Spatially tracked styluses from Logitech for Apple Imaginative and prescient Professional and Quest paint an unfinished image for artistic enter in headsets.
Priced round $130 from Logitech, the MX Ink is for Quest 2, 3 and 3S headsets, and Muse is for Apple Imaginative and prescient Professional. The Ink has been out there for Meta headsets for greater than a 12 months and Muse debuted lately for Apple with a beta for visionOS 26.2 including system degree help for the enter for the primary time.
The Logitech MX Ink for Quest has been supported within the menu techniques for Horizon OS for a while, permitting for a sort of straightforward laser pointer or distant management throughout your complete Quest menu expertise. You possibly can launch apps like Figmin XR, Vermillion, ShapesXR and Gravity Sketch utilizing the Ink in a single hand, simply clicking a button with the index finger.

On Quest, the apps often additionally desire a Contact controller within the off hand as effectively. I activated a setting within the app Jigsaw Evening on Quest 3 to point out interplay with the MX Ink within the dominant hand and simultaneous hand monitoring within the off hand.
Twin-mode enter with MX Ink and hand monitoring on Quest is uncommon in apps on Horizon OS as of November 2025, however Jigsaw Evening from Steve Lukas helps it.
The Logitech Muse for Imaginative and prescient Professional is far newer, launched close to the launch of visionOS 26, and marks the start of Apple’s help for “movement monitoring in six levels of freedom” as a method to change the way you “work, create, and collaborate with Apple Imaginative and prescient Professional”. As of visionOS 26.2, apps like Freeform and Notes bundled by Apple help the Muse pen, permitting for fast and intuitive sketching on a vertical 2D floor anyplace. Apps are rolling out on an ongoing foundation that combine the pen as a 3D tracked object.
Each Ink and Muse cost over USB-C connections close to the rear of the stylus. The MX Ink additionally has an non-obligatory charging stand known as the MX Inkwell, promoting for $50, that the stylus can match into. Should you plug the pens into a protracted USB-C wire they seem to cost with out concern whereas in use. That is not one thing a Quest controller or a PlayStation VR2 controller helps. Battery life is prone to fluctuate by use, particularly as new apps launch utilizing all of the options. I haven’t encountered any battery nervousness, notably after discovering they may cost in use.
Logitech Muse in Freeform for Imaginative and prescient Professional as of visionOS 26.2
In concept, MX Ink and Muse can journey in pockets the place a wider controller cannot match. In observe, not less than from this writing, artistic software program with Quest appears to demand touring with the Ink plus not less than one controller. Assist for hand monitoring, if supported in any respect, appears to be handled by many apps as a distinct mode of enter quite than hand in hand with the pen.
We might paint in Tilt Brush in 3D utilizing a Vive wand in 2016 as a precision 3D instrument, albeit fairly cumbersome in hand. We’re practically in 2026 and a a lot smaller pocket-sized wand can entry Open Brush on Quest. When the MX Ink is used, I see the form of an previous cumbersome software in hand, standing in for the marker-sized object really held in hand with Quest roughly a decade later.
Apple and Meta each see a future for 3D tracked precision enter for headsets, however their working techniques and developer ecosystems are nonetheless actively creating help for instruments just like the MX Ink and Muse alongside different enter techniques.
The Finest Enter For Thrasher?
Surprisingly, MX Ink help in Thrasher on Quest is wildly enjoyable. Conceptually, any sport involving wands, whether or not for conducting music or for wielding magic, would discover itself a pleasant match with both of those instruments.
Thrasher makes a key instance of how spatial inputs and their monitoring techniques are in a very totally different place from the place they had been in 2016 and 2017. Holding the MX Ink at my aspect in a darkish room whereas enjoying Thrasher sees the 3D object in my hand seemingly drift into unusual orientations. Nonetheless, the slithering thrashing beast underneath my management strikes as anticipated throughout the flat vertical aircraft throughout from me, in keeping with every flick of the controller. Different builders cannot count on their video games to suit into the identical constraints that make management work so effectively in Thrasher.
MX Ink is effectively supported in a few of Quest’s finest artistic apps, however holding a Contact controller within the off hand would not make a complete lot of sense in the long run when hand monitoring works effectively on the system degree.
On Imaginative and prescient Professional, PlayStation VR2 controllers and Muse arrived as spatial inputs inside weeks of each other. As of visionOS 26.2’s newest testing launch this week, every enter helps system degree management secondary at hand monitoring and gaze. Some Apple builders are simply now beginning to consider their precision enter integrations with Imaginative and prescient Professional, whereas some Meta builders are questioning why they need to replace theirs with Quest. Circuit Flux turned one of many first apps on Apple’s platform to help each Sony and Logitech spatial enter techniques, and Meta is providing builders an opportunity at funding with a contest.
As builders roll out extra help for MX Ink and Muse, and working techniques enhance total of their help for these inputs alongside hand monitoring, we’ll plan to cowl this image extra because it begins to fill in. Please attain out in case you’re doing one thing attention-grabbing with these instruments.

