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Gamexplore > PC Game > Mandragora: Whispers of the Witch Tree Review – Room to Grow
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Mandragora: Whispers of the Witch Tree Review – Room to Grow

April 22, 2025 10 Min Read
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10 Min Read
Mandragora: Whispers of the Witch Tree Review – Room to Grow
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You can by no means have too many platformers, although separating the crème of the crop is a troublesome process. Mandragora: Whispers of the Witch Tree is the newest, developed by Primal Sport Studio and mixing darkish medieval fantasy with the common backtracking and skill unlocking. Throw in some Souls-like fight as properly, with a stamina meter and stat-scaling weapons, which can dissuade some from giving it a strive. Mandragora does have a number of different core gameplay points, however it did shock me with its exploration, artwork route, and fight really feel. Whereas I wouldn’t suggest going out of your approach to play it, there’s nonetheless a sure allure to all of it. Witches are a core a part of the setting if the title didn’t tip you off.

Nevertheless, you begin on the other facet – the Inquisition. Through the “trial” of a witch, your character opts to execute her and positive factors witch-like powers within the course of. The extent of that is unknown, however the Powers That Be are removed from pleased together with your show of defiance. Nonetheless, energy is energy, and even you’re despatched to find one other witch within the wilds. An ominous voice slowly creeps by way of your ideas, nevertheless. Certainly, it received’t lead down any darkish paths.

The premise is intriguing sufficient, and Mandragora has some strong voice appearing to again it up, but some dialogue and characterization aren’t the perfect. You’ll nonetheless encounter some intriguing characters, just like the tailor Shirin, who mysteriously is aware of find out how to circumvent most of the risks of travelling, however a lot of the character lies within the ambient dialogue of passersby.

“Talking of the bosses, they’re not precisely Darkish Souls caliber when it comes to mechanics however nonetheless pose a good problem when you’re appropriately levelled.”

Listening to a father annoying his daughter with a dad joke or two NPCs haggling over costs felt pure; even the banter and taunts from bandits and brigands lent to the world-building and character. A disgrace that my character can’t fairly match it, with the voice appearing and dialogue feeling like probably the most pressured of the “protagonist who talks to themselves an excessive amount of” archetype. It’s not tremendous overbearing, however it did elicit an eye fixed roll or two once in a while.

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The journey is extra vital than the hero on this case and Mandragora affords some quite strong degree design. The relative security and civilization of town provides approach to the boondocks, with swamps, and ruined buildings containing all method of monsters and cities on their final legs. Multiple system of sewers awaits, however they really feel diversified sufficient, one full of toxic slimes and simple corridors versus one other with intensive ledges and platforming.

The liberty to discover can be fairly good, even when it meant operating right into a wolf-like boss that was clearly out of my league (clones are dishonest, and I cannot again down from this stance). Aspect quests could be pretty easy, like cleaning an space of threats, and work simply high-quality whereas incentivizing exploration. I’m not the largest fan of the sheer variety of locked chests, particularly within the early going when lockpicks aren’t tremendous frequent drops, however not less than it’s one thing to return to for completion’s sake if nothing else.

Talking of the bosses, they’re not precisely Darkish Souls caliber when it comes to mechanics however nonetheless pose a good problem when you’re appropriately levelled. It did appear to be there have been one too many big rats within the early going, however the threats diversify as you go together with some actually devious (and rage-inducing) affairs. Which brings me to one of many recreation’s extra annoying points.

“Fight is strong although, with a number of courses and weapon varieties to select from, I went with the Flameweaver, which supplied strong bodily and magic harm alongside respectable sustainability.”

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Motion as an entire feels respectable, particularly when dodge-rolling by way of enemy assaults or leaping over obstacles. It’s normally on level when grabbing ledges and dropping down…besides when it’s not, and you’re taking fall harm (and generally die). The randomness of this may throw me off at instances, and since you’ll want to backtrack from the closest checkpoint, it might probably turn into irritating. Don’t even get me began on the finicky nature of dropping down onto ledges.

Fight is strong although, with a number of courses and weapon varieties to select from, I went with the Flameweaver, which supplied strong bodily and magic harm alongside respectable sustainability. Every class has an intensive passive tree, although many game-changing choices are a lot farther alongside.

Nearly all of nodes are dedicated to stat will increase, and that’s high-quality – it simply makes some level-ups considerably much less thrilling, particularly when the closest main nodes present choices like “Eight p.c elevated harm after casting a fireplace spell.” Nevertheless, the twist is that different class abilities could be found whereas exploring, and you may allot factors to different passive bushes.

You continue to want the corresponding relic, which may price gold within the early going, and switching to a separate weapon set is required, however it’s an attention-grabbing method to multiclassing. A separate system can be in place for diversifying abilities to cut back mana prices or improve Adrenaline on hits, including additional wrinkles to builds.

With the sheer quantity of sources dropped and found, it’s no shock that crafting is a serious part, although it’s principally relegated to “Take these supplies to the seller and make one thing.” The issue is that unlocking the flexibility to craft sure blueprints requires levelling up the seller, which is a separate grind unto itself. Your mileage could differ on this – some could respect it, however I certain didn’t.

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Mandragora Whispers of the Witch Tree

“Mandragora: Whispers of the Witch Tree continues to be a title the place its many components don’t significantly add as much as one thing larger than the entire.”

If there’s one space during which Mandragora deserves unequivocal reward, it’s the visuals and artwork route. Paying homage to No Relaxation for the Depraved however with thinner outlines, there’s a hand-drawn aura to the environments with beautiful lighting and shadows that really set the temper. The enormous portraits of key characters in conversations additionally look nice, even when some are jarringly completely different from their character fashions. Animations are top-tier – watching a smaller monster’s blade slip out of its palms and impale it upon demise is however considered one of many examples of fantastic consideration to element.

Mandragora: Whispers of the Witch Tree continues to be a title the place its many components don’t significantly add as much as one thing larger than the entire. Some components are worthwhile, just like the fight; others, just like the development and crafting, might use additional polish and enhancements.

Whereas I wasn’t super-invested within the story, it was nonetheless enjoyable to push ahead, uncover new environments, scoff at lifeless ends and revisit locations to see if I might progress ahead. Does it qualify among the many finest platformers or Souls-like video games on the market? No, however it’s a strong mixture value trying out and will shock you with its presentation, fight and enemy design. Simply do your self a favor and assume twice earlier than any death-defying leaps, not less than till a couple of patches drop.

This recreation was reviewed on the PlayStation 5.


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