Meta Horizon Hyperscape, rolling out now within the US, enables you to seize a real-world scene along with your Quest 3 and go to it in VR with photorealistic graphics.
At Join 2024 final yr, Meta launched a Quest 3 demo app, Horizon Hyperscape Demo, showcasing six near-photorealistic scans of actual world environments. On the time, Meta stated it will definitely deliberate to allow you to scan your personal environments.
Now, the corporate is delivering on that promise.
There are three steps to making a Horizon Hyperscape. The primary two happen within the headset, and the third on Meta’s servers.
Inside your Quest 3 or Quest 3S, the seize course of begins by having you pan your head across the room to create a contemporary scene mesh, the identical method you do when establishing the headset for room-aware combined actuality. This takes 10 to 30 seconds, relying on the dimensions and complexity of your room.
The subsequent step is probably the most laborious by far. You now should stroll across the room and do away with the 3D mesh by bringing your head near it everywhere. This takes round 5 minutes.
From right here, your work is over, however the Hyperscape is not prepared but. The scanned information is uploaded to Meta’s servers for processing, and a pair of to 4 hours later you get a notification that your scan is prepared.
As with the opposite volumetric scene seize and reconstruction expertise we have seen lately, Horizon Hyperscape is feasible due to Gaussian splatting.
And like within the demo from final yr, the rendered Hyperscapes are cloud streamed from Meta’s servers, leveraging the expertise it internally calls Challenge Avalanche. Not one of the hardest computational work concerned with Horizon Hyperscape occurs on-device.
Screenshots of the digital variations of 4 scanned environments.
I attempted Horizon Hyperscape in-person at Meta Join 2025. I first visited a room in actual life, after which in its Horizon Hyperscape seize in VR. I additionally just about visited 4 captures of a lot additional away locations, together with the UFC Octagon and Gordon Ramsay’s house kitchen.
Whereas this wasn’t the sharpest VR I’ve ever seen, as Quest 3 has 4 occasions much less angular decision than Meta’s Tiramisu prototype, it was among the many most graphically reasonable.
It wasn’t good. I may see blur on some nice particulars like small textual content, and by performing a deep squat I may see vital distortion beneath furnishings, in areas the headset by no means noticed in the course of the scan. However these minor imperfections apart, this was nonetheless probably the most reasonable computerized scene seize I’ve ever seen.
That these captures had been created from the Quest 3 headsets many people have at house, and viewable in them too, is nothing wanting groundbreaking.
One factor that blew me away is how nicely Hyperscape captures the background of scenes. Searching the window of Gordon Ramsay’s house, I may see his backyard on the right distance and perspective that it needs to be, with exceptional element given how distant it’s from the situation of the seize. No different computerized scene seize expertise I’ve tried does this wherever close to as nicely.
And to be clear, Hyperscape as a product is noticeably extra reasonable than final yr’s demo. A yr is a really very long time on the planet of AI and 3D reconstruction.
Gordon Ramsay’s house kitchen.
In a future replace, Meta plans to make Horizon Hyperscape multiplayer, by way of Horizon Worlds, letting you scan an atmosphere and invite buddies over to go to it. There is not any particular launch timeline for that functionality, however Meta says it is coming “quickly”.
Meta Horizon Hyperscape Seize (Beta) is “rolling out” on the Meta Horizon Retailer within the US, with help for Quest 3 and Quest 3S. Extra nations are additionally coming “quickly”.