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Gamexplore > Reviews > Hollow Knight: Silksong review
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Hollow Knight: Silksong review

September 9, 2025 16 Min Read
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16 Min Read
Hollow Knight: Silksong review
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Hole Knight: Silksong evaluation

Hole Knight: Silksong has a imply streak that typically tilts into vindictiveness, however its pin-sharp fight and wondrous exploration are too good to move up.

  • Developer: Workforce Cherry
  • Writer: Workforce Cherry
  • Launch: September 4th 2025
  • On: Home windows
  • From: Steam, Sport Cross
  • Worth: $20/£17/€20
  • Reviewed on: Steam Deck; Intel Core i9-10900K, 32GB RAM, Nvidia RTX 3090, Home windows 10

I need to present Hole Knight: Silksong a thrashing. A totally suited C-suite bollocking. I wish to verbally repay unto it each merciless dying, each pernickety leaping puzzle, each time-thieving runback it’s inflicted on me throughout the previous 5 days.

However I can’t. For each second of frustration, there are 5 of reduction, of pleasure, of magnificence even. As in Hole Knight, Silksong stretches itself over an unlimited Metroidvania map, and but its intricacies – its narrowest tunnels resulting in grand new areas, its extra acrobatic and tailorable fight movesets – make for continually rewarding exploration, in addition to some thrillingly free-flowing bugfights. There have been a pair occasions after I by no means wished to play it once more, and plenty of extra after I want I by no means needed to cease.

This time, as you traverse the deeply non secular (and completely bell-obsessed) kingdom of Pharloom, you’re taking part in as Hornet – a recurring Hole Knight boss whose newly weakened state suggests she’s spent the final eight years consuming Deliveroo and endlessly refreshing her personal subreddit. Begin reawakening skills and unearthering upgrades, although, and a few of that outdated energy begins buzzing as soon as extra. Her heal is riskier than the Knight’s, utilizing up a complete provide of silk/soul/vitality/no matter, however rather more potent, and equipping totally different crests will – just like a stance system – considerably alter her base moveset of needle slashes. Even her sprint energy, gained comparatively early, provides sprinting and long-jump skills that the Knight’s equal by no means did.

In a short time, then, Hornet turns into a extra agile hero, albeit one which wants skillful utility of her abilities to keep away from shunting into one other bug’s blade. It’s additionally comprehensible that to counter this agility, she ought to face extra highly effective foes, although how Silksong goes about this can be a bit blunt: it mainly offers everybody outdoors of the humblest larvae an unexpectedly beneficiant well being pool and, for boss and grunt bugs alike, the power to hit for 2 masks of well being as an alternative of the usual one.

Picture credit score: gamexplore Shotgun/Workforce Cherry

That is harsh. The maths concerned basically make the primary, hard-earned masks improve ineffective. You begin with 5, so upping to 6 gained’t truly allow you to survive an additional hit, which along with the decreased availability of heals makes it really feel like you have to play an much more pixel-perfect dodging sport than in Hole Knight.

Nonetheless, since all that falls below a good and long-lasting tenet of Soulslikery – don’t get hit within the first place – I can’t get too cross about it. But Silksong does, typically, let slip a extra recognisably callous aspect, one with – at finest – antiquated views on punishing failure.

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That is most obvious in a few of the platforming challenges, particularly people who rely closely on pogoing. For the uninitiated, that’s performing a downwards strike on an enemy or environmental prop to bounce again up off it. These bits are uniformly horrible, as a result of not like a lot of Silksong’s fight – and certainly, the vast majority of its operating/leaping/grappling strikes – pogoing doesn’t really feel constant.

Generally I’ll boing into the sky, close by bugs holding up little ‘10.0’ indicators (in my thoughts). Others, I’ll get about three millimetres of air from the identical manoeuvre and tumble fatally into some spikes. As a result of there are all the time spikes. It will get marginally extra forgiving with a selected crest that swaps Hornet’s default diagonal thrusts for a straight downward sweep, however the uneven reactions to profitable hits stays a supply of misplaced well being and swear phrases all through.

Hornet takes a break in the restored town of Bellhart in Hollow Knight: Silksong.

The Fourth Chorus boss shrieks in Hollow Knight: Silksong.

Hornet pogos off a large flower in Hollow Knight: Silksong.

Picture credit score: gamexplore Shotgun/Workforce Cherry

It doesn’t should be like this, and the worst half is that Silksong is aware of it. There’s one area that’s mainly one super-extended platforming run, and regardless of it being diamond-hard in its personal proper, I relished contemporary makes an attempt as a result of I used to be solely ever being held again my very own timing and actions – not the whims of a bouncy flower.

Additionally, frankly, at the very least that area had affordable entry to benches. Silksong usually subscribes to the Darkish Souls 2 faculty of thought on respawn factors: not many, and none in helpful locations, particularly not close to bosses or halfway by way of prolonged pogo gauntlets. If I squint I can nearly, form of, vaguely, sort of see the purpose to those runbacks: one thing about penalising your carelessness, mixed with the added stress of getting to struggle or parkour your approach again to your dropped loot with out one other dying erasing it ceaselessly.

Besides the strain factor doesn’t work as a result of you’ll be able to simply sprint over or below each non-boss enemy, and shedding to a boss themselves already carries the punishment of not permitting you to play the sport any additional. In different phrases, they’re boring busywork, a incontrovertible fact that fashionable Souls and Soulslikes have more and more received smart to. Even FromSoftware, builders to whom the Hole Knight video games partially owe their existence, knew to place Stakes of Marika in Elden Ring.

An enemy attack break's Hornet's heal shield in Hollow Knight: Silksong.
Picture credit score: gamexplore Shotgun/Workforce Cherry

So sure, Silksong is tough, and never all the time in methods which are enjoyable to beat. There may be, nevertheless, a contact of give and take right here. In change for harder battles and platforming, exploration and navigation get some concessions – none of which quantity to full-on handholding, however ought to allow you to get pleasure from wandering without having a pad stuffed with notes on the aspect. Goals and sidequests, for instance, are actually tracked in your journal. Metroidvania heresy? Not fairly – quest descriptions are nonetheless mild sufficient on particulars that you simply’ll nonetheless have to hearken to NPC chatter for significant pointers. It’s just a bit assist with retaining depend of which errands you’ve agreed to, or what number of collectibles you’ve gathered for sure duties.

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Background signage highlighting benches, retailers, and quick journey factors additionally appear extra frequent and far tougher to overlook than in Hole Knight. Once more, that is hardly the sport taking part in itself, however so long as I’m being battered round by double-damaging megafauna, I believe I deserve the likes of greater indicators. New gamers, who’re in any other case afforded nothing however ache, ought to discover these assist them keep away from getting misplaced as properly.

Nonetheless, typically it’s good to get misplaced on objective. Pharloom is, as beforehand mentioned, an absolute looker, and half the pleasure of navigating its caves, crypts, and palaces is on the lookout for its subsequent chunk of lavishly drawn, fantastically lit fantasyscape. It’s nonetheless a damaged vestige of a once-prosperous realm, as is customized, however it’s a bit extra numerous than Hallownest, attractive you into magma-pooled factories and snow-capped mountains. The place there’s extra of a crossover between video games, the qualities of every biome appear heightened and intensified: its leafy areas are barely extra verdant, its royal towers barely extra opulent. It’s a darkly fantastic place to be, hardship or no.

Hornet plays her needolin in front of a choir of statues in Hollow Knight: Silksong.
Picture credit score: gamexplore Shotgun/Workforce Cherry

It is also one other, huge instance of how properly Workforce Cherry can successfully beckon you to hazard. Nearly each tunnel or silo is affected by offshoots and ledges, simply begging for a fast look, which regularly turns into a protracted look, which could simply flip into two hours poking round a very totally different space that you might have by no means found when you didn’t take that one flip.

These paths gained’t all the time result in one thing grand, and even one thing you’ll be able to attend to right away – that is nonetheless the M-V phrase – however going off-track turns into second nature when so many do result in one thing attention-grabbing, or priceless, or certainly, one thing you simply know you’ll come again to later. Additionally, that tingly sense of hazard invoked by runback apologists? You get one thing identical to that each time you enter a brand new space, creeping ahead into the unknown with a watchful eye out for ambushes.

There may be some backtracking, particularly when you’re doing sidequests, although the dash and people well-marked quick journey spots shave off a lot of the tedium. Moreover, revisiting settlements makes for good alternatives to test in with Silksong’s likeable forged of NPCs, who fairly often have one thing new to say on repeat visits – concerning the world, about its story, about you – even when they’ve nothing new to ask in return.

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Silksong’s easiest pleasure, thoughts, is its biggest one: hitting nasties with a pointy piece of metallic. The hefty, percussive thwack of Hornet’s needle is much more of a satisfying sense-tickler than Hole Knight’s nail, and the additional mobility – compounded by the meatiness and better injury output of enemies – ensures that fights, huge or small, routinely turn out to be dynamic back-and-forths the place victory or dying stability on a pin’s edge. Silksong’s fight has had the higher of me dozens of occasions, and but it’s so electrical and frenetic that penning this paragraph nonetheless makes me want I used to be again within the midst of it.

Hornet fights off waves of high-level bugs in Hollow Knight: Silksong.
Picture credit score: gamexplore Shotgun/Workforce Cherry

After getting previous the preliminary couple of fundamental bigbugs, there’s an excellent combination of boss ideas in right here as properly. My favourites are those that merely have you ever one-on-one with direct fighters – straight duels function the very best showcases for all of your mixed abilities – however there’s a good selection throughout the board, starting from giants that mess with the protection of the terrain to bullet-hell hazard spewers and, in a single significantly memorable battle, twin automatons that make Silksong’s oft-balletic combating a literal dance. They’re enjoyable to struggle, even when they’re under no circumstances enjoyable to lose to.

Fortunately, Silksong additionally offers you rather more scope to tweak your offensive and defensive choices than the unique’s attraction system afforded. On prime of Hornet’s thread expertise, changing the Knight’s spells and Nail Arts, an unlockable array of instruments present heaps of recent melee, ranged, or protecting devices. These all plug into your chosen crest, which determines base assault patterns – I ended up selecting the lengthy, loping swings of the Reaper crest, with shorter, quicker stabs or extra highly effective charged-up strikes rising as options. Finally, all of it quantities to a welcome diploma of flexibility, particularly the place bosses are involved. As a lot as these fights are determined by dodging expertise, I’ve positively had some clashes go smoother after mixing up my instruments.

I’m nonetheless not satisfied that counterbalancing your personal strengths requires a imply streak that’s fairly as imply as Silksong’s. And I didn’t even have area to complain a lot concerning the commerce economic system, which bleeds you dry for rosary beads (Pharloom’s chosen forex) regardless of solely half the sport’s enemies dropping them. Nonetheless, after I take a look at Silksong in my Steam library – a wierd factor in itself, given how lengthy it took to get there – I don’t take into consideration counting beads. I don’t even take into consideration boss runbacks. I take into consideration the little branches on my map, representing territory unexplored and adventures but available. I take into consideration how I can shine my needle to a keener edge, and what would occur if I thrust it into that lanky bug I couldn’t get half earlier.

Briefly: Silksong, I can and can get mad at you. However I can’t keep mad at you. You sensible, lovely bastard of a sport.

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