Killing Ground 3 could have launched in an iffy state (take a look at our assessment for extra particulars), however alongside new content material, Tripwire Interactive is dedicated to enhancements. Its newest hotfix goes reside as we speak and offers improved stability for servers and gamers in “a wide range of eventualities.”
Points with voice-over IP chat ensuing from modifications to privateness settings or gamers becoming a member of late have additionally been resolved. Gameplay-wise, late-joiners ought to now spawn in with the proper chosen weapon as a substitute of a customized starter, and extra suggestions has been added when crafting weapon mods.
Shadows must also not incorrectly seem round Zed limbs and chunks. Tripwire has confirmed one other patch for subsequent week, which is able to deal with efficiency spikes, matchmaking points, incorrect ammo consumption, and far more.
Killing Ground 3 is offered for Xbox Collection X/S, PS5, and PC. Its first main content material replace, Rearmament, will arrive someday this yr and provides quite a few quality-of-life modifications, together with decoupling Specialists from Perks. Head right here for extra particulars.
Model 1.0.0.5 Patch Notes
Bug Fixes
Stability Points
- Improved stability for each devoted servers and shoppers in a wide range of eventualities.
VOIP:
- Resolved voice chat issues in multiplayer, notably these stemming from in-game privateness setting modifications and late joins.
Gameplay & UI:
- Eliminated a quick delay between triggering command wheel actions and specialist dialog strains.
- Addressed issues with late-joining gamers spawning with their customized starter weapon, no matter their chosen weapon or operational funds.
- Resolved inconsistencies between software inventory worth and energetic obtainable fees on the dealer.
- Corrected a problem the place modifications to instruments within the Prepared Up foyer weren’t utilized for late-joining gamers getting into the sport.
- Fastened the Message of the Day Banner not being seen on the Begin Menu.
- Added extra UI suggestions on the finish of weapon mod crafting.
Visuals:
- Improved visible points the place shadows incorrectly appeared round Zed limbs and gore items.

