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Reading: Marvel Rivals US developers laid off despite having helped make a big hit, as NetEase says it's "investing more, not less, into the evolution and growth of this game"
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Gamexplore > News > Marvel Rivals US developers laid off despite having helped make a big hit, as NetEase says it's "investing more, not less, into the evolution and growth of this game"
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Marvel Rivals US developers laid off despite having helped make a big hit, as NetEase says it's "investing more, not less, into the evolution and growth of this game"

February 19, 2025 4 Min Read
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4 Min Read
Marvel Rivals US developers laid off despite having helped make a big hit, as NetEase says it's "investing more, not less, into the evolution and growth of this game"
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Regardless of Marvel Rivals having been about as large successful as you could possibly actually hope for because it arrived on the scene late final 12 months, writer NetEase has simply laid off workers from the sport’s US growth crew.

Information of those job cuts broke when Rivals devs at NetEase’s Seattle-based studio started revealing they’d been let go, with the likes of recreation director Thaddeus Sasser plus stage designers Garry McGee and Jack Burrows posting on LinkedIn about having been laid off.


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“That is such a bizarre trade,” Sasser wrote, “My stellar, proficient crew simply helped ship an extremely profitable new franchise in Marvel Rivals for NetEase Video games… and have been simply laid off!”

NetEase has since launched a press release confirming that layoffs at its US Rivals studio have taken place, nevertheless it does not seem to have shared precise numbers when it comes to these affected, however has confirmed to PC Gamer that Marvel Rivals now has no Seattle-based builders engaged on it. The Chinese language writer wrote that the “discount” of the Seattle-based crew was a “tough choice” taken “to optimize growth effectivity for the sport”.

“We respect the laborious work and dedication of these affected and will likely be treating them confidentially and respectfully with recognition for his or her particular person contributions,” NetEase continued, including that Rivals’ “core growth crew” in China “stays totally dedicated to delivering an distinctive expertise”.

NetEase rep tells me the minimize of the Marvel Rivals crew in Seattle was a “tough choice” made “to optimize growth effectivity for the sport”

Full assertion under

Very uncommon transfer given Rivals’ huge success. However clear focus right here is on “core” growth in China https://t.co/QDVtySySVy pic.twitter.com/UiWFIhuIks

— Stephen Totilo (@stephentotilo) February 19, 2025


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See also  Randy Pitchford insists Borderlands 4's new release date is "100% the result of confidence in the game", not an attempt to dodge the existential threat of GTA 6

“We’re investing extra, not much less, into the evolution and development of this recreation,” it concluded, “We’re excited to ship new tremendous hero characters, maps, options, and content material to make sure an attractive stay service expertise for our worldwide participant base.”

In case you’re questioning why NetEase has out of the blue jettisoned a bunch of devs that helped it make what’s been an undeniably profitable recreation so far, it seems that this is probably not a name that is are available in isolation, with Daniel Ahmad – video games trade analyst at Niko Companions – having tweeted that it is “a part of a broader reconsideration of NetEase’s abroad investments and studios”.

“The agency has pulled funding from plenty of abroad groups over the previous 12 months,” he added, writing that “the reevaluation, which continues to be ongoing, is being undertaken for a number of causes.”

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Reading: Marvel Rivals US developers laid off despite having helped make a big hit, as NetEase says it's "investing more, not less, into the evolution and growth of this game"
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