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Gamexplore > My Bookmarks > VR News > Marvel's Deadpool VR Utterly Nails Combat So Far
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Marvel's Deadpool VR Utterly Nails Combat So Far

August 24, 2025 6 Min Read
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6 Min Read
Marvel's Deadpool VR Utterly Nails Combat So Far
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Coming away from Marvel’s Deadpool VR at Gamescom, it is the frantically satisfying fight that is sticking with me.

I had excessive expectations going into my latest demo. Path of the Warrior was an early favourite after I first purchased my Rift S, which left me eager to see how the now Meta-owned Twisted Pixel Video games would deal with the notorious merc with a mouth. Marvel’s Deadpool VR not solely appears to be like the half with its expressive cel-shaded visuals, it is a few of the greatest VR fight I’ve skilled shortly.

Spending roughly half-hour with it throughout Gamescom 2025, this is not the identical demo Ian Hamilton beforehand tried in New York. I did not personally play that one, although you’ll be able to learn extra about it right here. That preview explores a special degree and begins by reuniting your physique along with your decapitated head on the desk.

Fingers-On: Deadpool VR Shoves Meta Head-First Into The Future Of Gaming

Donning a superhero’s bloody physique is an ideal match for Quest headsets in Twisted Pixels’ Deadpool VR.

My hands-on begins on a not fully dissimilar notice. Deadpool’s gunning for Girl Deathstrike after being roped right into a dodgy contract by a supervillain referred to as Mojo, who’s beginning a brand new present on his galaxy-wide streaming platform. This preliminary encounter ends as you’d count on, and whereas I did not expertise the reattachment course of, watching your arms regenerate in VR is oddly unnerving.

Like earlier than, Deadpool is packing a formidable arsenal. He is obtained two katanas you’ll be able to seize with one over every shoulder, handguns at his hips, and a grappling hook hidden behind him. It is clear that Twisted Pixel put important effort into making him really feel like a badass, which is commonly mirrored within the sturdy animation work. Seeing these foes cut up in half after ending them off successfully conveys that superhero energy fantasy VR can present.

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Certainly one of my favourite strikes includes pulling an enemy in direction of me with the grapple in a single hand, then slicing them by means of the abdomen with the katana within the different hand. Drop-kicking enemies to push them over a cliff edge works like a deal with too, although the unapologetically high-speed movement could also be difficult if you happen to’re susceptible to movement illness. Nonetheless, this did not deter me regardless of utilizing minimal consolation settings.

What’s notably noteworthy is the particular meter that step by step fills up throughout gameplay, which Meta states offers “Mojo-fied variations” of traditional Marvel weapons. Urgent the X button then prompts this, and whereas solely one in every of these appeared throughout this demo, Gambit’s playing cards let me ship some wildly highly effective hits to complete off stronger enemies and acquire their dropped money.

A short cutscene the place you are given the weapon does little to detract from the unrelenting motion. Making this bonus meter streaming-themed leans into some sturdy humor, like seeing the chat’s responses after clearing an encounter, whereas finishing set challenges throughout this earns extra “Mojo Bucks.” All capped off with a suitably inappropriate rating system.

My solely actual gripes presently are minor, although one has an answer. I typically discover myself misjudging how far again I would like to achieve for grabbing the katanas, although I am instructed positioning shall be adjustable within the full launch. This demo does not permit me to entry the consolation settings past selecting from three preset choices at the beginning, so I could not do that halfway by means of.

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I spent the tip of the demo wielding a bow after an enemy dropped one, and it routinely nocks your arrows onto your bow. For me, this places into perspective why guide reloading would not match Marvel’s Deadpool VR. The fast-paced motion would not really feel as clean if you happen to saved stopping to swap out your ammo clip. Sniping enemies from afar feels nice, although it is disappointing that the demo’s mini-boss on the finish was killed with it after simply two hits. Deadpool VR does a outstanding job making you are feeling highly effective, however that is a bit too simple.

Ian beforehand stated Twisted Pixel is seemingly utilizing the total energy of Quest 3; I’ve to agree. Every part is working easily regardless of the depth, and I do not really feel uncomfortable to this point throughout this expertise. Cel-shaded artwork is a pure match for comedian ebook variations, and it is visually gorgeous in movement. There’s lots extra to see but when the total marketing campaign retains up the momentum, this might be one other VR superhero hit.

Marvel’s Deadpool VR arrives on November 18 on Quest 3 and 3S.

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