOS in late 2023, other social VR platforms had already made strides in the direction of bringing support to mobile, including class leaders VRChat and Rec Room. So, Meta followed suit, and quickly found out that kids with cellphones were spending more time and money in Horizon Worlds than Quest users.

And ultimately, some of this came down to control. Ostensibly hoping to avoid publicly-damaging controversy from the get-go, Meta initially kept a fairly tight leash on user-generated content, including complexity and visual richness of worlds. Even now, user avatars are fairly basic, with the pipeline of customization funneled to purchasable accessories rather than user-generated avatars, like you might see in VRChat.

That said, Horizon Worlds experienced a much slower and rockier start than Meta likely thought it would following its initial release on Quest in 2021. In retrospect, Meta’s more recent decision to mix user-generated Worlds with actual VR apps in the Store feed was probably a last ditch effort to get Quest users finally interested in Worlds—even if by accident.

See also  Samsung’s First Smart Glasses Reportedly Just Leaked, Including Images & Specs

You Might Also Like

Little Planet Is An Adorable Social Simulator That Evokes Animal Crossing

Neat Corp Permanently Slashes Prices on Budget Cuts And Garden Of The Sea

HTC ‘VIVERSE’ Immersive Social Platform Hits 1 Million Monthly-active Users

‘Ancient Dungeon’ for PSVR 2 Gets Long-awaited Multiplayer Co-op Mode

Meta's FrameSync OS Upgrade Promises Visually Smoother VR On Quest

TAGGED:Virtual RealityVRVR Game
Share This Article
Facebook Twitter Copy Link
Previous Article Rhythm-based Brawler Rager Hits PlayStation VR2 Next Month Rhythm-based Brawler Rager Hits PlayStation VR2 Next Month
Next Article ARC Raiders Studio Boss is Now Executive Chairman at Nexon ARC Raiders Studio Boss is Now Executive Chairman at Nexon
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

battlefield 6 golmud
Battlefield 6 is Coming to Game Pass on October 13th
News October 7, 2026
Norway Proposes Temporary Ban on Smart Glasses in Public Places
Norway Proposes Temporary Ban on Smart Glasses in Public Places
VR News October 7, 2026
New York Giants Bring Fans Onto The Field With 360° Video
New York Giants Bring Fans Onto The Field With 360° Video
VR News October 7, 2026
Marvel Tōkon: Fighting Souls Adds Phoenix Cyclops on November 2, and He Has a Dark Phoenix Form
Marvel Tōkon: Fighting Souls Adds Phoenix Cyclops on November 2, and He Has a Dark Phoenix Form
PC Game October 7, 2026
12 Years Later, Canceled Kojima Game 'P.T.' Makes A Comeback
12 Years Later, Canceled Kojima Game 'P.T.' Makes A Comeback
PC Game October 7, 2026
Steam discoverability is "the big issue" in gaming right now, Peter Molyneux says. "There's just too much choice.": An image of the Steam logo on a background from Masters of Albion
Steam discoverability is "the big issue" in gaming right now, Peter Molyneux says. "There's just too much choice."
Hardware October 7, 2026
Forza Horizon 6_24
Forza Horizon 6 Studio Acknowledges its Silence, Says it Will Do Better With Communication
Upcoming October 7, 2026
//

We influence 20 million users and is the number one business and technology news network on the planet

gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Best skills to level up first in Crimson Desert
The Witcher 3 Songs of the Past will give Geralt's best friend the spotlight he deserves
Co-op Pirate Game Skeleton Crew Out Now In Early Access On Meta Quest 3
Mafia: The Old Country Sequel Has Been Reportedly Greenlit Says Voice Actor

Trending News

This monstrous Nvidia GPU just broke a world record, despite having a hole in it
Battlefield 6 Reaches Record New Low in Steam Concurrent Player Count
Hitman prototype reveals unused NPC smuggling mechanic, character select screen in 2016 game
ARK 2 Studio Co-Founders Say Vin Diesel’s Character Was Originally a “Nerd” Before Being Retconned
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Meta Separates ‘Horizon Worlds’ from Quest, Going “almost exclusively mobile”
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?